[Bf-blender-cvs] [3c7814d7deb] master: Workbench: Disable texture paint drawing for final render
Jeroen Bakker
noreply at git.blender.org
Fri Jul 5 15:41:50 CEST 2019
Commit: 3c7814d7debd8435bf3cae91123794f1ef1b69fd
Author: Jeroen Bakker
Date: Fri Jul 5 15:40:48 2019 +0200
Branches: master
https://developer.blender.org/rB3c7814d7debd8435bf3cae91123794f1ef1b69fd
Workbench: Disable texture paint drawing for final render
===================================================================
M source/blender/draw/engines/workbench/workbench_deferred.c
M source/blender/draw/engines/workbench/workbench_forward.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 8c9dc43afa8..f7ce1acfd27 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -1026,7 +1026,9 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
const int materials_len = MAX2(1, ob->totcol);
const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
bool has_transp_mat = false;
- const bool use_texture_paint_drawing = workbench_is_object_in_texture_paint_mode(ob) && me &&
+ const bool use_texture_paint_drawing = !(DRW_state_is_image_render() &&
+ draw_ctx->v3d == NULL) &&
+ workbench_is_object_in_texture_paint_mode(ob) && me &&
me->mloopuv;
if (use_texture_paint_drawing) {
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 5e8cbf71c1e..4c1fce550e8 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -628,7 +628,9 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
const int materials_len = MAX2(1, ob->totcol);
const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
- const bool use_texture_paint_drawing = workbench_is_object_in_texture_paint_mode(ob) && me &&
+ const bool use_texture_paint_drawing = !(DRW_state_is_image_render() &&
+ draw_ctx->v3d == NULL) &&
+ workbench_is_object_in_texture_paint_mode(ob) && me &&
me->mloopuv;
if (use_texture_paint_drawing) {
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