[Bf-blender-cvs] [321f92424e2] soc-2019-npr: LANPR: Remove composition operators.

YimingWu noreply at git.blender.org
Thu Jul 4 07:25:40 CEST 2019


Commit: 321f92424e2999a56a0b93e7e8c4785b39e6235e
Author: YimingWu
Date:   Thu Jul 4 13:25:09 2019 +0800
Branches: soc-2019-npr
https://developer.blender.org/rB321f92424e2999a56a0b93e7e8c4785b39e6235e

LANPR: Remove composition operators.

===================================================================

M	release/scripts/startup/bl_operators/lanpr.py
M	source/blender/makesdna/DNA_scene_types.h

===================================================================

diff --git a/release/scripts/startup/bl_operators/lanpr.py b/release/scripts/startup/bl_operators/lanpr.py
index 64833ea6491..c296ffb1347 100644
--- a/release/scripts/startup/bl_operators/lanpr.py
+++ b/release/scripts/startup/bl_operators/lanpr.py
@@ -21,218 +21,6 @@
 import bpy
 import string
 
-GLOBAL_OUTPUT_PATH = ''
-
-def lanpr_get_composition_scene(scene):
-    n = scene.name+'_lanpr_comp'
-    for s in bpy.data.scenes:
-        if s.name == n: return s
-    return None
-
-def lanpr_make_composition_scene(scene):
-    name = scene.name;
-    new_name = scene.name+'_lanpr_comp'
-    scene.name = new_name
-    bpy.ops.scene.new(type='LINK_COPY')
-    for s in bpy.data.scenes:
-        if s.name == new_name+'.001':
-            new_scene = s
-            break
-    scene.name = name
-    new_scene.name = new_name
-    
-    s = new_scene
-    
-    s.render.engine = 'BLENDER_LANPR'
-    s.use_nodes = True
-    
-    comp = s.node_tree
-    
-    comp.nodes.clear()
-    n1 = comp.nodes.new("CompositorNodeRLayers")
-    n1.scene = scene
-    n1.location = (0,0)
-    n2 = comp.nodes.new("CompositorNodeRLayers")
-    n2.scene = s
-    n2.location = (0,-300)
-    
-    mix = comp.nodes.new("CompositorNodeAlphaOver")
-    mix.location = (300,-150)
-    comp.links.new(n1.outputs['Image'],mix.inputs[1])
-    comp.links.new(n2.outputs['Image'],mix.inputs[2])
-    
-    out = comp.nodes.new("CompositorNodeComposite")
-    out.location = (500,-150)
-    comp.links.new(mix.outputs['Image'],out.inputs['Image'])
-    
-    
-class LANPR_make_composition_scene(bpy.types.Operator):
-    """Make Composition Scene"""
-    bl_idname = "lanpr.make_composition_scene"
-    bl_label = "Make Composition Scene"
-
-    @classmethod
-    def poll(cls, context):
-        return (lanpr_get_composition_scene(context.scene) is None)
-
-    def execute(self, context):
-        lanpr_make_composition_scene(context.scene)
-        return {'FINISHED'}
-
-def lanpr_remove_composition_scene(scene):
-    bpy.data.scenes.remove(lanpr_get_composition_scene(scene))
-
-class LANPR_remove_composition_scene(bpy.types.Operator):
-    """Remove Composition Scene"""
-    bl_idname = "lanpr.remove_composition_scene"
-    bl_label = "Remove Composition Scene"
-
-    @classmethod
-    def poll(cls, context):
-        return (lanpr_get_composition_scene(context.scene) is not None)
-
-    def execute(self, context):
-        lanpr_remove_composition_scene(context.scene)
-        return {'FINISHED'}
-    
-def lanpr_is_composition_scene(scene):
-    return scene.name.endswith('_lanpr_comp')
-
-def lanpr_get_original_scene(scene):
-    name = scene.name[:-len('_lanpr_comp')]
-    for s in bpy.data.scenes:
-        if s.name == name: return s
-    return None
-
-def lanpr_goto_original_scene(scene):
-    s = lanpr_get_original_scene(scene)
-    if s: bpy.context.window.scene = s
-    
-            
-class LANPR_goto_original_scene(bpy.types.Operator):
-    """Goto Original Scene"""
-    bl_idname = "lanpr.goto_original_scene"
-    bl_label = "Goto Original Scene"
-
-    @classmethod
-    def poll(cls, context):
-        return lanpr_is_composition_scene(context.scene)
-
-    def execute(self, context):
-        lanpr_goto_original_scene(context.scene)
-        return {'FINISHED'}
-    
-def lanpr_goto_composition_scene(scene):
-    name = scene.name+'_lanpr_comp'
-    for s in bpy.data.scenes:
-        if s.name == name:
-            bpy.context.window.scene = s
-            break
-            
-class LANPR_goto_composition_scene(bpy.types.Operator):
-    """Goto Composition Scene"""
-    bl_idname = "lanpr.goto_composition_scene"
-    bl_label = "Goto Composition Scene"
-
-    @classmethod
-    def poll(cls, context):
-        return lanpr_get_composition_scene(context.scene) is not None
-
-    def execute(self, context):
-        lanpr_goto_composition_scene(context.scene)
-        return {'FINISHED'}
-
-
-#callbacks
-
-GC = None
-
-def lanpr_render_next_frame(sc):
-    global GLOBAL_OUTPUT_PATH
-    sc.frame_current = sc.frame_current+1
-    if sc.frame_current>sc.frame_end: 
-        bpy.app.handlers.render_complete.remove(lanpr_render_next_frame)
-        bpy.context.scene.render.filepath = GLOBAL_OUTPUT_PATH
-        return
-    
-    #bpy.app.handlers.render_cancel.append(lanpr_render_canceled)
-    #bpy.app.handlers.render_complete.remove(lanpr_render_next_frame)
-    
-    #lanpr_render_backdrop_first(sc)
-
-def lanpr_render_this_scene_next(scene):
-    
-    #bpy.app.handlers.render_complete.remove(lanpr_render_this_scene_next)
-    #bpy.app.handlers.render_cancel.remove(lanpr_render_canceled)
-    
-    #bpy.app.handlers.render_cancel.append(lanpr_render_canceled)
-    
-    sc = scene #lanpr_get_composition_scene(scene)
-    write = sc.lanpr.composite_render_animation
-    
-    bpy.context.scene.render.filepath = GLOBAL_OUTPUT_PATH + '/%04d'%sc.frame_current + bpy.context.scene.render.file_extension
-    
-    if sc.lanpr.composite_render_animation:
-        #bpy.app.handlers.render_complete.append(lanpr_render_next_frame)
-        global GC
-        bpy.ops.render.render(scene=sc.name, write_still = write)
-    else:
-        #'INVOKE_DEAFULT' still cause trouble on windows.
-        #bpy.ops.render.render(GC,'INVOKE_DEFAULT',scene=sc.name)
-        bpy.ops.render.render(scene=sc.name)
-    
-def lanpr_render_canceled(scene):
-    
-    bpy.app.handlers.render_complete.remove(lanpr_render_this_scene_next)
-    
-    bpy.app.handlers.render_cancel.remove(lanpr_render_canceled)
-
-def lanpr_render_backdrop_first(this_scene):
-    s = lanpr_get_original_scene(this_scene)
-    if not s: return
-
-    s.frame_current = this_scene.frame_current
-    #bpy.app.handlers.render_complete.append(lanpr_render_this_scene_next)
-    bpy.ops.render.render(scene=s.name)
-            
-class LANPR_render_composited(bpy.types.Operator):
-    """Render Composited"""
-    bl_idname = "lanpr.render_composited"
-    bl_label = "Render Composited"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-    
-    def execute(self, context):
-        if bpy.context.scene.lanpr.composite_render_animation:
-            s = lanpr_get_original_scene(bpy.context.scene)
-            bpy.context.scene.frame_current = bpy.context.scene.frame_start
-            s.frame_current = bpy.context.scene.frame_start
-            bpy.context.scene.frame_end = s.frame_end
-            bpy.context.scene.render.filepath = s.render.filepath
-            
-        global GLOBAL_OUTPUT_PATH
-        GLOBAL_OUTPUT_PATH = bpy.context.scene.render.filepath
-
-        bpy.app.handlers.render_cancel.append(lanpr_render_canceled)
-        global GC
-        GC = bpy.context.copy()
-        
-        while True :
-        
-            #Seems that backdrop is now rendered ever time?
-            #lanpr_render_backdrop_first(bpy.context.scene)
-            
-            lanpr_render_this_scene_next(bpy.context.scene)
-            
-            bpy.context.scene.frame_current = bpy.context.scene.frame_current+1
-            if not bpy.context.scene.lanpr.composite_render_animation or bpy.context.scene.frame_current>bpy.context.scene.frame_end: 
-                bpy.context.scene.render.filepath = GLOBAL_OUTPUT_PATH
-                return {'FINISHED'}
-        
-        return {'FINISHED'}
-
 class LANPR_reset_object_transfromations(bpy.types.Operator):
     """Reset Transformations"""
     bl_idname = "lanpr.reset_object_transfromations"
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 87968e1eab3..20c80badbcc 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1696,8 +1696,7 @@ typedef struct SceneLANPR {
   float chaining_geometry_threshold;
   float chaining_image_threshold;
 
-  /* composite utility */
-  int composite_render_animation;
+  int max_occlusion; /* Defaults to 1 to increase speed in complex scenes. */
 
 } SceneLANPR;



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