[Bf-blender-cvs] [16366724bd7] soc-2019-openxr: Draw into OpenGL offscreen context in the DirectX window.
Julian Eisel
noreply at git.blender.org
Fri Jun 14 02:45:46 CEST 2019
Commit: 16366724bd7f7c7e6904ba96ec27d86054c4cb65
Author: Julian Eisel
Date: Fri Jun 14 02:33:53 2019 +0200
Branches: soc-2019-openxr
https://developer.blender.org/rB16366724bd7f7c7e6904ba96ec27d86054c4cb65
Draw into OpenGL offscreen context in the DirectX window.
The window doesn't show anything of course. However we draw (at least I
assume it does) as regular, just into a window offscreen context.
A valid 3D view is created in the window. It's not visible but you see
cursor changes as you move over the window. So handling works.
===================================================================
M intern/ghost/GHOST_C-api.h
M intern/ghost/GHOST_IContext.h
M intern/ghost/intern/GHOST_C-api.cpp
M source/blender/makesdna/DNA_windowmanager_types.h
M source/blender/windowmanager/intern/wm_operators.c
M source/blender/windowmanager/intern/wm_window.c
M source/blender/windowmanager/wm_window.h
===================================================================
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 0dff8209966..8acfa8ec943 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -733,6 +733,11 @@ extern GHOST_TSuccess GHOST_ActivateOpenGLContext(GHOST_ContextHandle contexthan
*/
extern GHOST_TSuccess GHOST_ReleaseOpenGLContext(GHOST_ContextHandle contexthandle);
+/**
+ * Get the OpenGL framebuffer handle that serves as a default framebuffer.
+ */
+extern unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle contexthandle);
+
/**
* Get the OpenGL framebuffer handle that serves as a default framebuffer.
*/
diff --git a/intern/ghost/GHOST_IContext.h b/intern/ghost/GHOST_IContext.h
index a341e18ca0a..5f213601e6b 100644
--- a/intern/ghost/GHOST_IContext.h
+++ b/intern/ghost/GHOST_IContext.h
@@ -56,6 +56,8 @@ class GHOST_IContext {
*/
virtual GHOST_TSuccess releaseDrawingContext() = 0;
+ virtual unsigned int getDefaultFramebuffer() = 0;
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IContext")
#endif
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index 73442ae6e01..a326742bfe8 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -649,6 +649,13 @@ GHOST_TSuccess GHOST_ReleaseOpenGLContext(GHOST_ContextHandle contexthandle)
return context->releaseDrawingContext();
}
+unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle contexthandle)
+{
+ GHOST_IContext *context = (GHOST_IContext *)contexthandle;
+
+ return context->getDefaultFramebuffer();
+}
+
unsigned int GHOST_GetDefaultOpenGLFramebuffer(GHOST_WindowHandle windowhandle)
{
GHOST_IWindow *window = (GHOST_IWindow *)windowhandle;
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index e94670249b9..c219e25b470 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -205,6 +205,8 @@ typedef struct wmWindow {
/** Don't want to include ghost.h stuff. */
void *ghostwin;
+ /** Ghost context for rendering the window offscreen (usually unused). */
+ void *offscreen_context;
/** Don't want to include gpu stuff. */
void *gpuctx;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 074d03de93b..4f8ef594937 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -75,6 +75,7 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h" /* BKE_ST_MAXNAME */
+#include "BKE_workspace.h"
#include "BKE_unit.h"
#include "BKE_idcode.h"
@@ -3563,6 +3564,69 @@ static void xr_session_gpu_binding_context_destroy(eWM_xrGraphicsBinding graphic
}
}
+# ifdef WIN32
+static void xr_session_window_create(bContext *C)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ wmWindow *win_prev = CTX_wm_window(C);
+
+ rcti rect;
+ wmWindow *win;
+ bScreen *screen;
+ ScrArea *sa;
+ int screen_size[2];
+
+ wm_get_screensize(&screen_size[0], &screen_size[1]);
+ BLI_rcti_init(&rect, 0, screen_size[0], 0, screen_size[1]);
+ BLI_rcti_scale(&rect, 0.8f);
+ wm_window_check_position(&rect);
+
+ win = WM_window_open_directx(C, &rect);
+
+ if (WM_window_get_active_workspace(win) == NULL) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
+ BKE_workspace_active_set(win->workspace_hook, workspace);
+ }
+
+ /* add new screen layout */
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "VR Session");
+
+ screen = BKE_workspace_layout_screen_get(layout);
+ WM_window_set_active_layout(win, workspace, layout);
+
+ /* Set scene and view layer to match original window. */
+ STRNCPY(win->view_layer_name, view_layer->name);
+ if (WM_window_get_active_scene(win) != scene) {
+ ED_screen_scene_change(C, win, scene);
+ }
+
+ WM_check(C);
+
+ CTX_wm_window_set(C, win);
+ sa = screen->areabase.first;
+ CTX_wm_area_set(C, sa);
+ ED_area_newspace(C, sa, SPACE_VIEW3D, false);
+
+ ED_screen_change(C, screen);
+ ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */
+
+ if (win->ghostwin) {
+ GHOST_SetTitle(win->ghostwin, "Blender VR Session View");
+ return win;
+ }
+ else {
+ /* very unlikely! but opening a new window can fail */
+ wm_window_close(C, CTX_wm_manager(C), win);
+ CTX_wm_window_set(C, win_prev);
+
+ return NULL;
+ }
+}
+# endif /* WIN32 */
+
static int xr_session_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -3572,10 +3636,8 @@ static int xr_session_toggle_exec(bContext *C, wmOperator *UNUSED(op))
wm_xr_session_end(xr_context);
}
else {
-# if defined(WIN32) && 0
- rcti rect;
- BLI_rcti_init(&rect, 20, 1000, 20, 1200);
- wmWindow *win = WM_window_open_directx(C, &rect);
+# if defined(WIN32)
+ xr_session_window_create(C);
# endif
wm_xr_graphics_context_bind_funcs(
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 46a1f99c5ca..533c234c92b 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -158,7 +158,7 @@ void wm_get_desktopsize(int *r_width, int *r_height)
/* keeps offset and size within monitor bounds */
/* XXX solve dual screen... */
-static void wm_window_check_position(rcti *rect)
+void wm_window_check_position(rcti *rect)
{
int width, height, d;
@@ -191,6 +191,19 @@ static void wm_window_check_position(rcti *rect)
}
}
+static void wm_window_drawing_context_activate(wmWindow *win)
+{
+ if (WM_window_is_non_opengl(win)) {
+ BLI_assert(win->offscreen_context);
+
+ /* If this is not an OpenGL window, use the offscreen OpenGL context. */
+ GHOST_ActivateOpenGLContext(win->offscreen_context);
+ }
+ else {
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ }
+}
+
static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
if (win->ghostwin) {
@@ -205,7 +218,7 @@ static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
}
/* We need this window's opengl context active to discard it. */
- GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ wm_window_drawing_context_activate(win);
GPU_context_active_set(win->gpuctx);
/* Delete local gpu context. */
@@ -586,16 +599,17 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
if (ghostwin) {
GHOST_RectangleHandle bounds;
+ GLuint default_fb;
if (context_type == GHOST_kDrawingContextTypeOpenGL) {
- GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(ghostwin);
+ default_fb = GHOST_GetDefaultOpenGLFramebuffer(ghostwin);
win->gpuctx = GPU_context_create(default_fb);
}
else {
- GHOST_ContextHandle *gl_context = WM_opengl_context_create();
- WM_opengl_context_activate(gl_context);
- win->gpuctx = GPU_context_create(0);
- // wm_window_reset_drawable();
+ win->offscreen_context = WM_opengl_context_create();
+ default_fb = GHOST_GetContextDefaultOpenGLFramebuffer(win->offscreen_context);
+ win->gpuctx = GPU_context_create(default_fb);
+ wm_window_reset_drawable();
}
/* needed so we can detect the graphics card below */
@@ -1092,8 +1106,9 @@ static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool acti
wm->windrawable = win;
if (activate) {
- GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ wm_window_drawing_context_activate(win);
}
+
GPU_context_active_set(win->gpuctx);
immActivate();
}
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index 90c580818c9..504353ec429 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -61,6 +61,7 @@ void wm_window_reset_drawable(void);
void wm_window_raise(wmWindow *win);
void wm_window_lower(wmWindow *win);
void wm_window_set_size(wmWindow *win, int width, int height);
+void wm_window_check_position(rcti *rect);
void wm_window_get_position(wmWindow *win, int *r_pos_x, int *r_pos_y);
void wm_window_swap_buffers(wmWindow *win);
void wm_window_set_swap_interval(wmWindow *win, int interval);
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