[Bf-blender-cvs] [e79cdb55415] master: Cleanup: Replace BASACT use w/ a variable
Campbell Barton
noreply at git.blender.org
Thu Jan 24 13:23:48 CET 2019
Commit: e79cdb5541564376aaa85bcaacca0d96de2084e0
Author: Campbell Barton
Date: Thu Jan 24 22:56:55 2019 +1100
Branches: master
https://developer.blender.org/rBe79cdb5541564376aaa85bcaacca0d96de2084e0
Cleanup: Replace BASACT use w/ a variable
===================================================================
M source/blender/editors/space_view3d/view3d_select.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index e10075cabb5..3125d4bfde3 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1589,7 +1589,8 @@ static bool ed_object_select_pick(
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
- Base *base, *startbase = NULL, *basact = NULL, *oldbasact = BASACT(view_layer);
+ const Base *oldbasact = BASACT(view_layer);
+ Base *base, *startbase = NULL, *basact = NULL;
const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
@@ -1611,7 +1612,7 @@ static bool ed_object_select_pick(
/* always start list from basact in wire mode */
startbase = FIRSTBASE(view_layer);
- if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
+ if (oldbasact && oldbasact->next) startbase = oldbasact->next;
/* This block uses the control key to make the object selected
* by its center point rather than its contents */
@@ -1633,7 +1634,7 @@ static bool ed_object_select_pick(
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT(view_layer)) dist_temp += 10.0f;
+ if (base == oldbasact) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1690,7 +1691,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT(view_layer) == basact) {
+ if (oldbasact == basact) {
int i, hitresult;
bool changed = false;
@@ -1766,14 +1767,14 @@ static bool ed_object_select_pick(
/* in weightpaint, we use selected bone to select vertexgroup,
* so no switch to new active object */
- if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT(view_layer))
+ if (basact == oldbasact)
basact = NULL;
}
@@ -1807,6 +1808,9 @@ static bool ed_object_select_pick(
}
}
+ /* Ensure code above doesn't change the active base. */
+ BLI_assert(oldbasact == BASACT(view_layer));
+
/* so, do we have something selected? */
if (basact) {
retval = true;
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