[Bf-blender-cvs] [77b66a96663] master: DRW: support clipping for empty object
Campbell Barton
noreply at git.blender.org
Sat Jan 26 05:56:55 CET 2019
Commit: 77b66a96663c8e995160cc07287ccfea0e1a2b9b
Author: Campbell Barton
Date: Sat Jan 26 15:00:03 2019 +1100
Branches: master
https://developer.blender.org/rB77b66a96663c8e995160cc07287ccfea0e1a2b9b
DRW: support clipping for empty object
===================================================================
M source/blender/draw/intern/draw_builtin_shader.c
M source/blender/draw/intern/draw_common.c
M source/blender/draw/intern/draw_common.h
M source/blender/draw/modes/object_mode.c
M source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
M source/blender/draw/modes/shaders/object_empty_image_vert.glsl
M source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
M source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
===================================================================
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c
index 889dbaed3da..68866ad2903 100644
--- a/source/blender/draw/intern/draw_builtin_shader.c
+++ b/source/blender/draw/intern/draw_builtin_shader.c
@@ -44,6 +44,7 @@ extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
+extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
/* cache of built-in shaders (each is created on first use) */
@@ -98,6 +99,25 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def, NULL}});
break;
+
+ case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
+ if (r_test_only) {
+ break;
+ }
+ shader = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def, "#define UNIFORM_SCALE\n", NULL}});
+ break;
+ case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE:
+ if (r_test_only) {
+ break;
+ }
+ shader = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def, NULL}});
+ break;
default:
/* Unsupported, caller asserts. */
if (r_test_only) {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index e7a129071b6..45cfca4e7d5 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -236,6 +236,7 @@ extern char datatoc_armature_stick_frag_glsl[];
extern char datatoc_armature_dof_vert_glsl[];
extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
@@ -244,7 +245,7 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_object_mball_handles_vert_glsl[];
extern char datatoc_object_empty_axes_vert_glsl[];
-static struct {
+typedef struct COMMON_Shaders {
struct GPUShader *shape_outline;
struct GPUShader *shape_solid;
struct GPUShader *bone_axes;
@@ -264,7 +265,9 @@ static struct {
struct GPUShader *empty_axes_sh;
struct GPUShader *mball_handles;
-} g_shaders = {NULL};
+} COMMON_Shaders;
+
+static COMMON_Shaders g_shaders[DRW_SHADER_SLOT_LEN] = {{NULL}};
static struct {
struct GPUVertFormat *instance_screenspace;
@@ -295,9 +298,11 @@ void DRW_globals_free(void)
MEM_SAFE_FREE(*format);
}
- struct GPUShader **shader = &g_shaders.shape_outline;
- for (int i = 0; i < sizeof(g_shaders) / sizeof(void *); ++i, ++shader) {
- DRW_SHADER_FREE_SAFE(*shader);
+ for (int j = 0; j < DRW_SHADER_SLOT_LEN; j++) {
+ struct GPUShader **shader = &g_shaders[j].shape_outline;
+ for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); ++i, ++shader) {
+ DRW_SHADER_FREE_SAFE(*shader);
+ }
}
}
@@ -434,9 +439,9 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct GPUBatch
return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_scaled, {
{"color", DRW_ATTRIB_FLOAT, 3},
@@ -445,13 +450,15 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 4},
@@ -461,13 +468,15 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 4},
@@ -476,16 +485,22 @@ DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- if (g_shaders.empty_axes_sh == NULL) {
- g_shaders.empty_axes_sh = DRW_shader_create(
- datatoc_object_empty_axes_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[shader_slot];
+ const char *world_clip_lib_or_empty = (shader_slot == DRW_SHADER_SLOT_CLIPPED) ? datatoc_common_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (shader_slot == DRW_SHADER_SLOT_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ if (sh_data->empty_axes_sh == NULL) {
+ sh_data->empty_axes_sh = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
DRW_shgroup_instance_format(g_formats.instance_sized, {
@@ -494,9 +509,11 @@ DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geo
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.empty_axes_sh, pass, geom, g_formats.instance_sized);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->empty_axes_sh, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
@@ -574,10 +591,11 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom)
DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
{
- if (g_shaders.bone_axes == NULL) {
- g_shaders.bone_axes = DRW_shader_create(
- datatoc_armature_axes_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_axes == NULL) {
+ sh_data->bone_axes = DRW_shader_create(
+ datatoc_armature_axes_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_color, {
@@ -586,7 +604,7 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_axes,
+ sh_data->bone_axes,
pass, DRW_cache_bone_arrows_get(),
g_formats.instance_color);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
@@ -596,10 +614,11 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
{
- if (g_shaders.bone_envelope_outline == NULL) {
- g_shaders.bone_envelope_outline = DRW_shader_create(
- datatoc_armature_envelope_outline_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_envelope_outline == NULL) {
+ sh_data->bone_envelope_outline = DRW_shader_create(
+ datatoc_armature_envelope_outline_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
@@ -610,7 +629,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_envelope_outline,
+ sh_data->bone_envelope_outline,
pass, DRW_cache_bone_envelop
@@ Diff output truncated at 10240 characters. @@
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