[Bf-blender-cvs] [babba31c49e] master: Fix light probe panels not being visible for Cycles.

Brecht Van Lommel noreply at git.blender.org
Tue Jan 22 17:05:51 CET 2019


Commit: babba31c49ef635cad8621444a2f7b7316690512
Author: Brecht Van Lommel
Date:   Tue Jan 22 15:31:14 2019 +0100
Branches: master
https://developer.blender.org/rBbabba31c49ef635cad8621444a2f7b7316690512

Fix light probe panels not being visible for Cycles.

===================================================================

M	release/scripts/startup/bl_ui/properties_data_lightprobe.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_data_lightprobe.py b/release/scripts/startup/bl_ui/properties_data_lightprobe.py
index 20ac2d52ad9..527cdf3b3d4 100644
--- a/release/scripts/startup/bl_ui/properties_data_lightprobe.py
+++ b/release/scripts/startup/bl_ui/properties_data_lightprobe.py
@@ -35,7 +35,7 @@ class DataButtonsPanel:
 class DATA_PT_context_lightprobe(DataButtonsPanel, Panel):
     bl_label = ""
     bl_options = {'HIDE_HEADER'}
-    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
 
     def draw(self, context):
         layout = self.layout
@@ -52,7 +52,7 @@ class DATA_PT_context_lightprobe(DataButtonsPanel, Panel):
 
 class DATA_PT_lightprobe(DataButtonsPanel, Panel):
     bl_label = "Probe"
-    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
 
     def draw(self, context):
         layout = self.layout
@@ -117,7 +117,7 @@ class DATA_PT_lightprobe(DataButtonsPanel, Panel):
 class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
     bl_label = "Custom Parallax"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
 
     @classmethod
     def poll(cls, context):
@@ -148,7 +148,7 @@ class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
 class DATA_PT_lightprobe_display(DataButtonsPanel, Panel):
     bl_label = "Viewport Display"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
 
     def draw(self, context):
         layout = self.layout



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