[Bf-blender-cvs] [585e4848e14] master: 3D View: Support vert & weight paint mask clipping

Campbell Barton noreply at git.blender.org
Tue Jan 22 12:22:00 CET 2019


Commit: 585e4848e145e5345d08bc7c97d8a7ae34bc2bb0
Author: Campbell Barton
Date:   Tue Jan 22 22:20:19 2019 +1100
Branches: master
https://developer.blender.org/rB585e4848e145e5345d08bc7c97d8a7ae34bc2bb0

3D View: Support vert & weight paint mask clipping

===================================================================

M	source/blender/draw/modes/paint_vertex_mode.c
M	source/blender/draw/modes/paint_weight_mode.c
M	source/blender/draw/modes/shaders/paint_face_vert.glsl
M	source/blender/draw/modes/shaders/paint_texture_vert.glsl
M	source/blender/draw/modes/shaders/paint_vertex_vert.glsl
M	source/blender/draw/modes/shaders/paint_wire_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 658631ea1ed..da0f032a63f 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -38,6 +38,8 @@
 
 #include "DEG_depsgraph_query.h"
 
+extern char datatoc_common_world_clip_lib_glsl[];
+
 extern char datatoc_paint_vertex_vert_glsl[];
 extern char datatoc_paint_vertex_frag_glsl[];
 extern char datatoc_paint_wire_vert_glsl[];
@@ -69,13 +71,17 @@ typedef struct PAINT_VERTEX_Data {
 	PAINT_VERTEX_StorageList *stl;
 } PAINT_VERTEX_Data;
 
+typedef struct PAINT_VERTEX_Shaders {
+	struct GPUShader *vcolor_face;
+	struct GPUShader *wire_overlay;
+	struct GPUShader *face_overlay;
+	struct GPUShader *vert_overlay;
+} PAINT_VERTEX_Shaders;
+
 /* *********** STATIC *********** */
 
 static struct {
-	struct GPUShader *vcolor_face_shader;
-	struct GPUShader *wire_overlay_shader;
-	struct GPUShader *face_overlay_shader;
-	struct GPUShader *vert_overlay_shader;
+	PAINT_VERTEX_Shaders sh_data[2];
 } e_data = {NULL}; /* Engine data */
 
 typedef struct PAINT_VERTEX_PrivateData {
@@ -87,26 +93,47 @@ typedef struct PAINT_VERTEX_PrivateData {
 
 /* *********** FUNCTIONS *********** */
 
+static int PAINT_VERTEX_sh_data_index_from_rv3d(const RegionView3D *rv3d)
+{
+	if (rv3d->rflag & RV3D_CLIPPING) {
+		return 1;
+	}
+	return 0;
+}
+
 static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
 {
-	if (!e_data.vcolor_face_shader) {
-		e_data.vcolor_face_shader = DRW_shader_create(
-		        datatoc_paint_vertex_vert_glsl, NULL,
-		        datatoc_paint_vertex_frag_glsl, NULL);
-
-		e_data.wire_overlay_shader = DRW_shader_create_with_lib(
-		        datatoc_paint_wire_vert_glsl, NULL,
-		        datatoc_paint_wire_frag_glsl,
-		        datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n");
-
-		e_data.face_overlay_shader = DRW_shader_create(
-		        datatoc_paint_face_vert_glsl, NULL,
-		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
-
-		e_data.vert_overlay_shader = DRW_shader_create_with_lib(
-		        datatoc_paint_wire_vert_glsl, NULL,
-		        datatoc_paint_vert_frag_glsl,
-		        datatoc_common_globals_lib_glsl, NULL);
+	const DRWContextState *draw_ctx = DRW_context_state_get();
+	PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[PAINT_VERTEX_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+	const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
+
+	if (is_clip) {
+		DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
+	}
+
+	if (!sh_data->vcolor_face) {
+		const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
+		const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+
+		sh_data->vcolor_face = DRW_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+
+		sh_data->wire_overlay = DRW_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL}});
+
+		sh_data->face_overlay = DRW_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+
+		sh_data->vert_overlay = DRW_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL}});
 	}
 }
 
@@ -116,6 +143,8 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 	PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
 	const DRWContextState *draw_ctx = DRW_context_state_get();
 	const View3D *v3d = draw_ctx->v3d;
+	const RegionView3D *rv3d = draw_ctx->rv3d;
+	PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[PAINT_VERTEX_sh_data_index_from_rv3d(rv3d)];
 
 	if (!stl->g_data) {
 		/* Alloc transient pointers */
@@ -128,8 +157,11 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 		        "Vert Color Pass",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
 
-		stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces);
+		stl->g_data->fvcolor_shgrp = DRW_shgroup_create(sh_data->vcolor_face, psl->vcolor_faces);
 		DRW_shgroup_uniform_float_copy(stl->g_data->fvcolor_shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fvcolor_shgrp, rv3d);
+		}
 	}
 
 	{
@@ -137,8 +169,11 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 		        "Wire Pass",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
 
-		stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
+		stl->g_data->lwire_shgrp = DRW_shgroup_create(sh_data->wire_overlay, psl->wire_overlay);
 		DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_shgrp, rv3d);
+		}
 	}
 
 	{
@@ -146,10 +181,12 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 		        "Face Mask Pass",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
 
-		stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay);
-
+		stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay);
 		static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
 		DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_shgrp, rv3d);
+		}
 	}
 
 	{
@@ -157,8 +194,11 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 		        "Vert Mask Pass",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
 
-		stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
+		stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay);
 		DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
+		}
 	}
 }
 
@@ -215,10 +255,13 @@ static void PAINT_VERTEX_draw_scene(void *vedata)
 
 static void PAINT_VERTEX_engine_free(void)
 {
-	DRW_SHADER_FREE_SAFE(e_data.vcolor_face_shader);
-	DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
-	DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader);
-	DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader);
+	for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+		PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+		GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+		for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) {
+			DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+		}
+	}
 }
 
 static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data);
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 87e832ef585..7ba4e70acb9 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -40,6 +40,8 @@
 
 #include "DEG_depsgraph_query.h"
 
+extern char datatoc_common_world_clip_lib_glsl[];
+
 extern char datatoc_paint_face_vert_glsl[];
 extern char datatoc_paint_weight_vert_glsl[];
 extern char datatoc_paint_weight_frag_glsl[];
@@ -71,13 +73,18 @@ typedef struct PAINT_WEIGHT_Data {
 	PAINT_WEIGHT_StorageList *stl;
 } PAINT_WEIGHT_Data;
 
+typedef struct PAINT_WEIGHT_Shaders {
+	struct GPUShader *weight_face;
+	struct GPUShader *wire_overlay;
+	struct GPUShader *face_overlay;
+	struct GPUShader *vert_overlay;
+} PAINT_WEIGHT_Shaders;
+
 /* *********** STATIC *********** */
 
 static struct {
-	struct GPUShader *weight_face_shader;
-	struct GPUShader *wire_overlay_shader;
-	struct GPUShader *face_overlay_shader;
-	struct GPUShader *vert_overlay_shader;
+	PAINT_WEIGHT_Shaders sh_data[2];
+
 	int actdef;
 } e_data = {NULL}; /* Engine data */
 
@@ -90,27 +97,47 @@ typedef struct PAINT_WEIGHT_PrivateData {
 
 /* *********** FUNCTIONS *********** */
 
+static int PAINT_WEIGHT_sh_data_index_from_rv3d(const RegionView3D *rv3d)
+{
+	if (rv3d->rflag & RV3D_CLIPPING) {
+		return 1;
+	}
+	return 0;
+}
+
 static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
 {
-	if (!e_data.weight_face_shader) {
-		e_data.weight_face_shader = DRW_shader_create_with_lib(
-		        datatoc_paint_weight_vert_glsl, NULL,
-		        datatoc_paint_weight_frag_glsl,
-		        datatoc_common_globals_lib_glsl, NULL);
-
-		e_data.wire_overlay_shader = DRW_shader_create_with_lib(
-		        datatoc_paint_wire_vert_glsl, NULL,
-		        datatoc_paint_wire_frag_glsl,
-		        datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n");
-
-		e_data.face_overlay_shader = DRW_shader_create(
-		        datatoc_paint_face_vert_glsl, NULL,
-		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
-
-		e_data.vert_overlay_shader = DRW_shader_create_with_lib(
-		        datatoc_paint_wire_vert_glsl, NULL,
-		        datatoc_paint_vert_frag_glsl,
-		        datatoc_common_globals_lib_glsl, NULL);
+	const DRWContextState *draw_ctx = DRW_context_state_get();
+	PAINT_WEIGHT_Shaders *sh_data = &e_data.sh_data[PAINT_WEIGHT_sh_data_index

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list