[Bf-blender-cvs] [ff10ba8c26a] master: Cleanup: rename terms count/num to len

Campbell Barton noreply at git.blender.org
Mon Jan 21 01:24:57 CET 2019


Commit: ff10ba8c26a9e4ec571da4782312790024bcfb0b
Author: Campbell Barton
Date:   Mon Jan 21 11:24:19 2019 +1100
Branches: master
https://developer.blender.org/rBff10ba8c26a9e4ec571da4782312790024bcfb0b

Cleanup: rename terms count/num to len

===================================================================

M	source/blender/draw/engines/eevee/eevee_lightprobes.c
M	source/blender/draw/engines/workbench/workbench_data.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 5f58724134d..52bc4b9c55f 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -898,7 +898,7 @@ static void lightbake_render_scene_reflected(int layer, EEVEE_BakeRenderData *us
 	sldata->clip_data.clip_planes[0][3] += eplanar->clipsta;
 	/* Set clipping plane */
 	DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
-	DRW_state_clip_planes_count_set(1);
+	DRW_state_clip_planes_len_set(1);
 
 	GPU_framebuffer_bind(fbl->planarref_fb);
 	GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index e70b33d047a..6c65bafb4e3 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -93,7 +93,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
 		if (rv3d->rflag & RV3D_CLIPPING) {
 			wpd->world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
 			memcpy(wpd->world_clip_planes, rv3d->clip, sizeof(float[4]) * wpd->world_clip_planes_len);
-			DRW_state_clip_planes_count_set(wpd->world_clip_planes_len);
+			DRW_state_clip_planes_len_set(wpd->world_clip_planes_len);
 		}
 		else {
 			wpd->world_clip_planes_len = 0;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index e7bef92d437..96525a47c77 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -531,7 +531,7 @@ void DRW_state_lock(DRWState state);
 
 void DRW_state_invert_facing(void);
 
-void DRW_state_clip_planes_count_set(uint plane_len);
+void DRW_state_clip_planes_len_set(uint plane_len);
 void DRW_state_clip_planes_reset(void);
 
 /* Culling, return true if object is inside view frustum. */
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index c442921af8f..9a2e03732f4 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -362,7 +362,7 @@ typedef struct DRWManager {
 	/* View dependent uniforms. */
 	DRWMatrixState original_mat; /* Original rv3d matrices. */
 	int override_mat;            /* Bitflag of which matrices are overridden. */
-	int num_clip_planes;         /* Number of active clipplanes. */
+	int clip_planes_len;         /* Number of active clipplanes. */
 	bool dirty_mat;
 
 	/* keep in sync with viewBlock */
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 5ac102084cd..e5654ab2a64 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -270,7 +270,7 @@ void drw_state_set(DRWState state)
 		int test;
 		if ((test = CHANGED_TO(DRW_STATE_CLIP_PLANES))) {
 			if (test == 1) {
-				for (int i = 0; i < DST.num_clip_planes; ++i) {
+				for (int i = 0; i < DST.clip_planes_len; ++i) {
 					glEnable(GL_CLIP_DISTANCE0 + i);
 				}
 			}
@@ -436,15 +436,15 @@ void DRW_state_invert_facing(void)
  * and if the shaders have support for it (see usage of gl_ClipDistance).
  * Be sure to call DRW_state_clip_planes_reset() after you finish drawing.
  **/
-void DRW_state_clip_planes_count_set(uint plane_len)
+void DRW_state_clip_planes_len_set(uint plane_len)
 {
 	BLI_assert(plane_len <= MAX_CLIP_PLANES);
-	DST.num_clip_planes = plane_len;
+	DST.clip_planes_len = plane_len;
 }
 
 void DRW_state_clip_planes_reset(void)
 {
-	DST.num_clip_planes = 0;
+	DST.clip_planes_len = 0;
 }
 
 /** \} */



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