[Bf-blender-cvs] [91b42627287] master: Fix T57489 Eevee: Texture coordinate object reference not working for world

Clément Foucault noreply at git.blender.org
Wed Jul 10 13:46:33 CEST 2019


Commit: 91b42627287e47abe3845b56edb5532f32dcdb31
Author: Clément Foucault
Date:   Wed Jul 10 13:46:23 2019 +0200
Branches: master
https://developer.blender.org/rB91b42627287e47abe3845b56edb5532f32dcdb31

Fix T57489 Eevee: Texture coordinate object reference not working for world

===================================================================

M	source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 1750e124c29..6149409774a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2224,7 +2224,7 @@ void node_tex_coord_background(vec3 I,
   generated = coords;
   normal = -coords;
   uv = vec3(attr_uv.xy, 0.0);
-  object = coords;
+  object = (obmatinv * vec4(coords, 1.0)).xyz;
 
   camera = vec3(co.xy, -co.z);
   window = vec3(mtex_2d_mapping(I).xy * camerafac.xy + camerafac.zw, 0.0);



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