[Bf-blender-cvs] [ddc278da24a] master: Cleanup: comments above struct members, shader group assignments

Campbell Barton noreply at git.blender.org
Wed Jan 23 13:59:41 CET 2019


Commit: ddc278da24a784c613dc43e99da6b52f6558aab5
Author: Campbell Barton
Date:   Wed Jan 23 23:59:40 2019 +1100
Branches: master
https://developer.blender.org/rBddc278da24a784c613dc43e99da6b52f6558aab5

Cleanup: comments above struct members, shader group assignments

Avoid using pointer to pointer when building shader groups.

===================================================================

M	source/blender/draw/engines/workbench/workbench_deferred.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/modes/edit_mesh_mode.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 44bc35bfc41..68f93a51425 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -641,10 +641,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
 		}
 		DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
 
-		if (draw_ctx->rv3d &&
-		    (draw_ctx->rv3d->rflag & RV3D_CLIPPING) &&
-		    draw_ctx->rv3d->clipbb)
-		{
+		if (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb) {
 			GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);
 			grp = DRW_shgroup_create(shader, psl->background_pass);
 			wpd->world_clip_planes_batch = DRW_draw_background_clipping_batch_from_rv3d(draw_ctx->rv3d);
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 4280359976e..22d740bd512 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -291,16 +291,20 @@ typedef enum {
 	DRW_STATE_CULL_FRONT    = (1 << 9),
 	DRW_STATE_WIRE          = (1 << 10),
 	DRW_STATE_POINT         = (1 << 11),
-	DRW_STATE_OFFSET_POSITIVE = (1 << 12), /* Polygon offset. Does not work with lines and points. */
-	DRW_STATE_OFFSET_NEGATIVE = (1 << 13), /* Polygon offset. Does not work with lines and points. */
+	/** Polygon offset. Does not work with lines and points. */
+	DRW_STATE_OFFSET_POSITIVE = (1 << 12),
+	/** Polygon offset. Does not work with lines and points. */
+	DRW_STATE_OFFSET_NEGATIVE = (1 << 13),
 	/* DRW_STATE_STIPPLE_4     = (1 << 14), */ /* Not used */
 	DRW_STATE_BLEND         = (1 << 15),
 	DRW_STATE_ADDITIVE      = (1 << 16),
 	DRW_STATE_MULTIPLY      = (1 << 17),
 	/* DRW_STATE_TRANSMISSION  = (1 << 18), */ /* Not used */
 	DRW_STATE_CLIP_PLANES   = (1 << 19),
-	DRW_STATE_ADDITIVE_FULL = (1 << 20), /* Same as DRW_STATE_ADDITIVE but let alpha accumulate without premult. */
-	DRW_STATE_BLEND_PREMUL  = (1 << 21), /* Use that if color is already premult by alpha. */
+	/** Same as DRW_STATE_ADDITIVE but let alpha accumulate without premult. */
+	DRW_STATE_ADDITIVE_FULL = (1 << 20),
+	/** Use that if color is already premult by alpha. */
+	DRW_STATE_BLEND_PREMUL  = (1 << 21),
 	DRW_STATE_WIRE_SMOOTH   = (1 << 22),
 	DRW_STATE_TRANS_FEEDBACK = (1 << 23),
 	DRW_STATE_BLEND_OIT     = (1 << 24),
@@ -598,7 +602,7 @@ typedef struct DRWContextState {
 
 	eDRW_ShaderSlot shader_slot;
 
-	/* Last resort (some functions take this as an arg so we can't easily avoid).
+	/** Last resort (some functions take this as an arg so we can't easily avoid).
 	 * May be NULL when used for selection or depth buffer. */
 	const struct bContext *evil_C;
 
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 48a3d003a37..fcc841f2ff5 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -364,68 +364,70 @@ static DRWPass *edit_mesh_create_overlay_pass(
 	        "Edit Mesh Face Overlay Pass",
 	        DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
 
+	DRWShadingGroup *grp;
+
 	if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
-		*r_lverts_shgrp = DRW_shgroup_create(sh_data->overlay_lvert, pass);
-		DRW_shgroup_uniform_block(*r_lverts_shgrp, "globalsBlock", G_draw.block_ubo);
-		DRW_shgroup_uniform_vec2(*r_lverts_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
-		DRW_shgroup_uniform_float(*r_lverts_shgrp, "edgeScale", edge_width_scale, 1);
-		DRW_shgroup_state_enable(*r_lverts_shgrp, DRW_STATE_WRITE_DEPTH);
-		DRW_shgroup_state_disable(*r_lverts_shgrp, DRW_STATE_BLEND);
+		grp = *r_lverts_shgrp = DRW_shgroup_create(sh_data->overlay_lvert, pass);
+		DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+		DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+		DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
+		DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
+		DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
 		if (rv3d->rflag & RV3D_CLIPPING) {
-			DRW_shgroup_world_clip_planes_from_rv3d(*r_lverts_shgrp, rv3d);
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
 		}
 
-		*r_verts_shgrp = DRW_shgroup_create(sh_data->overlay_vert, pass);
-		DRW_shgroup_uniform_block(*r_verts_shgrp, "globalsBlock", G_draw.block_ubo);
-		DRW_shgroup_uniform_vec2(*r_verts_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
-		DRW_shgroup_uniform_float(*r_verts_shgrp, "edgeScale", edge_width_scale, 1);
-		DRW_shgroup_state_enable(*r_verts_shgrp, DRW_STATE_WRITE_DEPTH);
-		DRW_shgroup_state_disable(*r_verts_shgrp, DRW_STATE_BLEND);
+		grp = *r_verts_shgrp = DRW_shgroup_create(sh_data->overlay_vert, pass);
+		DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+		DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+		DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
+		DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
+		DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
 		if (rv3d->rflag & RV3D_CLIPPING) {
-			DRW_shgroup_world_clip_planes_from_rv3d(*r_verts_shgrp, rv3d);
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
 		}
 	}
 
 	if ((tsettings->selectmode & SCE_SELECT_FACE) != 0) {
-		*r_facedot_shgrp = DRW_shgroup_create(sh_data->overlay_facedot, pass);
-		DRW_shgroup_uniform_block(*r_facedot_shgrp, "globalsBlock", G_draw.block_ubo);
-		DRW_shgroup_uniform_float(*r_facedot_shgrp, "edgeScale", edge_width_scale, 1);
-		DRW_shgroup_state_enable(*r_facedot_shgrp, DRW_STATE_WRITE_DEPTH);
+		grp = *r_facedot_shgrp = DRW_shgroup_create(sh_data->overlay_facedot, pass);
+		DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+		DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
+		DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
 		if (rv3d->rflag & RV3D_CLIPPING) {
-			DRW_shgroup_world_clip_planes_from_rv3d(*r_facedot_shgrp, rv3d);
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
 		}
 	}
 
-	*r_face_shgrp = DRW_shgroup_create(tri_sh, pass);
-	DRW_shgroup_uniform_block(*r_face_shgrp, "globalsBlock", G_draw.block_ubo);
-	DRW_shgroup_uniform_vec2(*r_face_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
-	DRW_shgroup_uniform_float(*r_face_shgrp, "faceAlphaMod", face_alpha, 1);
-	DRW_shgroup_uniform_float(*r_face_shgrp, "edgeScale", edge_width_scale, 1);
-	DRW_shgroup_uniform_ivec4(*r_face_shgrp, "dataMask", data_mask, 1);
-	DRW_shgroup_uniform_bool_copy(*r_face_shgrp, "doEdges", do_edges);
+	grp = *r_face_shgrp = DRW_shgroup_create(tri_sh, pass);
+	DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+	DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+	DRW_shgroup_uniform_float(grp, "faceAlphaMod", face_alpha, 1);
+	DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
+	DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
+	DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
 	if (!fast_mode) {
-		DRW_shgroup_uniform_bool_copy(*r_face_shgrp, "isXray", xray);
+		DRW_shgroup_uniform_bool_copy(grp, "isXray", xray);
 	}
 	else {
 		/* To be able to use triple load. */
-		DRW_shgroup_state_enable(*r_face_shgrp, DRW_STATE_FIRST_VERTEX_CONVENTION);
+		DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);
 	}
 	if (rv3d->rflag & RV3D_CLIPPING) {
-		DRW_shgroup_world_clip_planes_from_rv3d(*r_face_shgrp, rv3d);
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
 	}
 
 	/* Cage geom needs to be offseted to avoid Z-fighting. */
-	*r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
-	DRW_shgroup_state_enable(*r_face_cage_shgrp, DRW_STATE_OFFSET_NEGATIVE);
-
-	*r_ledges_shgrp = DRW_shgroup_create(ledge_sh, pass);
-	DRW_shgroup_uniform_block(*r_ledges_shgrp, "globalsBlock", G_draw.block_ubo);
-	DRW_shgroup_uniform_vec2(*r_ledges_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
-	DRW_shgroup_uniform_float(*r_ledges_shgrp, "edgeScale", edge_width_scale, 1);
-	DRW_shgroup_uniform_ivec4(*r_ledges_shgrp, "dataMask", data_mask, 1);
-	DRW_shgroup_uniform_bool_copy(*r_ledges_shgrp, "doEdges", do_edges);
+	grp = *r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
+	DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
+
+	grp = *r_ledges_shgrp = DRW_shgroup_create(ledge_sh, pass);
+	DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+	DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+	DRW_shgroup_uniform_float(grp, "edgeScale", edge_width_scale, 1);
+	DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
+	DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
 	if (rv3d->rflag & RV3D_CLIPPING) {
-		DRW_shgroup_world_clip_planes_from_rv3d(*r_ledges_shgrp, rv3d);
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
 	}
 
 	return pass;



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