[Bf-blender-cvs] [5c8b1a12669] master: Fix edit-mode particle vertex draw size
Campbell Barton
noreply at git.blender.org
Thu Jul 18 12:12:51 CEST 2019
Commit: 5c8b1a126698359e4a211375f227838c811df8b9
Author: Campbell Barton
Date: Thu Jul 18 20:11:18 2019 +1000
Branches: master
https://developer.blender.org/rB5c8b1a126698359e4a211375f227838c811df8b9
Fix edit-mode particle vertex draw size
Vertices were hard to see, draw the same size as edit-mesh vertices.
===================================================================
M source/blender/draw/modes/shaders/particle_strand_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl
index c3f8fb89c17..45fadb4ed5e 100644
--- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl
+++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl
@@ -55,16 +55,17 @@ void main()
#endif
#ifdef USE_POINTS
- gl_PointSize = sizeVertex;
+ float size = sizeVertex * 2.0;
+ gl_PointSize = size;
/* calculate concentric radii in pixels */
- float radius = 0.5 * sizeVertex;
+ float radius = sizeVertex;
/* start at the outside and progress toward the center */
radii[0] = radius;
radii[1] = radius - 1.0;
/* convert to PointCoord units */
- radii /= sizeVertex;
+ radii /= size;
#endif
}
More information about the Bf-blender-cvs
mailing list