[Bf-blender-cvs] [86fa2251640] soc-2019-npr: LANPR: UI refactor: effects panel.
YimingWu
noreply at git.blender.org
Wed Jul 24 09:45:12 CEST 2019
Commit: 86fa225164070a32494a131971baa83930e8a0ac
Author: YimingWu
Date: Wed Jul 24 15:44:46 2019 +0800
Branches: soc-2019-npr
https://developer.blender.org/rB86fa225164070a32494a131971baa83930e8a0ac
LANPR: UI refactor: effects panel.
===================================================================
M release/scripts/startup/bl_ui/properties_render.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 401a2ae082e..1a565bfa2d0 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -747,7 +747,6 @@ class RENDER_PT_lanpr(RenderButtonsPanel, Panel):
if scene.render.engine=="BLENDER_LANPR":
col.prop(lanpr, "master_mode")
-
elif mode != "SOFTWARE":
mode = "SOFTWARE"
@@ -936,8 +935,8 @@ class RENDER_PT_lanpr_line_components(RenderButtonsPanel, Panel):
i=i+1
-class RENDER_PT_lanpr_line_effects(RenderButtonsPanel, Panel):
- bl_label = "Effects"
+class RENDER_PT_lanpr_line_normal_effects(RenderButtonsPanel, Panel):
+ bl_label = "Normal Based Line Weight"
bl_parent_id = "RENDER_PT_lanpr"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_LANPR', 'BLENDER_OPENGL', 'BLENDER_EEVEE'}
@@ -947,35 +946,64 @@ class RENDER_PT_lanpr_line_effects(RenderButtonsPanel, Panel):
scene = context.scene
lanpr = scene.lanpr
active_layer = lanpr.layers.active_layer
- return scene.render.engine=="BLENDER_LANPR" and active_layer
+ return scene.render.engine=="BLENDER_LANPR" and active_layer and lanpr.master_mode == "SOFTWARE"
+
+ # sub panel doesn't support this?
+ #def draw_header(self, context):
+ #active_layer = lanpr.layers.active_layer
+ #self.layout.prop(context.scene.lanpr, "enabled", text="")
def draw(self, context):
- layout = self.layout
scene = context.scene
lanpr = scene.lanpr
active_layer = lanpr.layers.active_layer
+
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
- if lanpr.master_mode == "DPIX":
- row = layout.row(align = True)
- row.prop(lanpr, "crease_threshold")
- row.prop(lanpr, "crease_fade_threshold")
- row = layout.row(align = True)
- row.prop(lanpr, "depth_width_influence")
- row.prop(lanpr, "depth_width_curve")
- row = layout.row(align = True)
- row.prop(lanpr, "depth_alpha_influence")
- row.prop(lanpr, "depth_alpha_curve")
- elif lanpr.master_mode == "SOFTWARE":
- if active_layer:
- layout.label(text= "Normal based line weight:")
- layout.prop(active_layer,"normal_mode", expand = True)
- if active_layer.normal_mode != "DISABLED":
- layout.prop(active_layer,"normal_control_object")
- layout.prop(active_layer,"normal_effect_inverse", toggle = True)
- layout.prop(active_layer,"normal_ramp_begin")
- layout.prop(active_layer,"normal_ramp_end")
- layout.prop(active_layer,"normal_thickness_begin", slider=True)
- layout.prop(active_layer,"normal_thickness_end", slider=True)
+ if active_layer:
+ layout.prop(active_layer,"normal_mode", text="Mode")
+ layout.prop(active_layer,"normal_control_object")
+ layout.prop(active_layer,"normal_effect_inverse")
+ col = layout.column(align=True)
+ col.prop(active_layer,"normal_ramp_begin")
+ col.prop(active_layer,"normal_ramp_end")
+ col = layout.column(align=True)
+ col.prop(active_layer,"normal_thickness_begin", slider=True)
+ col.prop(active_layer,"normal_thickness_end", slider=True)
+
+class RENDER_PT_lanpr_line_gpu_effects(RenderButtonsPanel, Panel):
+ bl_label = "Effects"
+ bl_parent_id = "RENDER_PT_lanpr"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_LANPR', 'BLENDER_OPENGL', 'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ lanpr = scene.lanpr
+ active_layer = lanpr.layers.active_layer
+ return scene.render.engine=="BLENDER_LANPR" and active_layer and lanpr.master_mode == "DPIX"
+
+ def draw(self, context):
+ scene = context.scene
+ lanpr = scene.lanpr
+ active_layer = lanpr.layers.active_layer
+
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ col = layout.column(align = True)
+ col.prop(lanpr, "crease_threshold")
+ col.prop(lanpr, "crease_fade_threshold")
+ col = layout.column(align = True)
+ col.prop(lanpr, "depth_width_influence")
+ col.prop(lanpr, "depth_width_curve")
+ col = layout.column(align = True)
+ col.prop(lanpr, "depth_alpha_influence")
+ col.prop(lanpr, "depth_alpha_curve")
class RENDER_PT_lanpr_snake_sobel_parameters(RenderButtonsPanel, Panel):
@@ -1132,7 +1160,8 @@ classes = (
RENDER_PT_lanpr,
RENDER_PT_lanpr_layer_settings,
RENDER_PT_lanpr_line_components,
- RENDER_PT_lanpr_line_effects,
+ RENDER_PT_lanpr_line_normal_effects,
+ RENDER_PT_lanpr_line_gpu_effects,
RENDER_PT_lanpr_snake_sobel_parameters,
RENDER_PT_lanpr_snake_settings,
RENDER_PT_lanpr_software_chain_styles,
More information about the Bf-blender-cvs
mailing list