[Bf-blender-cvs] [9526e236fce] master: Fix T66348 Eevee: Broken shader if using textures and shader_to_rgb node

Clément Foucault noreply at git.blender.org
Mon Jul 8 18:18:56 CEST 2019


Commit: 9526e236fce6d4ee0230f48cb1f29452ce2574be
Author: Clément Foucault
Date:   Sun Jul 7 23:04:45 2019 +0200
Branches: master
https://developer.blender.org/rB9526e236fce6d4ee0230f48cb1f29452ce2574be

Fix T66348 Eevee: Broken shader if using textures and shader_to_rgb node

Was caused by a missing texture resource.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c
index 583ec7edcc3..3a47fe3e991 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c
@@ -38,6 +38,10 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
                                        GPUNodeStack *in,
                                        GPUNodeStack *out)
 {
+  /* Because node_shader_to_rgba is using fallback_cubemap()
+   * we need to tag material as glossy. */
+  GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY);
+
   return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
 }



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