[Bf-blender-cvs] [c64b72998cf] master: Fix T66283: Crash on redo/undo during playback

Sergey Sharybin noreply at git.blender.org
Mon Jul 1 11:32:07 CEST 2019


Commit: c64b72998cfaab0512de38843219d074e876a0a8
Author: Sergey Sharybin
Date:   Mon Jul 1 11:31:53 2019 +0200
Branches: master
https://developer.blender.org/rBc64b72998cfaab0512de38843219d074e876a0a8

Fix T66283: Crash on redo/undo during playback

===================================================================

M	source/blender/editors/screen/screen_ops.c

===================================================================

diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index ef99d39f990..5fc7979a631 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4200,6 +4200,7 @@ static int match_region_with_redraws(int spacetype,
 static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
 {
   bScreen *screen = CTX_wm_screen(C);
+  wmWindow *win = CTX_wm_window(C);
 
 #ifdef PROFILE_AUDIO_SYNCH
   static int old_frame = 0;
@@ -4209,8 +4210,9 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
   if (screen->animtimer && screen->animtimer == event->customdata) {
     Main *bmain = CTX_data_main(C);
     Scene *scene = CTX_data_scene(C);
-    Depsgraph *depsgraph = CTX_data_depsgraph(C);
-    Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+    ViewLayer *view_layer = WM_window_get_active_view_layer(win);
+    Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
+    Scene *scene_eval = (depsgraph != NULL) ? DEG_get_evaluated_scene(depsgraph) : NULL;
     wmTimer *wt = screen->animtimer;
     ScreenAnimData *sad = wt->customdata;
     wmWindowManager *wm = CTX_wm_manager(C);
@@ -4230,7 +4232,11 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
       sync = (scene->flag & SCE_FRAME_DROP);
     }
 
-    if (scene_eval->id.recalc & ID_RECALC_AUDIO_SEEK) {
+    if (scene_eval == NULL) {
+      /* Happens when undo/redo system is used during playback, nothing meaningful we can do here.
+       */
+    }
+    else if (scene_eval->id.recalc & ID_RECALC_AUDIO_SEEK) {
       /* Ignore seek here, the audio will be updated to the scene frame after jump during next
        * dependency graph update. */
     }
@@ -4335,7 +4341,9 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
     }
 
     /* since we follow drawflags, we can't send notifier but tag regions ourselves */
-    ED_update_for_newframe(bmain, depsgraph);
+    if (depsgraph != NULL) {
+      ED_update_for_newframe(bmain, depsgraph);
+    }
 
     for (window = wm->windows.first; window; window = window->next) {
       const bScreen *win_screen = WM_window_get_active_screen(window);



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