[Bf-blender-cvs] [bfe580642f4] master: Fix background image rotation and offset
Campbell Barton
noreply at git.blender.org
Wed Jul 24 14:34:10 CEST 2019
Commit: bfe580642f46539ba85341fa8db451c52afd0cb4
Author: Campbell Barton
Date: Wed Jul 24 22:30:31 2019 +1000
Branches: master
https://developer.blender.org/rBbfe580642f46539ba85341fa8db451c52afd0cb4
Fix background image rotation and offset
- Offset was halved & not compensating for non-square aspect.
- Rotation was flipped.
===================================================================
M source/blender/draw/modes/object_mode.c
===================================================================
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index ffa013d2758..8d4083f1723 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1242,7 +1242,7 @@ static void DRW_shgroup_camera_background_images(OBJECT_Shaders *sh_data,
unit_m4(win_m4_scale);
unit_m4(win_m4_translate);
unit_m4(scale_m4);
- axis_angle_to_mat4_single(rot_m4, 'Z', bgpic->rotation);
+ axis_angle_to_mat4_single(rot_m4, 'Z', -bgpic->rotation);
unit_m4(translate_m4);
const float *size = DRW_viewport_size_get();
@@ -1311,9 +1311,9 @@ static void DRW_shgroup_camera_background_images(OBJECT_Shaders *sh_data,
scale_m4[0][0] = scale_x;
scale_m4[1][1] = scale_y;
- // translate
- translate_m4[3][0] = bgpic->offset[0];
- translate_m4[3][1] = bgpic->offset[1];
+ /* Translate, using coordinates that aren't squashed by the aspect. */
+ translate_m4[3][0] = bgpic->offset[0] * 2.0f * max_ff(1.0f, 1.0f / camera_aspect);
+ translate_m4[3][1] = bgpic->offset[1] * 2.0f * max_ff(1.0f, camera_aspect);
mul_m4_series(bg_data->transform_mat,
win_m4_translate,
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