[Bf-blender-cvs] [e68c8ba24ed] master: Cleanup: rename gpencil chess -> checker

Campbell Barton noreply at git.blender.org
Sun Jul 7 05:55:35 CEST 2019


Commit: e68c8ba24edebc83b86c2fa06f1e74d47737261c
Author: Campbell Barton
Date:   Sun Jul 7 13:43:42 2019 +1000
Branches: master
https://developer.blender.org/rBe68c8ba24edebc83b86c2fa06f1e74d47737261c

Cleanup: rename gpencil chess -> checker

Match existing texture name.

===================================================================

M	release/scripts/startup/bl_ui/properties_material_gpencil.py
M	source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M	source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
M	source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl
M	source/blender/makesdna/DNA_material_types.h
M	source/blender/makesrna/intern/rna_material.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_material_gpencil.py b/release/scripts/startup/bl_ui/properties_material_gpencil.py
index b4252b1afa4..29a89c7b4a3 100644
--- a/release/scripts/startup/bl_ui/properties_material_gpencil.py
+++ b/release/scripts/startup/bl_ui/properties_material_gpencil.py
@@ -189,25 +189,25 @@ class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
         if gpcolor.fill_style != 'TEXTURE':
             col.prop(gpcolor, "fill_color", text="Color")
 
-            if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}:
+            if gpcolor.fill_style in {'GRADIENT', 'CHECKER'}:
                 col.prop(gpcolor, "mix_color", text="Secondary Color")
 
             if gpcolor.fill_style == 'GRADIENT':
                 col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
 
-            if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}:
+            if gpcolor.fill_style in {'GRADIENT', 'CHECKER'}:
                 col.prop(gpcolor, "flip", text="Flip Colors")
 
                 col.prop(gpcolor, "pattern_shift", text="Location")
                 col.prop(gpcolor, "pattern_scale", text="Scale")
 
-            if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in {'SOLID', 'CHESSBOARD'}:
+            if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in {'SOLID', 'CHECKER'}:
                 col.prop(gpcolor, "pattern_radius", text="Radius")
             else:
                 if gpcolor.fill_style != 'SOLID':
                     col.prop(gpcolor, "pattern_angle", text="Angle")
 
-            if gpcolor.fill_style == 'CHESSBOARD':
+            if gpcolor.fill_style == 'CHECKER':
                 col.prop(gpcolor, "pattern_gridsize", text="Box Size")
 
         # Texture
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index daa087c47a1..181d2efbabb 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -57,7 +57,7 @@
 #define SOLID 0
 #define GRADIENT 1
 #define RADIAL 2
-#define CHESS 3
+#define CHECKER 3
 #define TEXTURE 4
 #define PATTERN 5
 
@@ -387,8 +387,8 @@ static DRWShadingGroup *gpencil_shgroup_fill_create(GPENCIL_Data *vedata,
         stl->shgroups[id].fill_style = RADIAL;
       }
       break;
-    case GP_STYLE_FILL_STYLE_CHESSBOARD:
-      stl->shgroups[id].fill_style = CHESS;
+    case GP_STYLE_FILL_STYLE_CHECKER:
+      stl->shgroups[id].fill_style = CHECKER;
       break;
     case GP_STYLE_FILL_STYLE_TEXTURE:
       if (gp_style->flag & GP_STYLE_FILL_PATTERN) {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
index 87bf116ff89..64bb70f2a3f 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
@@ -30,7 +30,7 @@ uniform vec4 wire_color;
 #define SOLID 0
 #define GRADIENT 1
 #define RADIAL 2
-#define CHESS 3
+#define CHECKER 3
 #define TEXTURE 4
 #define PATTERN 5
 
@@ -103,7 +103,7 @@ void main()
                   texture_read_as_srgb(
                       myTexture, myTexturePremultiplied, clamp(rot_tex * texture_scale, 0.0, 1.0));
   vec4 text_color = vec4(tmp_color[0], tmp_color[1], tmp_color[2], tmp_color[3] * texture_opacity);
-  vec4 chesscolor;
+  vec4 checker_color;
 
   /* wireframe with x-ray discard */
   if ((viewport_xray == 1) && (shading_type[0] == OB_WIRE)) {
@@ -152,18 +152,18 @@ void main()
                 texture_flip,
                 fragColor);
     }
-    /* chessboard */
-    if (fill_type == CHESS) {
+    /* Checkerboard */
+    if (fill_type == CHECKER) {
       vec2 pos = rot / pattern_gridsize;
       if ((fract(pos.x) < 0.5 && fract(pos.y) < 0.5) ||
           (fract(pos.x) > 0.5 && fract(pos.y) > 0.5)) {
-        chesscolor = (texture_flip == 0) ? finalColor : color2;
+        checker_color = (texture_flip == 0) ? finalColor : color2;
       }
       else {
-        chesscolor = (texture_flip == 0) ? color2 : finalColor;
+        checker_color = (texture_flip == 0) ? color2 : finalColor;
       }
       /* mix with texture */
-      fragColor = (texture_mix == 1) ? mix(chesscolor, text_color, mix_factor) : chesscolor;
+      fragColor = (texture_mix == 1) ? mix(checker_color, text_color, mix_factor) : checker_color;
       fragColor.a *= layer_opacity;
     }
     /* texture */
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl
index 946fc752e17..56c9a2bd339 100644
--- a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl
@@ -22,7 +22,7 @@ uniform sampler2D myTexture;
 #define SOLID 0
 #define GRADIENT 1
 #define RADIAL 2
-#define CHESS 3
+#define CHECKER 3
 #define TEXTURE 4
 
 in vec2 texCoord_interp;
@@ -104,7 +104,7 @@ void main()
   vec2 rot_tex = (matrot_tex * (texCoord_interp - t_center)) + t_center + t_offset;
   vec4 tmp_color = texture2D(myTexture, rot_tex * t_scale);
   vec4 text_color = vec4(tmp_color[0], tmp_color[1], tmp_color[2], tmp_color[3] * t_opacity);
-  vec4 chesscolor;
+  vec4 checker_color;
 
   /* solid fill */
   if (fill_type == SOLID) {
@@ -144,32 +144,32 @@ void main()
       }
       set_color(color, color2, text_color, mix_factor, intensity, t_mix, t_flip, fragColor);
     }
-    /* chessboard */
-    if (fill_type == CHESS) {
+    /* Checkerboard */
+    if (fill_type == CHECKER) {
       vec2 pos = rot / g_boxsize;
       if ((fract(pos.x) < 0.5 && fract(pos.y) < 0.5) ||
           (fract(pos.x) > 0.5 && fract(pos.y) > 0.5)) {
         if (t_flip == 0) {
-          chesscolor = color;
+          checker_color = color;
         }
         else {
-          chesscolor = color2;
+          checker_color = color2;
         }
       }
       else {
         if (t_flip == 0) {
-          chesscolor = color2;
+          checker_color = color2;
         }
         else {
-          chesscolor = color;
+          checker_color = color;
         }
       }
       /* mix with texture */
       if (t_mix == 1) {
-        fragColor = mix(chesscolor, text_color, mix_factor);
+        fragColor = mix(checker_color, text_color, mix_factor);
       }
       else {
-        fragColor = chesscolor;
+        fragColor = checker_color;
       }
     }
     /* texture */
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index d65a4896758..42308f54d7a 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -338,7 +338,7 @@ enum {
 enum {
   GP_STYLE_FILL_STYLE_SOLID = 0,
   GP_STYLE_FILL_STYLE_GRADIENT,
-  GP_STYLE_FILL_STYLE_CHESSBOARD,
+  GP_STYLE_FILL_STYLE_CHECKER,
   GP_STYLE_FILL_STYLE_TEXTURE,
 };
 
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 3ff2e884d92..28989d1dd5f 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -433,11 +433,11 @@ static void rna_def_material_greasepencil(BlenderRNA *brna)
   static EnumPropertyItem fill_style_items[] = {
       {GP_STYLE_FILL_STYLE_SOLID, "SOLID", 0, "Solid", "Fill area with solid color"},
       {GP_STYLE_FILL_STYLE_GRADIENT, "GRADIENT", 0, "Gradient", "Fill area with gradient color"},
-      {GP_STYLE_FILL_STYLE_CHESSBOARD,
-       "CHESSBOARD",
+      {GP_STYLE_FILL_STYLE_CHECKER,
+       "CHECKER",
        0,
        "Checker Board",
-       "Fill area with chessboard pattern"},
+       "Fill area with checkerboard pattern"},
       {GP_STYLE_FILL_STYLE_TEXTURE, "TEXTURE", 0, "Texture", "Fill area with image texture"},
       {0, NULL, 0, NULL, NULL},
   };



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