[Bf-blender-cvs] [c5722f4c43c] temp-gpencil-drw-engine: GPencil: Clear Temp Framebuffer to avoid double drawing
Antonioya
noreply at git.blender.org
Sat Jun 29 11:12:36 CEST 2019
Commit: c5722f4c43cb6e6db776d64fc6e21aec9ba0eb1e
Author: Antonioya
Date: Sat Jun 29 11:12:27 2019 +0200
Branches: temp-gpencil-drw-engine
https://developer.blender.org/rBc5722f4c43cb6e6db776d64fc6e21aec9ba0eb1e
GPencil: Clear Temp Framebuffer to avoid double drawing
If we don't clear by each object, the selection outline is visible in all objects and there is accumulation effect.
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 42932efa7cf..f7a42054c89 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -1019,10 +1019,10 @@ void GPENCIL_draw_scene(void *ved)
(stl->storage->multisamples > 0));
GPUFrameBuffer *final_fb = (do_antialiasing) ? fbl->multisample_fb : fbl->temp_a_fb;
- GPU_framebuffer_bind(fbl->temp_a_fb);
- GPU_framebuffer_clear_color_depth_stencil(fbl->temp_a_fb, clearcol, 1.0f, 0x0);
-
for (int i = 0; i < stl->g_data->gp_cache_used; i++) {
+ GPU_framebuffer_bind(fbl->temp_a_fb);
+ GPU_framebuffer_clear_color_depth_stencil(fbl->temp_a_fb, clearcol, 1.0f, 0x0);
+
cache_ob = &stl->g_data->gp_object_cache[i];
Object *ob = cache_ob->ob;
bGPdata *gpd = cache_ob->gpd;
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