[Bf-blender-cvs] [c84c59c81bc] master: Fix T65406 Edit Mode: Edge selection is below wireframe overlay

Clément Foucault noreply at git.blender.org
Tue Jun 11 17:49:22 CEST 2019


Commit: c84c59c81bc90a915b7e74aa90a0bc1fe8aadd22
Author: Clément Foucault
Date:   Tue Jun 11 17:29:31 2019 +0200
Branches: master
https://developer.blender.org/rBc84c59c81bc90a915b7e74aa90a0bc1fe8aadd22

Fix T65406 Edit Mode: Edge selection is below wireframe overlay

This was due to a double offset of the wireframe. We also reduce
the wireframe offset. The look of the wireframe overlay changes
a little with on distant wires.

===================================================================

M	source/blender/draw/modes/edit_mesh_mode.c
M	source/blender/draw/modes/overlay_mode.c
M	source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 0a63f303db0..cbe7cf89d50 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -175,7 +175,7 @@ typedef struct EDIT_MESH_PrivateData {
   DRWView *view_faces;
   DRWView *view_faces_cage;
   DRWView *view_edges;
-  DRWView *view_wires;
+  DRWView *view_verts;
 
   int data_mask[4];
   int ghost_ob;
@@ -333,7 +333,7 @@ static void EDIT_MESH_engine_init(void *vedata)
     stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
     stl->g_data->view_faces_cage = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
     stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
-    stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
+    stl->g_data->view_verts = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
   }
 }
 
@@ -791,7 +791,7 @@ static void edit_mesh_draw_components(EDIT_MESH_ComponentPassList *passes,
   DRW_view_set_active(g_data->view_edges);
   DRW_draw_pass(passes->edges);
 
-  DRW_view_set_active(g_data->view_wires);
+  DRW_view_set_active(g_data->view_verts);
   DRW_draw_pass(passes->verts);
 
   DRW_view_set_active(NULL);
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index fe989dbe8cd..aaaeefa81c9 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -166,7 +166,7 @@ static void overlay_engine_init(void *vedata)
 #endif
   }
 
-  stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
+  stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
 }
 
 static void overlay_cache_init(void *vedata)
@@ -178,11 +178,9 @@ static void overlay_cache_init(void *vedata)
 
   const DRWContextState *draw_ctx = DRW_context_state_get();
   RegionView3D *rv3d = draw_ctx->rv3d;
+  View3D *v3d = draw_ctx->v3d;
   OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
 
-  const DRWContextState *DCS = DRW_context_state_get();
-
-  View3D *v3d = DCS->v3d;
   if (v3d) {
     g_data->overlay = v3d->overlay;
     g_data->show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
@@ -221,15 +219,6 @@ static void overlay_cache_init(void *vedata)
                      DRW_STATE_FIRST_VERTEX_CONVENTION;
     float wire_size = U.pixelsize * 0.5f;
 
-    float winmat[4][4];
-    float viewdist = rv3d->dist;
-    DRW_view_winmat_get(NULL, winmat, false);
-    /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
-    if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
-      viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
-    }
-    const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
-
     const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
     GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
 
@@ -238,7 +227,6 @@ static void overlay_cache_init(void *vedata)
     g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
     DRW_shgroup_uniform_float(
         g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
-    DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
     if (use_select || USE_GEOM_SHADER_WORKAROUND) {
       DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
       DRW_shgroup_uniform_vec2(
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 23f64e6e49c..9022456abb2 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -1,6 +1,5 @@
 
 uniform float wireStepParam;
-uniform float ofs;
 
 in vec3 pos;
 in vec3 nor;
@@ -31,7 +30,6 @@ flat out float edgeSharpness;
 void main()
 {
   mat4 projmat = ProjectionMatrix;
-  projmat[3][2] -= ofs;
 
   vec4 wpos = ModelMatrix * vec4(pos, 1.0);
   gl_Position = projmat * (ViewMatrix * wpos);



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