[Bf-blender-cvs] [e64f6e0e4c3] master: Cleanup: Spelling in comment
Sergey Sharybin
noreply at git.blender.org
Fri Mar 8 16:21:07 CET 2019
Commit: e64f6e0e4c35fdcb8b17527c3e8d1fa5771cd0e8
Author: Sergey Sharybin
Date: Fri Mar 8 16:20:47 2019 +0100
Branches: master
https://developer.blender.org/rBe64f6e0e4c35fdcb8b17527c3e8d1fa5771cd0e8
Cleanup: Spelling in comment
===================================================================
M source/blender/blenkernel/intern/subdiv_ccg.c
===================================================================
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index 6840e07c129..7d9dc3288a8 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -1072,7 +1072,7 @@ static void subdiv_ccg_average_grids_boundary(
/* Nothing to average with. */
return;
}
- /* Incrementall average result to elements of a first adjacent face.
+ /* Incremental average result to elements of a first adjacent face.
*
* Arguably, this is less precise than accumulating and then diving once,
* but on another hand this is more stable when coordinates are big. */
@@ -1137,7 +1137,7 @@ static void subdiv_ccg_average_grids_corners(
/* Nothing to average with. */
return;
}
- /* Incrementall average result to elements of a first adjacent face.
+ /* Incremental average result to elements of a first adjacent face.
* See comment to the boundary averaging. */
for (int face_index = 1; face_index < num_adjacent_faces; face_index++) {
CCGElem *grid_element_0 =
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