[Bf-blender-cvs] [a53dccb2a9c] master: Cleanup: indentation, style

Campbell Barton noreply at git.blender.org
Mon Mar 4 12:27:39 CET 2019


Commit: a53dccb2a9cabd0141cb7efb7959acfd4ea24dad
Author: Campbell Barton
Date:   Mon Mar 4 22:09:55 2019 +1100
Branches: master
https://developer.blender.org/rBa53dccb2a9cabd0141cb7efb7959acfd4ea24dad

Cleanup: indentation, style

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder.cc
M	source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M	source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 9fe64fd8a05..ef3cf63e032 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -73,7 +73,8 @@ void visibility_animated_check_cb(ID * /*id*/, FCurve *fcu, void *user_data)
 		if (STREQ(fcu->rna_path, "hide_viewport")) {
 			data->is_visibility_animated = true;
 		}
-	} else if (data->eval_mode == DAG_EVAL_RENDER) {
+	}
+	else if (data->eval_mode == DAG_EVAL_RENDER) {
 		if (STREQ(fcu->rna_path, "hide_render")) {
 			data->is_visibility_animated = true;
 		}
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index c4d7da2dca8..1b406f298cd 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -226,7 +226,7 @@ static void gpencil_calc_stroke_fill_uv(
 
 /* recalc the internal geometry caches for fill and uvs */
 static void DRW_gpencil_recalc_geometry_caches(
-	Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke *gps)
+        Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke *gps)
 {
 	if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
 		/* Calculate triangles cache for filling area (must be done only after changes) */
@@ -247,9 +247,10 @@ static void DRW_gpencil_recalc_geometry_caches(
 	}
 }
 
-static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
-	GPENCIL_StorageList *stl,
-	MaterialGPencilStyle *gp_style, int id, const bool is_fill)
+static void set_wireframe_color(
+        Object *ob, bGPDlayer *gpl, View3D *v3d,
+        GPENCIL_StorageList *stl,
+        MaterialGPencilStyle *gp_style, int id, const bool is_fill)
 {
 	const DRWContextState *draw_ctx = DRW_context_state_get();
 	World *world = draw_ctx->scene->world;
@@ -268,9 +269,10 @@ static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
 
 	/* wire color */
 	if ((v3d) && (id > -1)) {
-		const char type = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-							v3d->shading.wire_color_type :
-							v3d->shading.color_type;
+		const char type = (
+		        (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+		        v3d->shading.wire_color_type :
+		        v3d->shading.color_type);
 		/* if fill and wire, use background color */
 		if ((is_fill) && (stl->shgroups[id].shading_type[0] == OB_WIRE)) {
 			if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
@@ -423,9 +425,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
 	/* shading type */
 	stl->shgroups[id].shading_type[0] = GPENCIL_USE_SOLID(stl) ? (int)OB_RENDER : shading_type[0];
 	if (v3d) {
-		stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-											v3d->shading.wire_color_type :
-											v3d->shading.color_type;
+		stl->shgroups[id].shading_type[1] = (
+		        (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+		        v3d->shading.wire_color_type :
+		        v3d->shading.color_type);
 	}
 
 	DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
@@ -532,9 +535,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
 
 		stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type[0];
 		if (v3d) {
-			stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-												v3d->shading.wire_color_type :
-												v3d->shading.color_type;
+			stl->shgroups[id].shading_type[1] = (
+			        (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+			        v3d->shading.wire_color_type :
+			        v3d->shading.color_type);
 		}
 		DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
 
@@ -650,9 +654,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
 
 		stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || onion) ? (int)OB_RENDER : shading_type[0];
 		if (v3d) {
-			stl->shgroups[id].shading_type[1] = (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-												v3d->shading.wire_color_type :
-												v3d->shading.color_type;
+			stl->shgroups[id].shading_type[1] = (
+			        (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+			        v3d->shading.wire_color_type :
+			        v3d->shading.color_type);
 		}
 		DRW_shgroup_uniform_int(grp, "shading_type", &stl->shgroups[id].shading_type[0], 2);
 
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 74b3e7a6f4f..60e6de164e7 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -771,7 +771,7 @@ static void drw_gpencil_select_render(GPENCIL_StorageList *stl, GPENCIL_PassList
 
 	/* Draw all pending objects */
 	if ((stl->g_data->gp_cache_used > 0) &&
-		(stl->g_data->gp_object_cache))
+	    (stl->g_data->gp_object_cache))
 	{
 		/* sort by zdepth */
 		qsort(stl->g_data->gp_object_cache, stl->g_data->gp_cache_used,
@@ -977,18 +977,20 @@ void GPENCIL_draw_scene(void *ved)
 				stl->storage->tonemapping = stl->storage->is_render ? 1 : 0;
 
 				/* active select flag and selection color */
-				stl->storage->do_select_outline = ((overlay) &&
-										   (ob->base_flag & BASE_SELECTED) &&
-										   (ob->mode == OB_MODE_OBJECT) &&
-										   (!is_render) && (!playing) &&
-										   (v3d->flag & V3D_SELECT_OUTLINE));
+				stl->storage->do_select_outline = (
+				        (overlay) &&
+				        (ob->base_flag & BASE_SELECTED) &&
+				        (ob->mode == OB_MODE_OBJECT) &&
+				        (!is_render) && (!playing) &&
+				        (v3d->flag & V3D_SELECT_OUTLINE));
 
 				/* if active object is not object mode, disable for all objects */
 				if ((draw_ctx->obact) && (draw_ctx->obact->mode != OB_MODE_OBJECT)) {
 					stl->storage->do_select_outline = 0;
 				}
-				UI_GetThemeColorShadeAlpha4fv((ob == draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40,
-											stl->storage->select_color);
+				UI_GetThemeColorShadeAlpha4fv(
+				        (ob == draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40,
+				        stl->storage->select_color);
 
 				/* draw mix pass */
 				DRW_draw_pass(psl->mix_pass);



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