[Bf-blender-cvs] [c10d011cc59] master: Fix T62457: Crash with rigid body and disabled objects
Sergey Sharybin
noreply at git.blender.org
Tue Mar 12 15:27:50 CET 2019
Commit: c10d011cc596727db8ff4622a8ae28fd2bb15b39
Author: Sergey Sharybin
Date: Tue Mar 12 15:25:50 2019 +0100
Branches: master
https://developer.blender.org/rBc10d011cc596727db8ff4622a8ae28fd2bb15b39
Fix T62457: Crash with rigid body and disabled objects
Need to always ensure objects form rigid body wortld are part
of dependency graph.
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 0aeaec5313a..eefdb809f37 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -496,6 +496,12 @@ void DepsgraphNodeBuilder::build_collection(
* objects are poked with the new visibility flag, since they
* might become visible too. */
}
+ else if (from_layer_collection == NULL &&
+ !id_node->is_collection_fully_expanded) {
+ /* Initially collection was built from layer now, and was requested
+ * to not recurs into object. But nw it's asked to recurs into all
+ * objects. */
+ }
else {
return;
}
@@ -1047,8 +1053,8 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
/* Init/rebuild operation. */
add_operation_node(&scene->id, NodeType::TRANSFORM,
- OperationCode::RIGIDBODY_REBUILD,
- function_bind(BKE_rigidbody_rebuild_sim, _1, scene_cow));
+ OperationCode::RIGIDBODY_REBUILD,
+ function_bind(BKE_rigidbody_rebuild_sim, _1, scene_cow));
/* Do-sim operation. */
OperationNode *sim_node = add_operation_node(
&scene->id, NodeType::TRANSFORM,
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