[Bf-blender-cvs] [95db2e87498] master: Fix GPU linking Error.

mano-wii noreply at git.blender.org
Thu Jan 24 16:43:49 CET 2019


Commit: 95db2e87498131477a2fbfd9d6bb4fdac2af7961
Author: mano-wii
Date:   Thu Jan 24 12:41:07 2019 -0200
Branches: master
https://developer.blender.org/rB95db2e87498131477a2fbfd9d6bb4fdac2af7961

Fix GPU linking Error.

"The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it."

===================================================================

M	source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index cb07c535200..1ae204de60d 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -43,6 +43,10 @@ void main()
 	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
 
 	facing_g = normalize(NormalMatrix * nor).z;
+
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+#endif
 }
 
 #else /* SELECT_EDGES */



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