[Bf-blender-cvs] [45761e4c7cb] master: Revert "Fix T63447 Particle system: No particles after switching from hair to ..."
mano-wii
noreply at git.blender.org
Mon Jul 8 18:40:14 CEST 2019
Commit: 45761e4c7cbbed2141afc97fb20b2bf26ce19ac2
Author: mano-wii
Date: Mon Jul 8 13:40:06 2019 -0300
Branches: master
https://developer.blender.org/rB45761e4c7cbbed2141afc97fb20b2bf26ce19ac2
Revert "Fix T63447 Particle system: No particles after switching from hair to ..."
Problems with clang style
This reverts commit 8d6a5fb5d3c45cdfb0d06dd7f1f18aa8c870f8c1.
===================================================================
M source/blender/draw/modes/object_mode.c
===================================================================
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 9fc11e4f36f..3fec9d59df4 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -3277,12 +3277,7 @@ static void OBJECT_cache_populate_particles(OBJECT_Shaders *sh_data,
ParticleSettings *part = psys->part;
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
- if (part->type == PART_HAIR) {
- /* Hairs should have been rendered by the render engine.*/
- continue;
- }
-
- if (!ELEM(draw_as, PART_DRAW_NOT, PART_DRAW_OB, PART_DRAW_GR)) {
+ if (draw_as != PART_DRAW_PATH) {
struct GPUBatch *geom = DRW_cache_particles_get_dots(ob, psys);
DRWShadingGroup *shgrp = NULL;
struct GPUBatch *shape = NULL;
@@ -3292,7 +3287,6 @@ static void OBJECT_cache_populate_particles(OBJECT_Shaders *sh_data,
Material *ma = give_current_material(ob, part->omat);
switch (draw_as) {
- default:
case PART_DRAW_DOT:
shgrp = DRW_shgroup_create(sh_data->part_dot, psl->particle);
DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
@@ -3327,6 +3321,8 @@ static void OBJECT_cache_populate_particles(OBJECT_Shaders *sh_data,
DRW_shgroup_uniform_bool_copy(shgrp, "screen_space", false);
DRW_shgroup_call_instances_with_attribs(shgrp, NULL, shape, geom);
break;
+ default:
+ break;
}
}
}
More information about the Bf-blender-cvs
mailing list