[Bf-blender-cvs] [0ed55524f15] soc-2018-npr: Merge remote-tracking branch 'origin/master' into soc-2018-npr

Yiming Wu noreply at git.blender.org
Sat Mar 2 07:35:07 CET 2019


Commit: 0ed55524f150003a0121c4e7e5f5c26c52184e00
Author: Yiming Wu
Date:   Sat Jan 5 17:29:09 2019 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB0ed55524f150003a0121c4e7e5f5c26c52184e00

Merge remote-tracking branch 'origin/master' into soc-2018-npr

# Conflicts:
#	release/datafiles/locale
#	release/scripts/addons
#	release/scripts/addons_contrib
#	source/blender/makesdna/DNA_scene_types.h
#	source/blender/makesrna/intern/rna_scene.c
#	source/tools

===================================================================



===================================================================

diff --cc source/blender/makesdna/DNA_scene_types.h
index 3857f52678c,4b66ee62269..b053cec6a25
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@@ -192,9 -192,9 +192,9 @@@ typedef struct AudioData 
  typedef struct SceneRenderLayer {
  	struct SceneRenderLayer *next, *prev;
  
 -	char name[64] DNA_DEPRECATED;	/* MAX_NAME */
 +	char name[64] DNA_DEPRECATED;   /* MAX_NAME */
  
- 	struct Material *mat_override DNA_DEPRECATED; /* Converted to ViewLayer override. */
+ 	struct Material *mat_override DNA_DEPRECATED; /* Converted to ViewLayer setting. */
  
  	unsigned int lay DNA_DEPRECATED; /* Converted to LayerCollection cycles camera visibility override. */
  	unsigned int lay_zmask DNA_DEPRECATED; /* Converted to LayerCollection cycles holdout override. */
@@@ -1587,9 -1517,24 +1583,24 @@@ typedef struct SceneLANPR 
  /* *************************************************************** */
  /* Scene ID-Block */
  
+ typedef struct TransformOrientationSlot {
+ 	int type;
+ 	int index_custom;
+ 	char flag;
+ 	char _pad0[7];
+ } TransformOrientationSlot;
+ 
+ /* Indices when used in Scene.orientation. */
+ enum {
+ 	SCE_ORIENT_DEFAULT = 0,
+ 	SCE_ORIENT_TRANSLATE = 1,
+ 	SCE_ORIENT_ROTATE = 2,
+ 	SCE_ORIENT_SCALE = 3,
+ };
+ 
  typedef struct Scene {
  	ID id;
 -	struct AnimData *adt;	/* animation data (must be immediately after id for utilities to use it) */
 +	struct AnimData *adt;   /* animation data (must be immediately after id for utilities to use it) */
  
  	struct Object *camera;
  	struct World *world;
@@@ -1866,53 -1808,44 +1877,44 @@@ extern const char *RE_engine_id_CYCLES
  /* Current precision is 16 for the sub-frames closer to MAXFRAME. */
  
  /* for general use */
 -#define MAXFRAME	1048574
 -#define MAXFRAMEF	1048574.0f
 +#define MAXFRAME    1048574
 +#define MAXFRAMEF   1048574.0f
  
 -#define MINFRAME	0
 -#define MINFRAMEF	0.0f
 +#define MINFRAME    0
 +#define MINFRAMEF   0.0f
  
  /* (minimum frame number for current-frame) */
 -#define MINAFRAME	-1048574
 -#define MINAFRAMEF	-1048574.0f
 +#define MINAFRAME   -1048574
 +#define MINAFRAMEF  -1048574.0f
  
  /* deprecate this! */
- #define TESTBASE(v3d, base)  (                                                \
- 	(((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
- 		(((base)->flag & BASE_SELECTED) != 0) &&                                  \
- 		(((base)->flag & BASE_VISIBLE) != 0))
- #define TESTBASELIB(v3d, base)  (                                             \
- 	(((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
- 		(((base)->flag & BASE_SELECTED) != 0) &&                                  \
- 		((base)->object->id.lib == NULL) &&                                       \
- 		(((base)->flag & BASE_VISIBLE) != 0))
- #define TESTBASELIB_BGMODE(v3d, base)  (                                      \
- 	((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
- 		(((base)->flag & BASE_SELECTED) != 0) &&                                  \
- 		((base)->object->id.lib == NULL) &&                                       \
- 		(((base)->flag & BASE_VISIBLE) != 0))
- #define BASE_EDITABLE_BGMODE(v3d, base)  (                                    \
- 	((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
- 		((base)->object->id.lib == NULL) &&                                       \
- 		(((base)->flag & BASE_VISIBLE) != 0))
- #define BASE_SELECTABLE(v3d, base)  (                                         \
- 	(((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
- 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0) && \
- 	(((base)->flag & BASE_SELECTABLE) != 0))
- #define BASE_VISIBLE(v3d, base)  (                                            \
- 	(((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) && \
+ #define BASE_VISIBLE(v3d, base) (                                                                        \
+ 	(((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) &&                  \
+ 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0) &&                        \
  	(((base)->flag & BASE_VISIBLE) != 0))
- #define BASE_VISIBLE_BGMODE(v3d, base) ( \
+ #define BASE_VISIBLE_BGMODE(v3d, base) (                                                                 \
  	((v3d == NULL) || ((v3d)->localvd == NULL) || ((v3d)->local_view_uuid & (base)->local_view_bits)) && \
- 	((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) && \
+ 	((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_viewport) == 0)) &&     \
  	(((base)->flag & BASE_VISIBLE) != 0))
  
+ #define BASE_SELECTABLE(v3d, base) (                                                               \
+ 	BASE_VISIBLE(v3d, base) &&                                                                     \
+ 	(((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0) &&                    \
+ 	(((base)->flag & BASE_SELECTABLE) != 0))
+ #define BASE_SELECTABLE_BGMODE(v3d, base) (                                                        \
+ 	BASE_VISIBLE_BGMODE(v3d, base) &&                                                              \
+ 	((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0)) && \
+ 	(((base)->flag & BASE_SELECTABLE) != 0))
+ 
+ #define TESTBASE(v3d, base) \
+ 	(BASE_VISIBLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
+ #define TESTBASELIB(v3d, base) \
+ 	(TESTBASE(v3d, base) && ((base)->object->id.lib == NULL))
+ #define BASE_EDITABLE_BGMODE(v3d, base) \
+ 	(BASE_VISIBLE_BGMODE(v3d, base) && ((base)->object->id.lib == NULL))
+ #define TESTBASELIB_BGMODE(v3d, base) \
+ 	(BASE_EDITABLE_BGMODE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
+ 
  #define FIRSTBASE(_view_layer)  ((_view_layer)->object_bases.first)
  #define LASTBASE(_view_layer)   ((_view_layer)->object_bases.last)
  #define BASACT(_view_layer)     ((_view_layer)->basact)



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