[Bf-blender-cvs] [d3306f0272f] blender2.7: Fix bad level calls

Sergey Sharybin noreply at git.blender.org
Mon Mar 4 11:58:48 CET 2019


Commit: d3306f0272f02b98fc853f4eb8fb17a883f3ebdf
Author: Sergey Sharybin
Date:   Mon Mar 4 11:58:37 2019 +0100
Branches: blender2.7
https://developer.blender.org/rBd3306f0272f02b98fc853f4eb8fb17a883f3ebdf

Fix bad level calls

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 53e51b87f11..249590d2bb3 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -232,7 +232,7 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
 float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera, bool use_spherical_stereo) RET_ZERO
 bool RE_engine_get_spherical_stereo(struct RenderEngine *engine, struct Object *camera) RET_ZERO
 void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
-                                    update_render_passes_cb_t callback) RET_NONE
+                                    update_render_passes_cb_t callback, void *callback_data) RET_NONE
 void RE_SetActiveRenderView(struct Render *re, const char *viewname) RET_NONE
 
 struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL



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