[Bf-blender-cvs] [e7325bedfb1] master: DRW: weight-paint wire overlay made vertex selection hard to see
Campbell Barton
noreply at git.blender.org
Fri Jul 5 12:08:11 CEST 2019
Commit: e7325bedfb17cfe82f5a0495188001e7ff2df497
Author: Campbell Barton
Date: Fri Jul 5 20:01:47 2019 +1000
Branches: master
https://developer.blender.org/rBe7325bedfb17cfe82f5a0495188001e7ff2df497
DRW: weight-paint wire overlay made vertex selection hard to see
===================================================================
M source/blender/draw/modes/paint_vertex_mode.c
M source/blender/draw/modes/shaders/paint_wire_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 862fb92287c..bfd189189b4 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -227,8 +227,9 @@ static void PAINT_VERTEX_cache_init(void *vedata)
}
{
- DRWPass *pass = DRW_pass_create(
- "Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+ DRWPass *pass = DRW_pass_create("Wire Pass",
+ (DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA |
+ DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL));
for (int i = 0; i < MODE_LEN; i++) {
DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass);
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 371c3120811..9acdc7886f7 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -32,16 +32,17 @@ void main()
#ifdef USE_SELECT
finalColor = (is_select) ? colSel : colorWire;
+ finalColor.a = nor.w;
#else
# ifdef VERTEX_MODE
- finalColor = colorWire;
+ finalColor.xyz = colorWire.xyz;
+ finalColor.a = 1.0;
# else
/* Weight paint needs a light color to contrasts with dark weights. */
- finalColor.xyz = vec3(0.8, 0.8, 0.8);
+ finalColor = vec4(1, 1, 1, 0.2);
# endif
#endif
- finalColor.a = nor.w;
gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
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