[Bf-blender-cvs] [5c8b1a12669] master: Fix edit-mode particle vertex draw size

Campbell Barton noreply at git.blender.org
Thu Jul 18 12:12:51 CEST 2019


Commit: 5c8b1a126698359e4a211375f227838c811df8b9
Author: Campbell Barton
Date:   Thu Jul 18 20:11:18 2019 +1000
Branches: master
https://developer.blender.org/rB5c8b1a126698359e4a211375f227838c811df8b9

Fix edit-mode particle vertex draw size

Vertices were hard to see, draw the same size as edit-mesh vertices.

===================================================================

M	source/blender/draw/modes/shaders/particle_strand_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl
index c3f8fb89c17..45fadb4ed5e 100644
--- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl
+++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl
@@ -55,16 +55,17 @@ void main()
 #endif
 
 #ifdef USE_POINTS
-  gl_PointSize = sizeVertex;
+  float size = sizeVertex * 2.0;
+  gl_PointSize = size;
 
   /* calculate concentric radii in pixels */
-  float radius = 0.5 * sizeVertex;
+  float radius = sizeVertex;
 
   /* start at the outside and progress toward the center */
   radii[0] = radius;
   radii[1] = radius - 1.0;
 
   /* convert to PointCoord units */
-  radii /= sizeVertex;
+  radii /= size;
 #endif
 }



More information about the Bf-blender-cvs mailing list