[Bf-blender-cvs] [7d515f8c90c] tmp-batch-cache-cleanup: GPU: Add GPUIndexBuf subrange
Clément Foucault
noreply at git.blender.org
Mon Jul 22 12:52:39 CEST 2019
Commit: 7d515f8c90c44d1bbadee255eb0f82508898c35a
Author: Clément Foucault
Date: Sun Jul 14 16:49:44 2019 +0200
Branches: tmp-batch-cache-cleanup
https://developer.blender.org/rB7d515f8c90c44d1bbadee255eb0f82508898c35a
GPU: Add GPUIndexBuf subrange
This allows to render only a subset of an index buffer.
This is nice as we can render each material surfaces individually and the
whole mesh with the same index buffer.
===================================================================
M source/blender/gpu/GPU_batch.h
M source/blender/gpu/GPU_element.h
M source/blender/gpu/intern/gpu_batch.c
M source/blender/gpu/intern/gpu_element.c
===================================================================
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 5b0cab220c0..68496e82936 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -40,7 +40,7 @@ typedef enum {
GPU_BATCH_READY_TO_DRAW,
} GPUBatchPhase;
-#define GPU_BATCH_VBO_MAX_LEN 4
+#define GPU_BATCH_VBO_MAX_LEN 5
#define GPU_BATCH_VAO_STATIC_LEN 3
#define GPU_BATCH_VAO_DYN_ALLOC_COUNT 16
@@ -114,6 +114,7 @@ void GPU_batch_vao_cache_clear(GPUBatch *);
void GPU_batch_callback_free_set(GPUBatch *, void (*callback)(GPUBatch *, void *), void *);
void GPU_batch_instbuf_set(GPUBatch *, GPUVertBuf *, bool own_vbo); /* Instancing */
+void GPU_batch_elembuf_set(GPUBatch *batch, GPUIndexBuf *elem, bool own_ibo);
int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo);
diff --git a/source/blender/gpu/GPU_element.h b/source/blender/gpu/GPU_element.h
index 4ac89d2658b..5f6c422096e 100644
--- a/source/blender/gpu/GPU_element.h
+++ b/source/blender/gpu/GPU_element.h
@@ -36,14 +36,19 @@ typedef enum {
} GPUIndexBufType;
typedef struct GPUIndexBuf {
+ uint index_start;
uint index_len;
+ bool is_subrange;
#if GPU_TRACK_INDEX_RANGE
GPUIndexBufType index_type;
uint32_t gl_index_type;
uint base_index;
#endif
uint32_t ibo_id; /* 0 indicates not yet sent to VRAM */
- void *data; /* non-NULL indicates not yet sent to VRAM */
+ union {
+ void *data; /* non-NULL indicates not yet sent to VRAM */
+ struct GPUIndexBuf *src; /* if is_subrange is true, this is the source buffer. */
+ };
} GPUIndexBuf;
void GPU_indexbuf_use(GPUIndexBuf *);
@@ -74,6 +79,9 @@ void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *, uint v1, uint v2, uin
GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *);
void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, GPUIndexBuf *);
+/* Create a subrange of an existing indexbuffer. */
+GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *ibo, uint start, uint length);
+
void GPU_indexbuf_discard(GPUIndexBuf *);
int GPU_indexbuf_primitive_len(GPUPrimType prim_type);
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index ba3c7f68518..8d6e0aadb61 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -181,6 +181,25 @@ void GPU_batch_instbuf_set(GPUBatch *batch, GPUVertBuf *inst, bool own_vbo)
}
}
+void GPU_batch_elembuf_set(GPUBatch *batch, GPUIndexBuf *elem, bool own_ibo)
+{
+ BLI_assert(elem != NULL);
+ /* redo the bindings */
+ GPU_batch_vao_cache_clear(batch);
+
+ if (batch->elem != NULL && (batch->owns_flag & GPU_BATCH_OWNS_INDEX)) {
+ GPU_indexbuf_discard(batch->elem);
+ }
+ batch->elem = elem;
+
+ if (own_ibo) {
+ batch->owns_flag |= GPU_BATCH_OWNS_INDEX;
+ }
+ else {
+ batch->owns_flag &= ~GPU_BATCH_OWNS_INDEX;
+ }
+}
+
/* Returns the index of verts in the batch. */
int GPU_batch_vertbuf_add_ex(GPUBatch *batch, GPUVertBuf *verts, bool own_vbo)
{
@@ -549,10 +568,10 @@ static void *elem_offset(const GPUIndexBuf *el, int v_first)
{
#if GPU_TRACK_INDEX_RANGE
if (el->index_type == GPU_INDEX_U16) {
- return (GLushort *)0 + v_first;
+ return (GLushort *)0 + v_first + el->index_start;
}
#endif
- return (GLuint *)0 + v_first;
+ return (GLuint *)0 + v_first + el->index_start;
}
/* Use when drawing with GPU_batch_draw_advanced */
diff --git a/source/blender/gpu/intern/gpu_element.c b/source/blender/gpu/intern/gpu_element.c
index 50e7df96503..9b8deac094b 100644
--- a/source/blender/gpu/intern/gpu_element.c
+++ b/source/blender/gpu/intern/gpu_element.c
@@ -162,6 +162,23 @@ void GPU_indexbuf_add_line_adj_verts(
GPU_indexbuf_add_generic_vert(builder, v4);
}
+GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
+{
+ GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
+ BLI_assert(elem_src && !elem_src->is_subrange);
+ BLI_assert(start + length <= elem_src->index_len);
+#if GPU_TRACK_INDEX_RANGE
+ elem->index_type = elem_src->index_type;
+ elem->gl_index_type = elem_src->gl_index_type;
+ elem->base_index = elem_src->base_index;
+#endif
+ elem->is_subrange = true;
+ elem->src = elem_src;
+ elem->index_start = start;
+ elem->index_len = length;
+ return elem;
+}
+
#if GPU_TRACK_INDEX_RANGE
/* Everything remains 32 bit while building to keep things simple.
* Find min/max after, then convert to smallest index type possible. */
@@ -271,6 +288,10 @@ static void indexbuf_upload_data(GPUIndexBuf *elem)
void GPU_indexbuf_use(GPUIndexBuf *elem)
{
+ if (elem->is_subrange) {
+ GPU_indexbuf_use(elem->src);
+ return;
+ }
if (elem->ibo_id == 0) {
elem->ibo_id = GPU_buf_alloc();
}
@@ -285,7 +306,7 @@ void GPU_indexbuf_discard(GPUIndexBuf *elem)
if (elem->ibo_id) {
GPU_buf_free(elem->ibo_id);
}
- if (elem->data) {
+ if (!elem->is_subrange && elem->data) {
MEM_freeN(elem->data);
}
MEM_freeN(elem);
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