[Bf-blender-cvs] [d663048696b] master: Fix T66691: Ceash trying to render the 2.80 splash image
Sergey Sharybin
noreply at git.blender.org
Thu Jul 11 13:00:55 CEST 2019
Commit: d663048696b2d63a65d607e5e8dec3b2b320982c
Author: Sergey Sharybin
Date: Thu Jul 11 12:59:19 2019 +0200
Branches: master
https://developer.blender.org/rBd663048696b2d63a65d607e5e8dec3b2b320982c
Fix T66691: Ceash trying to render the 2.80 splash image
Was caused by ray direction becoming NaN after some of the bounces.
===================================================================
M intern/cycles/kernel/bvh/bvh.h
===================================================================
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 7503bad37b0..be0f05285e8 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -174,7 +174,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray)
* From production scenes so far it seems it's enough to test first element
* only.
*/
- return isfinite(ray->P.x);
+ return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x);
}
/* Note: ray is passed by value to work around a possible CUDA compiler bug. */
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