[Bf-blender-cvs] [96faa757ce9] temp-gpu-clip-fix: Rename

Campbell Barton noreply at git.blender.org
Mon Jan 21 13:21:25 CET 2019


Commit: 96faa757ce94288c68fa060da770f88aab5e8e73
Author: Campbell Barton
Date:   Mon Jan 21 23:22:17 2019 +1100
Branches: temp-gpu-clip-fix
https://developer.blender.org/rB96faa757ce94288c68fa060da770f88aab5e8e73

Rename

===================================================================

M	source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
M	source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
M	source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
M	source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
M	source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
M	source/blender/draw/modes/shaders/edit_normals_vert.glsl
M	source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
M	source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
M	source/blender/draw/modes/shaders/paint_weight_vert.glsl

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 65ac0cade3a..66372f82b89 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -71,7 +71,7 @@ void main()
 #endif
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 
 }
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index 0494d80ed1e..a66560cd8d9 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -31,6 +31,6 @@ void main()
 #endif
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
index 67ce751fe0f..95630fc2e0f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
@@ -28,6 +28,6 @@ void main()
 		faceColor = colorFace;
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
index 4354ffe6f6b..687e5b0a0fc 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
@@ -51,6 +51,6 @@ void main()
 	}
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index a4e864a589f..13431168fb0 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -37,7 +37,7 @@ void main()
 #  endif
 
 #  ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #  endif
 }
 
@@ -104,7 +104,7 @@ void main()
 #  endif
 
 #  ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #  endif
 }
 
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 0f7ea64e922..8d73a2f5ad2 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -29,6 +29,6 @@ void main()
 	vec3 n = normalize(NormalMatrix * nor); /* viewspace */
 	v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
index 38a47d3cc73..f9f2679fe81 100644
--- a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
@@ -8,6 +8,6 @@ void main()
 	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 2ea03c3c542..cb07c535200 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -79,7 +79,7 @@ void main()
 	facing = normalize(NormalMatrix * nor).z;
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
 
diff --git a/source/blender/draw/modes/shaders/paint_weight_vert.glsl b/source/blender/draw/modes/shaders/paint_weight_vert.glsl
index 4c61b0c1a47..d111f3dc0a8 100644
--- a/source/blender/draw/modes/shaders/paint_weight_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_weight_vert.glsl
@@ -15,6 +15,6 @@ void main()
 	weight_interp = max(vec2(weight, -weight), 0.0);
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_set_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }



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