[Bf-blender-cvs] [e64f6e0e4c3] master: Cleanup: Spelling in comment

Sergey Sharybin noreply at git.blender.org
Fri Mar 8 16:21:07 CET 2019


Commit: e64f6e0e4c35fdcb8b17527c3e8d1fa5771cd0e8
Author: Sergey Sharybin
Date:   Fri Mar 8 16:20:47 2019 +0100
Branches: master
https://developer.blender.org/rBe64f6e0e4c35fdcb8b17527c3e8d1fa5771cd0e8

Cleanup: Spelling in comment

===================================================================

M	source/blender/blenkernel/intern/subdiv_ccg.c

===================================================================

diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index 6840e07c129..7d9dc3288a8 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -1072,7 +1072,7 @@ static void subdiv_ccg_average_grids_boundary(
 		/* Nothing to average with. */
 		return;
 	}
-	/* Incrementall average result to elements of a first adjacent face.
+	/* Incremental average result to elements of a first adjacent face.
 	 *
 	 * Arguably, this is less precise than accumulating and then diving once,
 	 * but on another hand this is more stable when coordinates are big. */
@@ -1137,7 +1137,7 @@ static void subdiv_ccg_average_grids_corners(
 		/* Nothing to average with. */
 		return;
 	}
-	/* Incrementall average result to elements of a first adjacent face.
+	/* Incremental average result to elements of a first adjacent face.
 	 * See comment to the boundary averaging. */
 	for (int face_index = 1; face_index < num_adjacent_faces; face_index++) {
 		CCGElem *grid_element_0 =



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