[Bf-blender-cvs] [815a9df70cf] master: Cleanup: trailing space

Campbell Barton noreply at git.blender.org
Mon Mar 11 22:21:43 CET 2019


Commit: 815a9df70cf1ed1a3dfd7c26869354b07de34404
Author: Campbell Barton
Date:   Tue Mar 12 08:16:55 2019 +1100
Branches: master
https://developer.blender.org/rB815a9df70cf1ed1a3dfd7c26869354b07de34404

Cleanup: trailing space

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
M	source/blender/editors/gpencil/gpencil_primitive.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 86ee1659a7b..8daf350329b 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -5684,7 +5684,7 @@ class VIEW3D_PT_gpencil_sculpt_specials(Panel):
 
         layout.separator()
 
-        # Frames 
+        # Frames
         layout.label(text="Frames:")
 
         layout.operator_context = 'INVOKE_REGION_WIN'
@@ -5717,7 +5717,7 @@ class VIEW3D_PT_gpencil_draw_specials(Panel):
 
         layout.separator()
 
-        # Frames 
+        # Frames
         layout.label(text="Frames:")
 
         layout.operator_context = 'INVOKE_REGION_WIN'
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
index f0878c8bc89..7f3bbf17222 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
@@ -170,10 +170,10 @@ void main()
 	if (shading_type[0] == OB_WIRE) {
 		fragColor = wire_color;
 	}
-	
+
 	/* for solid override color */
 	if (shading_type[0] == OB_SOLID) {
-		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) { 
+		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
 			fragColor = wire_color;
 		}
 		if (viewport_xray == 1) {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
index b367d15f1f9..2606bbf878e 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
@@ -40,7 +40,7 @@ void main()
 		float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) : (thickness / defaultpixsize);
 		finalThickness = max(size * objscale, 4.0); /* minimum 4 pixels */
 	}
-	
+
 	/* for wireframe override size and color */
 	if (shading_type[0] == OB_WIRE) {
 		finalThickness = 2.0;
@@ -48,7 +48,7 @@ void main()
 	}
 	/* for solid override color */
 	if (shading_type[0] == OB_SOLID) {
-		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) { 
+		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
 			finalColor = wire_color;
 		}
 		if (viewport_xray == 1) {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index dad482bfa23..80fa899b13a 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -31,7 +31,7 @@ void main()
 	if (color_type == GPENCIL_COLOR_SOLID) {
 		fragColor = tColor;
 	}
-	
+
 	/* texture for endcaps */
 	vec4 text_color;
 	if (uvfac[1] == ENDCAP) {
@@ -40,7 +40,7 @@ void main()
 	else {
 		text_color = texture2D(myTexture, mTexCoord);
 	}
-	
+
 	/* texture */
 	if (color_type == GPENCIL_COLOR_TEXTURE) {
 		fragColor =  text_color;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
index 3c6768dd483..62740f37ae8 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
@@ -48,7 +48,7 @@ void main(void)
 	}
 	/* for solid override color */
 	if (shading_type[0] == OB_SOLID) {
-		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) { 
+		if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
 			finalColor = wire_color;
 		}
 		if (viewport_xray == 1) {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
index a68c17031ff..a32fd87a446 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
@@ -30,15 +30,15 @@ float linearrgb_to_srgb(float c)
 
 bool check_borders(ivec2 uv, int size)
 {
-	for (int x = -size; x <= size; x++) { 
-		for (int y = -size; y <= size; y++) { 
+	for (int x = -size; x <= size; x++) {
+		for (int y = -size; y <= size; y++) {
 			vec4 stroke_color =  texelFetch(strokeColor, ivec2(uv.x + x, uv.y + y), 0).rgba;
 			if (stroke_color.a > 0) {
 				return true;
 			}
 		}
 	}
-	
+
 	return false;
 }
 
@@ -62,7 +62,7 @@ void main()
 
 	FragColor = clamp(stroke_color, 0.0, 1.0);
 	gl_FragDepth = clamp(stroke_depth, 0.0, 1.0);
-	
+
 	if (do_select == 1) {
 		if (stroke_color.a == 0) {
 			if (check_borders(uv, 2)) {
diff --git a/source/blender/editors/gpencil/gpencil_primitive.c b/source/blender/editors/gpencil/gpencil_primitive.c
index a7f0d2c47f4..3a2347d9177 100644
--- a/source/blender/editors/gpencil/gpencil_primitive.c
+++ b/source/blender/editors/gpencil/gpencil_primitive.c
@@ -531,7 +531,7 @@ static void gp_primitive_line(tGPDprimitive *tgpi, tGPspoint *points2D)
 		interp_v2_v2v2(&p2d->x, tgpi->start, tgpi->end, a);
 		a += step;
 	}
-	
+
 	float color[4];
 	UI_GetThemeColor4fv(TH_GIZMO_PRIMARY, color);
 	gp_primitive_set_cp(tgpi, tgpi->end, color, BIG_SIZE_CTL);



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