[Bf-blender-cvs] [6d8394d38b1] master: DRW: support clipping for camera objects

Campbell Barton noreply at git.blender.org
Thu Jan 24 21:13:37 CET 2019


Commit: 6d8394d38b17e602535c75a866332f4427adbfad
Author: Campbell Barton
Date:   Fri Jan 25 07:13:02 2019 +1100
Branches: master
https://developer.blender.org/rB6d8394d38b17e602535c75a866332f4427adbfad

DRW: support clipping for camera objects

===================================================================

M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_builtin_shader.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/object_mode.c
M	source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 395d9483deb..884b35c4acb 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -94,16 +94,6 @@ typedef struct BoundSphere {
 	float center[3], radius;
 } BoundSphere;
 
-/**
- * Support selecting shaders with different options compiled in.
- * Needed for clipping support because it means using a separate set of shaders.
- */
-typedef enum eDRW_ShaderSlot {
-	DRW_SHADER_SLOT_DEFAULT = 0,
-	DRW_SHADER_SLOT_CLIPPED = 1,
-} eDRW_ShaderSlot;
-#define DRW_SHADER_SLOT_LEN 2
-
 /* declare members as empty (unused) */
 typedef char DRWViewportEmptyList;
 
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c
index 5c0c005cb9d..6a70b91d67a 100644
--- a/source/blender/draw/intern/draw_builtin_shader.c
+++ b/source/blender/draw/intern/draw_builtin_shader.c
@@ -44,6 +44,8 @@ extern char datatoc_drw_shader_3D_smooth_color_vert_glsl[];
 extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
 extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
 extern char datatoc_gpu_shader_depth_only_frag_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
+extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
 
 /* cache of built-in shaders (each is created on first use) */
 static struct {
@@ -88,6 +90,15 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
 			        .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
 			        .defs = (const char *[]){world_clip_def, NULL}});
 			break;
+		case GPU_SHADER_CAMERA:
+			if (r_test_only) {
+				break;
+			}
+			shader = DRW_shader_create_from_arrays({
+			        .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_instance_camera_vert_glsl, NULL},
+			        .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+			        .defs = (const char *[]){world_clip_def, NULL}});
+			break;
 		default:
 			/* Unsupported, caller asserts. */
 			if (r_test_only) {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 437e6f63095..e7a129071b6 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -38,6 +38,7 @@
 #include "BKE_colorband.h"
 
 #include "draw_common.h"
+#include "draw_builtin_shader.h"
 
 #if 0
 #define UI_COLOR_RGB_FROM_U8(r, g, b, v4) \
@@ -515,9 +516,9 @@ DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct GPUBatch *geom,
 	return grp;
 }
 
-DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
 {
-	GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA);
+	GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_CAMERA, shader_slot);
 
 	DRW_shgroup_instance_format(g_formats.instance_camera, {
 		{"color",               DRW_ATTRIB_FLOAT, 3},
@@ -528,7 +529,9 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom)
 	});
 
 	DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_camera);
-
+	if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+	}
 	return grp;
 }
 
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 854a8abbea9..2190db8bf31 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -39,6 +39,16 @@ struct ModifierData;
 struct ParticleSystem;
 struct PTCacheEdit;
 
+/**
+ * Support selecting shaders with different options compiled in.
+ * Needed for clipping support because it means using a separate set of shaders.
+ */
+typedef enum eDRW_ShaderSlot {
+	DRW_SHADER_SLOT_DEFAULT = 0,
+	DRW_SHADER_SLOT_CLIPPED = 1,
+} eDRW_ShaderSlot;
+#define DRW_SHADER_SLOT_LEN 2
+
 #define UBO_FIRST_COLOR colorWire
 #define UBO_LAST_COLOR colorGridAxisZ
 
@@ -144,7 +154,7 @@ struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPU
 struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
 struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom);
 struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid);
-struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
 struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom);
 struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom);
 struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 0757403ad01..52a173e433f 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1243,13 +1243,13 @@ static void OBJECT_cache_init(void *vedata)
 
 		/* Camera */
 		geom = DRW_cache_camera_get();
-		sgl->camera = shgroup_camera_instance(sgl->non_meshes, geom);
+		sgl->camera = shgroup_camera_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
 
 		geom = DRW_cache_camera_frame_get();
-		sgl->camera_frame = shgroup_camera_instance(sgl->non_meshes, geom);
+		sgl->camera_frame = shgroup_camera_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
 
 		geom = DRW_cache_camera_tria_get();
-		sgl->camera_tria = shgroup_camera_instance(sgl->non_meshes, geom);
+		sgl->camera_tria = shgroup_camera_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
 
 		geom = DRW_cache_plain_axes_get();
 		sgl->camera_focus = shgroup_instance(sgl->non_meshes, geom);
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
index 805ecd6085f..07328385838 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
@@ -1,5 +1,8 @@
 
 uniform mat4 ViewProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
 
 /* ---- Instantiated Attribs ---- */
 in float pos;
@@ -47,4 +50,8 @@ void main()
 	gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0);
 
 	finalColor = vec4(color, 1.0);
+
+#ifdef USE_WORLD_CLIP_PLANES
+       world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * vec4(pPos, 1.0)).xyz);
+#endif
 }



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