[Bf-blender-cvs] [6e414b29108] master: Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects

Clément Foucault noreply at git.blender.org
Fri Jun 14 16:20:31 CEST 2019


Commit: 6e414b29108b08b32a0e004f82d3bfaaec6d064e
Author: Clément Foucault
Date:   Fri Jun 14 15:18:35 2019 +0200
Branches: master
https://developer.blender.org/rB6e414b29108b08b32a0e004f82d3bfaaec6d064e

Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects

This was commited by mistake.

===================================================================

M	source/blender/draw/engines/eevee/shaders/lights_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
index e0a273a9c2e..cb4302dd143 100644
--- a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl
@@ -229,9 +229,9 @@ float light_visibility(LightData ld,
 
       // vN = (gl_FrontFacing) ? vN : -vN;
 
-      // if (dot(vN, ray_dir) <= 0.0) {
-      //   return vis;
-      // }
+      if (dot(vN, ray_dir) <= 0.0) {
+        return vis;
+      }
 
       float bias = 0.5;                    /* Constant Bias */
       bias += 1.0 - abs(dot(vN, ray_dir)); /* Angle dependent bias */



More information about the Bf-blender-cvs mailing list