[Bf-blender-cvs] [30762a0b391] master: DRW: disable clipping background drawing w/ xray mode

Campbell Barton noreply at git.blender.org
Fri Jan 25 13:29:54 CET 2019


Commit: 30762a0b391c359731aad4ab3fa4c7b6830df4c4
Author: Campbell Barton
Date:   Fri Jan 25 23:24:34 2019 +1100
Branches: master
https://developer.blender.org/rB30762a0b391c359731aad4ab3fa4c7b6830df4c4

DRW: disable clipping background drawing w/ xray mode

This interfered with drawing the mesh.

===================================================================

M	source/blender/draw/engines/workbench/workbench_forward.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 80c35f3cfcd..43230c723d3 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -369,7 +369,8 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
 		DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
 	}
 
-	if (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb) {
+	/* TODO(campbell): displays but masks geometry. */
+	if (0 && (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb)) {
 		psl->background_pass = DRW_pass_create(
 		        "Background", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
 		GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);



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