[Bf-blender-cvs] [e52d78978ae] master: Fix crash in sequencer after recent audio changes
Sergey Sharybin
noreply at git.blender.org
Mon Jun 17 15:23:46 CEST 2019
Commit: e52d78978aee81ebb295046d2c685442cad1fe56
Author: Sergey Sharybin
Date: Mon Jun 17 15:23:24 2019 +0200
Branches: master
https://developer.blender.org/rBe52d78978aee81ebb295046d2c685442cad1fe56
Fix crash in sequencer after recent audio changes
===================================================================
M source/blender/blenkernel/intern/scene.c
===================================================================
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index a250b005bad..09e05a9d93a 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2468,8 +2468,10 @@ void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
}
}
if (seq->scene_sound) {
- if (scene->id.recalc & ID_RECALC_AUDIO || seq->sound->id.recalc & ID_RECALC_AUDIO) {
- BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
+ if (seq->sound != NULL) {
+ if (scene->id.recalc & ID_RECALC_AUDIO || seq->sound->id.recalc & ID_RECALC_AUDIO) {
+ BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
+ }
}
BKE_sound_set_scene_sound_volume(
seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
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