[Bf-blender-cvs] [820d1b249df] master: Fix freestyle renders not including some types of animation.

Brecht Van Lommel noreply at git.blender.org
Thu Jan 24 16:46:29 CET 2019


Commit: 820d1b249df239b8ec1161ea3fb3f99fb62c9f49
Author: Brecht Van Lommel
Date:   Thu Jan 24 07:08:19 2019 +0100
Branches: master
https://developer.blender.org/rB820d1b249df239b8ec1161ea3fb3f99fb62c9f49

Fix freestyle renders not including some types of animation.

Freestyle Python scripts need to get the evaluated view layer and scene,
not the original one.

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
M	source/blender/freestyle/intern/application/Controller.cpp
M	source/blender/freestyle/intern/application/Controller.h
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
index ce3b2538274..04cb8d12a0c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
@@ -42,8 +42,9 @@
 #include "BLI_string.h"
 
 extern "C" {
-#include "DNA_node_types.h"
+#include "DNA_freestyle_types.h"
 #include "DNA_layer_types.h"
+#include "DNA_node_types.h"
 #include "DNA_object_types.h"
 #include "DNA_scene_types.h"
 
@@ -155,6 +156,12 @@ void DepsgraphNodeBuilder::build_view_layer(
 	if (view_layer->mat_override != NULL) {
 		build_material(view_layer->mat_override);
 	}
+	/* Freestyle collections. */
+	LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
+		if (fls->group != NULL) {
+			build_collection(NULL, fls->group);
+		}
+	}
 	/* Collections. */
 	add_operation_node(&scene->id,
 	                   DEG_NODE_TYPE_LAYER_COLLECTIONS,
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
index f77d47874a2..200ac4531c6 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
@@ -136,6 +136,12 @@ void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_la
 	if (view_layer->mat_override != NULL) {
 		build_material(view_layer->mat_override);
 	}
+	/* Freestyle collections. */
+	LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
+		if (fls->group != NULL) {
+			build_collection(NULL, NULL, fls->group);
+		}
+	}
 	/* Build all set scenes. */
 	if (scene->set != NULL) {
 		ViewLayer *set_view_layer = BKE_view_layer_default_render(scene->set);
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index 5ae04698a73..ea11e64e775 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -232,9 +232,9 @@ bool Controller::hitViewMapCache()
 	return false;
 }
 
-int Controller::LoadMesh(Render *re, ViewLayer *view_layer)
+int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
 {
-	BlenderFileLoader loader(re, view_layer);
+	BlenderFileLoader loader(re, view_layer, depsgraph);
 
 	loader.setRenderMonitor(_pRenderMonitor);
 
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index 0304c18b8a6..80c7d8656a3 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -68,7 +68,7 @@ public:
 	//soc
 	void init_options();
 
-	int  LoadMesh(Render *re, ViewLayer *view_layer);
+	int  LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
 	int  Load3DSFile(const char *iFileName);
 	void CloseFile();
 	void ComputeViewMap();
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 8a4fa91d650..4d77962bdfa 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -32,10 +32,10 @@
 
 namespace Freestyle {
 
-BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer)
+BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
 {
 	_re = re;
-	_view_layer = view_layer;
+	_depsgraph = depsgraph;
 	_Scene = NULL;
 	_numFacesRead = 0;
 #if 0
@@ -79,11 +79,6 @@ NodeGroup *BlenderFileLoader::Load()
 		_z_offset = 0.f;
 	}
 
-	ViewLayer *view_layer = (ViewLayer*)BLI_findstring(&_re->scene->view_layers, _view_layer->name, offsetof(ViewLayer, name));
-	Depsgraph *depsgraph = DEG_graph_new(_re->scene, view_layer, DAG_EVAL_RENDER);
-
-	BKE_scene_graph_update_tagged(depsgraph, _re->main);
-
 #if 0
 	if (G.debug & G_DEBUG_FREESTYLE) {
 		cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right
@@ -95,7 +90,7 @@ NodeGroup *BlenderFileLoader::Load()
 	int id = 0;
 
 	DEG_OBJECT_ITER_BEGIN(
-	        depsgraph, ob,
+	        _depsgraph, ob,
 	        DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
 	        DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
 	        DEG_ITER_OBJECT_FLAG_VISIBLE |
@@ -111,7 +106,7 @@ NodeGroup *BlenderFileLoader::Load()
 
 		bool apply_modifiers = false;
 		bool calc_undeformed = false;
-		Mesh *mesh = BKE_mesh_new_from_object(depsgraph,
+		Mesh *mesh = BKE_mesh_new_from_object(_depsgraph,
 		                                      _re->main,
 		                                      _re->scene,
 		                                      ob,
@@ -125,8 +120,6 @@ NodeGroup *BlenderFileLoader::Load()
 	}
 	DEG_OBJECT_ITER_END;
 
-	DEG_graph_free(depsgraph);
-
 	// Return the built scene.
 	return _Scene;
 }
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index 2fcf4373bba..8fb95ad7e37 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -89,7 +89,7 @@ class BlenderFileLoader
 {
 public:
 	/*! Builds a MaxFileLoader */
-	BlenderFileLoader(Render *re, ViewLayer *view_layer);
+	BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
 	virtual ~BlenderFileLoader();
 
 	/*! Loads the 3D scene and returns a pointer to the scene root node */
@@ -124,7 +124,7 @@ protected:
 		unsigned n;
 	};
 	Render *_re;
-	ViewLayer *_view_layer;
+	Depsgraph *_depsgraph;
 	NodeGroup *_Scene;
 	unsigned _numFacesRead;
 #if 0
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 3486980fa65..470b1151391 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -51,6 +51,7 @@ extern "C" {
 #include "BKE_global.h"
 #include "BKE_library.h"
 #include "BKE_linestyle.h"
+#include "BKE_scene.h"
 #include "BKE_text.h"
 
 #include "BLT_translation.h"
@@ -62,6 +63,8 @@ extern "C" {
 
 #include "BPY_extern.h"
 
+#include "DEG_depsgraph_query.h"
+
 #include "renderpipeline.h"
 
 #include "FRS_freestyle.h"
@@ -282,13 +285,13 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
 	return true;
 }
 
-static void prepare(Render *re, ViewLayer *view_layer)
+static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
 {
 	// load mesh
 	re->i.infostr = IFACE_("Freestyle: Mesh loading");
 	re->stats_draw(re->sdh, &re->i);
 	re->i.infostr = NULL;
-	if (controller->LoadMesh(re, view_layer)) // returns if scene cannot be loaded or if empty
+	if (controller->LoadMesh(re, view_layer, depsgraph)) // returns if scene cannot be loaded or if empty
 		return;
 	if (re->test_break(re->tbh))
 		return;
@@ -606,12 +609,17 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
 		cout << "----------------------------------------------------------" << endl;
 	}
 
+	/* Create depsgraph and evaluate scene. */
+	ViewLayer *scene_view_layer = (ViewLayer*)BLI_findstring(&re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name));
+	Depsgraph *depsgraph = DEG_graph_new(re->scene, scene_view_layer, DAG_EVAL_RENDER);
+	BKE_scene_graph_update_tagged(depsgraph, re->main);
+
 	// prepare Freestyle:
 	//   - load mesh
 	//   - add style modules
 	//   - set parameters
 	//   - compute view map
-	prepare(re, view_layer);
+	prepare(re, view_layer, depsgraph);
 
 	if (re->test_break(re->tbh)) {
 		controller->CloseFile();
@@ -626,7 +634,7 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
 			re->i.infostr = IFACE_("Freestyle: Stroke rendering");
 			re->stats_draw(re->sdh, &re->i);
 			re->i.infostr = NULL;
-			g_freestyle.scene = re->scene;
+			g_freestyle.scene = DEG_get_evaluated_scene(depsgraph);
 			int strokeCount = controller->DrawStrokes();
 			if (strokeCount > 0) {
 				freestyle_render = controller->RenderStrokes(re, true);
@@ -643,6 +651,8 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
 		}
 	}
 
+	DEG_graph_free(depsgraph);
+
 	return freestyle_render;
 }
 
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 35c85bb3292..8b815539d22 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1335,19 +1335,21 @@ static void add_freestyle(Render *re, int render)
 /* releases temporary scenes and renders for Freestyle stroke rendering */
 static void free_all_freestyle_renders(void)
 {
-	Render *re1, *freestyle_render;
-	Scene *freestyle_scene;
+	Render *re1;
 	LinkData *link;
 
 	for (re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
 		for (link = (LinkData *)re1->freestyle_renders.first; link; link = link->next) {
-			freestyle_render = (Render *)link->data;
+			Render *freestyle_render = (Render *)link->data;
 
 			if (freestyle_render) {
-				freestyle_scene = freestyle_render->scene;
+				Scene *freestyle_scene = freestyle_render->scene;
 				RE_FreeRender(freestyle_render);
-				BKE_libblock_unlink(re1->freestyle_bmain, freestyle_scene, false, false);
-				BKE_id_free(re1->freestyle_bmain, freestyle_scene);
+
+				if (freestyle_scene) {
+					BKE_libblock_unlink(re1->freestyle_bmain, freestyle_scene, false, false);
+					BKE_id_free(re1->freestyle_bmain, freestyle_scene);
+				}
 			}
 		}
 		BLI_freelistN(&re1->freestyle_renders);



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