[Bf-blender-cvs] [4c3be0bf522] blender2.7: Fix T62073: Cycles random hangs rendering with Save Buffers on.

Brecht Van Lommel noreply at git.blender.org
Fri Mar 1 19:28:07 CET 2019


Commit: 4c3be0bf52292add5cdf23be5f4affb76f1b747d
Author: Brecht Van Lommel
Date:   Fri Mar 1 19:09:17 2019 +0100
Branches: blender2.7
https://developer.blender.org/rB4c3be0bf52292add5cdf23be5f4affb76f1b747d

Fix T62073: Cycles random hangs rendering with Save Buffers on.

===================================================================

M	source/blender/nodes/composite/nodes/node_composite_image.c
M	source/blender/render/extern/include/RE_engine.h
M	source/blender/render/intern/source/external_engine.c
M	source/blender/render/intern/source/render_result.c

===================================================================

diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index e22f685461b..4d0e63a7fdc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -205,7 +205,7 @@ void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene,
 	}
 }
 
-static void cmp_node_rlayer_create_outputs_cb(RenderEngine *UNUSED(engine), Scene *scene, SceneRenderLayer *srl,
+static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *scene, SceneRenderLayer *srl,
                                               const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
 {
 	/* Register the pass in all scenes that have a render layer node for this layer.
@@ -235,7 +235,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
 				node->storage = data;
 
 				RenderEngine *engine = RE_engine_create(engine_type);
-				RE_engine_update_render_passes(engine, scene, srl, cmp_node_rlayer_create_outputs_cb);
+				RE_engine_update_render_passes(engine, scene, srl, cmp_node_rlayer_create_outputs_cb, NULL);
 				RE_engine_free(engine);
 
 				MEM_freeN(data);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index e83d772eb6a..a4ec7ec6aa1 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -96,7 +96,7 @@ typedef struct RenderEngineType {
 	ExtensionRNA ext;
 } RenderEngineType;
 
-typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct SceneRenderLayer *srl,
                                           const char *name, int channels, const char *chanid, int type);
 
 typedef struct RenderEngine {
@@ -125,6 +125,7 @@ typedef struct RenderEngine {
 	/* callback for render pass query */
 	ThreadMutex update_render_passes_mutex;
 	update_render_passes_cb_t update_render_passes_cb;
+	void *update_render_passes_data;
 
 	rctf last_viewplane;
 	rcti last_disprect;
@@ -165,7 +166,7 @@ bool RE_engine_is_external(struct Render *re);
 void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
 
 void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
-                                    update_render_passes_cb_t callback);
+                                    update_render_passes_cb_t callback, void *callback_data);
 void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
                              const char *name, int channels, const char *chanid, int type);
 
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 86c8156e768..8401eae0e24 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -742,10 +742,7 @@ int RE_engine_render(Render *re, int do_all)
 	BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
 
 	if (re->result->do_exr_tile) {
-		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
-		render_result_save_empty_result_tiles(re);
 		render_result_exr_file_end(re, engine);
-		BLI_rw_mutex_unlock(&re->resultmutex);
 	}
 
 	/* re->engine becomes zero if user changed active render engine during render */
@@ -775,7 +772,7 @@ int RE_engine_render(Render *re, int do_all)
 }
 
 void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
-                                    update_render_passes_cb_t callback)
+                                    update_render_passes_cb_t callback, void *callback_data)
 {
 	if (!(scene && srl && engine && callback && engine->type->update_render_passes)) {
 		return;
@@ -784,7 +781,10 @@ void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *s
 	BLI_mutex_lock(&engine->update_render_passes_mutex);
 
 	engine->update_render_passes_cb = callback;
+	engine->update_render_passes_data = callback_data;
 	engine->type->update_render_passes(engine, scene, srl);
+	engine->update_render_passes_cb = NULL;
+	engine->update_render_passes_data = NULL;
 
 	BLI_mutex_unlock(&engine->update_render_passes_mutex);
 }
@@ -796,5 +796,5 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
 		return;
 	}
 
-	engine->update_render_passes_cb(engine, scene, srl, name, channels, chanid, type);
+	engine->update_render_passes_cb(engine->update_render_passes_data, scene, srl, name, channels, chanid, type);
 }
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 822c996c504..24430df31d6 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -1108,19 +1108,29 @@ void render_result_save_empty_result_tiles(Render *re)
 	}
 }
 
-static void render_result_register_pass_cb(RenderEngine *engine, Scene *UNUSED(scene), SceneRenderLayer *srl,
-                                           const char *name, int channels, const char *chanid, int UNUSED(type))
+/* Compute list of passes needed by render engine. */
+static void templates_register_pass_cb(void *userdata, Scene *UNUSED(scene), SceneRenderLayer *UNUSED(srl),
+                                       const char *name, int channels, const char *chan_id, int UNUSED(type))
 {
-	RE_engine_add_pass(engine, name, channels, chanid, srl->name);
+	ListBase *templates = userdata;
+	RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate");
+
+	pass->channels = channels;
+	BLI_strncpy(pass->name, name, sizeof(pass->name));
+	BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id));
+
+	BLI_addtail(templates, pass);
 }
 
-static void render_result_create_all_passes(RenderEngine *engine, Render *re, RenderLayer *rl)
+static void render_result_get_pass_templates(RenderEngine *engine, Render *re, RenderLayer *rl, ListBase *templates)
 {
+	BLI_listbase_clear(templates);
+
 	if (engine && engine->type->update_render_passes) {
 		SceneRenderLayer *srl;
 		srl = BLI_findstring(&re->r.layers, rl->name, offsetof(SceneRenderLayer, name));
 		if (srl) {
-			RE_engine_update_render_passes(engine, re->scene, srl, render_result_register_pass_cb);
+			RE_engine_update_render_passes(engine, re->scene, srl, templates_register_pass_cb, templates);
 		}
 	}
 }
@@ -1128,14 +1138,27 @@ static void render_result_create_all_passes(RenderEngine *engine, Render *re, Re
 /* begin write of exr tile file */
 void render_result_exr_file_begin(Render *re, RenderEngine *engine)
 {
-	RenderResult *rr;
-	RenderLayer *rl;
 	char str[FILE_MAX];
 
-	for (rr = re->result; rr; rr = rr->next) {
-		for (rl = rr->layers.first; rl; rl = rl->next) {
-			render_result_create_all_passes(engine, re, rl);
+	for (RenderResult *rr = re->result; rr; rr = rr->next) {
+		for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
+			/* Get passes needed by engine. Normally we would wait for the
+			 * engine to create them, but for EXR file we need to know in
+			 * advance. */
+			ListBase templates;
+			render_result_get_pass_templates(engine, re, rl, &templates);
+
+			/* Create render passes requested by engine. Only this part is
+			 * mutex locked to avoid deadlock with Python GIL. */
+			BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+			for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+				render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+			}
+			BLI_rw_mutex_unlock(&re->resultmutex);
+
+			BLI_freelistN(&templates);
 
+			/* Open EXR file for writing. */
 			render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
 			printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
 			IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
@@ -1146,11 +1169,9 @@ void render_result_exr_file_begin(Render *re, RenderEngine *engine)
 /* end write of exr tile file, read back first sample */
 void render_result_exr_file_end(Render *re, RenderEngine *engine)
 {
-	RenderResult *rr;
-	RenderLayer *rl;
-
-	for (rr = re->result; rr; rr = rr->next) {
-		for (rl = rr->layers.first; rl; rl = rl->next) {
+	/* Close EXR files. */
+	for (RenderResult *rr = re->result; rr; rr = rr->next) {
+		for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
 			IMB_exr_close(rl->exrhandle);
 			rl->exrhandle = NULL;
 		}
@@ -1158,10 +1179,36 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
 		rr->do_exr_tile = false;
 	}
 
+	/* Create new render result in memory instead of on disk. */
+	BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
 	render_result_free_list(&re->fullresult, re->result);
-	re->result = NULL;
+	re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+	BLI_rw_mutex_unlock(&re->resultmutex);
+
+	for (RenderLayer *rl = re->result->layers.first; rl; rl = rl->next) {
+		/* Get passes needed by engine. */
+		ListBase templates;
+		render_result_get_pass_templates(engine, re, rl, &templates);
+
+		/* Create render passes requested by engine. Only this part is
+		 * mutex locked to avoid deadlock with Python GIL. */
+		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+		for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+			render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+		}
+
+		BLI_freelistN(&templates);
 
-	render_result_exr_file_read_sample(re, 0, engine);
+		/* Render passes contents from file. */
+		char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+		render_result_exr_file_path(re->scene, rl->name, 0, str);
+		printf("read exr tmp file: %s\n", str);
+
+		if (!render_result_exr_file_read_path(re->result, rl, str)) {
+			printf("cannot read: %s\n", str);
+	

@@ Diff output truncated at 10240 characters. @@



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