[Bf-blender-cvs] [c74ccf6a970] master: DRW: Fix point shaders not using gl_PointSize

Clément Foucault noreply at git.blender.org
Thu Jun 27 17:02:27 CEST 2019


Commit: c74ccf6a97098a53b36dab86092da1d47f5edbf9
Author: Clément Foucault
Date:   Thu Jun 27 15:08:17 2019 +0200
Branches: master
https://developer.blender.org/rBc74ccf6a97098a53b36dab86092da1d47f5edbf9

DRW: Fix point shaders not using gl_PointSize

All Shaders inside DRW should use gl_PointSize.

===================================================================

M	source/blender/draw/modes/shaders/paint_wire_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 10bf8729f47..371c3120811 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -42,6 +42,7 @@ void main()
 #endif
 
   finalColor.a = nor.w;
+  gl_PointSize = sizeVertex * 2.0;
 
 #ifdef USE_WORLD_CLIP_PLANES
   world_clip_planes_calc_clip_distance(world_pos);



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