[Bf-blender-cvs] [cd6b49f995f] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Sun Jul 7 07:43:12 CEST 2019


Commit: cd6b49f995fdca5240a9b97fa99b4dd669a047ea
Author: Campbell Barton
Date:   Sun Jul 7 15:38:41 2019 +1000
Branches: master
https://developer.blender.org/rBcd6b49f995fdca5240a9b97fa99b4dd669a047ea

Cleanup: spelling

===================================================================

M	intern/cycles/bvh/bvh_embree.cpp
M	intern/cycles/device/device_task.h
M	intern/cycles/device/opencl/opencl.h
M	intern/cycles/kernel/kernel_camera.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_shadow.h
M	intern/cycles/kernel/kernel_volume.h
M	intern/cycles/kernel/split/kernel_next_iteration_setup.h
M	intern/cycles/render/mesh_volume.cpp
M	intern/cycles/util/util_math_matrix.h
M	intern/ghost/intern/GHOST_WindowCocoa.mm
M	source/blender/blenkernel/BKE_gpencil_modifier.h
M	source/blender/blenkernel/BKE_library.h
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/blenlib/intern/BLI_heap.c
M	source/blender/blenlib/intern/path_util.c
M	source/blender/blenlib/intern/storage.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/bmesh/intern/bmesh_mesh_conv.c
M	source/blender/bmesh/operators/bmo_inset.c
M	source/blender/bmesh/tools/bmesh_intersect.c
M	source/blender/collada/BCAnimationSampler.cpp
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/depsgraph_query.cc
M	source/blender/draw/intern/draw_cache.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/animation/anim_motion_paths.c
M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/armature/pose_slide.c
M	source/blender/editors/gpencil/gpencil_edit.c
M	source/blender/editors/interface/interface_align.c
M	source/blender/editors/object/object_transform.c
M	source/blender/editors/space_file/file_ops.c
M	source/blender/editors/space_outliner/outliner_tree.c
M	source/blender/editors/space_view3d/view3d_gizmo_preselect_type.c
M	source/blender/editors/util/select_buffer_utils.c
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
M	source/blender/freestyle/intern/winged_edge/WXEdge.h
M	source/blender/gpu/intern/gpu_framebuffer.c
M	source/blender/gpu/intern/gpu_matrix.c
M	source/blender/windowmanager/intern/wm_utils.c

===================================================================

diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index 36d8a226722..b011bc63dbd 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -23,7 +23,7 @@
  * usage.
  *
  * Since Embree allows object to be either curves or triangles but not both, Cycles object IDs are
- * maapped to Embree IDs by multiplying by two and adding one for curves.
+ * mapped to Embree IDs by multiplying by two and adding one for curves.
  *
  * This implementation shares RTCDevices between Cycles instances. Eventually each instance should
  * get a separate RTCDevice to correctly keep track of memory usage.
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h
index a04062ed4ef..f45de556492 100644
--- a/intern/cycles/device/device_task.h
+++ b/intern/cycles/device/device_task.h
@@ -34,7 +34,7 @@ class Tile;
 
 class DenoiseParams {
  public:
-  /* Pixel radius for neighbouring pixels to take into account. */
+  /* Pixel radius for neighboring pixels to take into account. */
   int radius;
   /* Controls neighbor pixel weighting for the denoising filter. */
   float strength;
diff --git a/intern/cycles/device/opencl/opencl.h b/intern/cycles/device/opencl/opencl.h
index 70773902790..82b961b8de7 100644
--- a/intern/cycles/device/opencl/opencl.h
+++ b/intern/cycles/device/opencl/opencl.h
@@ -359,7 +359,7 @@ class OpenCLDevice : public Device {
     ~OpenCLSplitPrograms();
 
     /* Load the kernels and put the created kernels in the given
-     * `programs` paramter. */
+     * `programs` parameter. */
     void load_kernels(vector<OpenCLProgram *> &programs,
                       const DeviceRequestedFeatures &requested_features,
                       bool is_preview = false);
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 68a10dd03b8..97cd3a3320c 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -128,7 +128,7 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg,
 #ifdef __RAY_DIFFERENTIALS__
     /* Ray differentials, computed from scratch using the raster coordinates
      * because we don't want to be affected by depth of field. We compute
-     * ray origin and direction for the center and two neighbouring pixels
+     * ray origin and direction for the center and two neighboring pixels
      * and simply take their differences. */
     float3 Pnostereo = transform_point(&cameratoworld, make_float3(0.0f, 0.0f, 0.0f));
 
@@ -303,7 +303,7 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam,
 #ifdef __RAY_DIFFERENTIALS__
   /* Ray differentials, computed from scratch using the raster coordinates
    * because we don't want to be affected by depth of field. We compute
-   * ray origin and direction for the center and two neighbouring pixels
+   * ray origin and direction for the center and two neighboring pixels
    * and simply take their differences. */
   float3 Pcenter = Pcamera;
   float3 Dcenter = panorama_to_direction(cam, Pcenter.x, Pcenter.y);
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index c80124d3eb2..4963e012e15 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -687,7 +687,7 @@ ccl_device_inline const ShaderClosure *shader_bsdf_pick(ShaderData *sd, float *r
           sampled = i;
 
           /* Rescale to reuse for direction sample, to better
-           * preserve stratifaction. */
+           * preserve stratification. */
           *randu = (r - partial_sum) / sc->sample_weight;
           break;
         }
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index 07201819030..6640f64518a 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -427,7 +427,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg,
   }
   const uint max_hits = transparent_max_bounce - state->transparent_bounce - 1;
 #    ifdef __KERNEL_GPU__
-  /* On GPU we do trickey with tracing opaque ray first, this avoids speed
+  /* On GPU we do tricky with tracing opaque ray first, this avoids speed
    * regressions in some files.
    *
    * TODO(sergey): Check why using record-all behavior causes slowdown in such
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index 1705f58b87d..cc85110bdd8 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -111,8 +111,8 @@ ccl_device bool volume_stack_is_heterogeneous(KernelGlobals *kg, ccl_addr_space
     }
     else if (shader_flag & SD_NEED_ATTRIBUTES) {
       /* We want to render world or objects without any volume grids
-       * as homogenous, but can only verify this at runtime since other
-       * heterogenous volume objects may be using the same shader. */
+       * as homogeneous, but can only verify this at run-time since other
+       * heterogeneous volume objects may be using the same shader. */
       int object = stack[i].object;
       if (object != OBJECT_NONE) {
         int object_flag = kernel_tex_fetch(__object_flag, object);
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index 3c2f6038035..320f6a414bf 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -109,7 +109,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
 
   if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
     /* If we are here, then it means that scene-intersect kernel
-     * has already been executed atleast once. From the next time,
+     * has already been executed at least once. From the next time,
      * scene-intersect kernel may operate on queues to fetch ray index
      */
     *kernel_split_params.use_queues_flag = 1;
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp
index a1d61fd4db7..f451b58e92a 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -135,18 +135,18 @@ static const int CUBE_SIZE = 8;
  *
  * The way the algorithm works is as follows:
  *
- * - the coordinates of active voxels from a dense volume (or 3d image) are
- * gathered inside an auxialliary volume.
- * - each set of coordinates of an CUBE_SIZE cube are mapped to the same
- * coordinate of the auxilliary volume.
- * - quads are created between active and non-active voxels in the auxialliary
- * volume to generate a tight mesh around the volume.
+ * - The coordinates of active voxels from a dense volume (or 3d image) are
+ *   gathered inside an auxiliary volume.
+ * - Each set of coordinates of an CUBE_SIZE cube are mapped to the same
+ *   coordinate of the auxiliary volume.
+ * - Quads are created between active and non-active voxels in the auxiliary
+ *   volume to generate a tight mesh around the volume.
  */
 class VolumeMeshBuilder {
-  /* Auxilliary volume that is used to check if a node already added. */
+  /* Auxiliary volume that is used to check if a node already added. */
   vector<char> grid;
 
-  /* The resolution of the auxilliary volume, set to be equal to 1/CUBE_SIZE
+  /* The resolution of the auxiliary volume, set to be equal to 1/CUBE_SIZE
    * of the original volume on each axis. */
   int3 res;
 
diff --git a/intern/cycles/util/util_math_matrix.h b/intern/cycles/util/util_math_matrix.h
index a8fe5f8cc2c..1dc661a7aa7 100644
--- a/intern/cycles/util/util_math_matrix.h
+++ b/intern/cycles/util/util_math_matrix.h
@@ -236,7 +236,7 @@ ccl_device_inline void math_trimatrix_vec3_solve(ccl_global float *A,
   }
 }
 
-/* Perform the Jacobi Eigenvalue Methon on matrix A.
+/* Perform the Jacobi Eigenvalue Method on matrix A.
  * A is assumed to be a symmetrical matrix, therefore only the lower-triangular part is ever
  * accessed. The algorithm overwrites the contents of A.
  *
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index 9c988d075cd..cb4100c1188 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -731,7 +731,7 @@ void GHOST_WindowCocoa::setNativePixelSize(void)
  * \note Fullscreen switch is not actual fullscreen with display capture.
  * As this capture removes all OS X window manager features.
  *
- * Instead, the menu bar and the dock are hidden, and the window is made borderless and enlarged.
+ * Instead, the menu bar and the dock are hidden, and the window is made border-less and enlarged.
  * Thus, process switch, exposé, spaces, ... still work in fullscreen mode
  */
 GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
diff --git a/source/blender/blenkernel/BKE_gpencil_modifier.h b/source/blender/blenkernel/BKE_gpencil_modifier.h
index d616c74520a..1f2f8ee57bf 100644
--- a/source/blender/blenkernel/BKE_gpencil_modifier.h
+++ b/source/blender/blenkernel/BKE_gpencil_modifier.h
@@ -52,10 +52,10 @@ struct bGPDstroke;
   ((((_md)->mode & eGpencilModifierMode_Editmode) == 0) && (_is_edit))
 
 typedef enum {
-  /* Should not be used, only for None modifier type */
+  /** Should not be used, only for None modifier type. */
   eGpencilModifierTypeType_None,
 
-  /* grease pencil modifiers */
+  /** Grease pencil modifiers. */
   eGpencilModifierTypeType_Gpencil,
 } GpencilModifierTypeType;
 
@@ -63,25 +63,26 @@ typedef enum {
   eGpencilModifierTypeFlag_SupportsMapping = (1 << 0),
   eGpencilModifierTypeFlag_SupportsEditmode = (1 << 1),
 
-  /* For modifiers that support editmode this determines if the
-   * modifier should be enabled by default in editmode. This should
+  /**
+   * For modifiers that support edit-mode this determines if the
+   * modifier should be enabled by default in edit-mode. This should
    * only be used by modifiers that are relatively speedy and
-   * also generally used in editmode, otherwise let the user enable
-   * it by hand.
+   * also generally used in edit-mode, otherwise let the user enable it by hand.
    */
   eGpencilModifierTypeFlag_EnableInEditmode = (1 << 2

@@ Diff output truncated at 10240 characters. @@



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