[Bf-blender-cvs] [c9eef249034] blender2.7: Fix T56799: Custom render passes missing when using Save Buffers

Lukas Stockner noreply at git.blender.org
Fri Jan 18 01:26:40 CET 2019


Commit: c9eef24903479a70783efb2e00766d0eeec43823
Author: Lukas Stockner
Date:   Fri Jan 18 00:45:21 2019 +0100
Branches: blender2.7
https://developer.blender.org/rBc9eef24903479a70783efb2e00766d0eeec43823

Fix T56799: Custom render passes missing when using Save Buffers

The problem here was that when a render result is allocated, the standard render passes are added according to the
pass bitfield. Then, when the render engine sets the result, it adds the additional passes which are then merged
into the main render result.

However, when using Save Buffers, the EXR is created before the actual render starts, so it's missing all those
additional passes.

To fix that, we need to query the render engine for a list of additional passes so they can be added before the EXR
is created. Luckily, there already is a function to do that for the node editor.

The same needs to be done when the EXR is loaded back.

Due to how that is implemented though (Render API calls into engine, engine calls back for each pass), if we have
multiple places that call this function there needs to be a way to tell which one the call came from in the pass
registration callback. Therefore, the original caller now provides a callback that is called for each pass.

===================================================================

M	source/blender/nodes/composite/nodes/node_composite_image.c
M	source/blender/render/extern/include/RE_engine.h
M	source/blender/render/intern/include/render_result.h
M	source/blender/render/intern/source/envmap.c
M	source/blender/render/intern/source/external_engine.c
M	source/blender/render/intern/source/pipeline.c
M	source/blender/render/intern/source/render_result.c

===================================================================

diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index eb48d332f19..7f906ae27ce 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -213,6 +213,21 @@ void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene,
 	}
 }
 
+static void cmp_node_rlayer_create_outputs_cb(RenderEngine *UNUSED(engine), Scene *scene, SceneRenderLayer *srl,
+                                              const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
+{
+	/* Register the pass in all scenes that have a render layer node for this layer.
+	 * Since multiple scenes can be used in the compositor, the code must loop over all scenes
+	 * and check whether their nodetree has a node that needs to be updated. */
+	/* NOTE: using G_MAIN seems valid here,
+	 * unless we want to register that for every other temp Main we could generate??? */
+	for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
+		if (sce->nodetree) {
+			ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
+		}
+	}
+}
+
 static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets)
 {
 	Scene *scene = (Scene *)node->id;
@@ -228,7 +243,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
 				node->storage = data;
 
 				RenderEngine *engine = RE_engine_create(engine_type);
-				engine_type->update_render_passes(engine, scene, srl);
+				RE_engine_update_render_passes(engine, scene, srl, cmp_node_rlayer_create_outputs_cb);
 				RE_engine_free(engine);
 
 				MEM_freeN(data);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 5c1dc468b8f..e23d881c7b1 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -37,6 +37,8 @@
 #include "RNA_types.h"
 #include "RE_bake.h"
 
+#include "BLI_threads.h"
+
 struct bNode;
 struct bNodeTree;
 struct Object;
@@ -102,6 +104,9 @@ typedef struct RenderEngineType {
 	ExtensionRNA ext;
 } RenderEngineType;
 
+typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+                                          const char *name, int channels, const char *chanid, int type);
+
 typedef struct RenderEngine {
 	RenderEngineType *type;
 	void *py_instance;
@@ -125,6 +130,10 @@ typedef struct RenderEngine {
 	int update_flag;
 	int job_update_flag;
 
+	/* callback for render pass query */
+	ThreadMutex update_render_passes_mutex;
+	update_render_passes_cb_t update_render_passes_cb;
+
 	rctf last_viewplane;
 	rcti last_disprect;
 	float last_viewmat[4][4];
@@ -163,6 +172,8 @@ bool RE_engine_is_external(struct Render *re);
 
 void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
 
+void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+                                    update_render_passes_cb_t callback);
 void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
                              const char *name, int channels, const char *chanid, int type);
 
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 7713c9c7fba..a164bc1f940 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -44,6 +44,7 @@ struct ImBuf;
 struct ListBase;
 struct Render;
 struct RenderData;
+struct RenderEngine;
 struct RenderLayer;
 struct RenderResult;
 struct Scene;
@@ -85,8 +86,8 @@ void render_result_single_layer_end(struct Render *re);
 /* EXR Tile File Render */
 
 void render_result_save_empty_result_tiles(struct Render *re);
-void render_result_exr_file_begin(struct Render *re);
-void render_result_exr_file_end(struct Render *re);
+void render_result_exr_file_begin(struct Render *re, struct RenderEngine *engine);
+void render_result_exr_file_end(struct Render *re, struct RenderEngine *engine);
 
 /* render pass wrapper for gpencil */
 struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, const char *name, const char *viewname);
@@ -94,7 +95,7 @@ struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl,
 void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
 
 void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
-int render_result_exr_file_read_sample(struct Render *re, int sample);
+int render_result_exr_file_read_sample(struct Render *re, int sample, struct RenderEngine *engine);
 int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath);
 
 /* EXR cache */
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 85a6af92a28..834fc8db929 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -500,7 +500,7 @@ static void render_envmap(Render *re, EnvMap *env)
 
 			if (envre->result->do_exr_tile) {
 				BLI_rw_mutex_lock(&envre->resultmutex, THREAD_LOCK_WRITE);
-				render_result_exr_file_end(envre);
+				render_result_exr_file_end(envre, NULL);
 				BLI_rw_mutex_unlock(&envre->resultmutex);
 			}
 
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 3404a2eeb8b..01044804d3e 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -146,6 +146,8 @@ RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
 		BLI_threaded_malloc_begin();
 	}
 
+	BLI_mutex_init(&engine->update_render_passes_mutex);
+
 	return engine;
 }
 
@@ -161,6 +163,8 @@ void RE_engine_free(RenderEngine *engine)
 		BLI_threaded_malloc_end();
 	}
 
+	BLI_mutex_end(&engine->update_render_passes_mutex);
+
 	MEM_freeN(engine);
 }
 
@@ -724,7 +728,7 @@ int RE_engine_render(Render *re, int do_all)
 	engine->tile_y = re->party;
 
 	if (re->result->do_exr_tile)
-		render_result_exr_file_begin(re);
+		render_result_exr_file_begin(re, engine);
 
 	if (type->update)
 		type->update(engine, re->main, re->scene);
@@ -745,19 +749,19 @@ int RE_engine_render(Render *re, int do_all)
 
 	BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
 
-	/* re->engine becomes zero if user changed active render engine during render */
-	if (!persistent_data || !re->engine) {
-		RE_engine_free(engine);
-		re->engine = NULL;
-	}
-
 	if (re->result->do_exr_tile) {
 		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
 		render_result_save_empty_result_tiles(re);
-		render_result_exr_file_end(re);
+		render_result_exr_file_end(re, engine);
 		BLI_rw_mutex_unlock(&re->resultmutex);
 	}
 
+	/* re->engine becomes zero if user changed active render engine during render */
+	if (!persistent_data || !re->engine) {
+		RE_engine_free(engine);
+		re->engine = NULL;
+	}
+
 	if (re->r.scemode & R_EXR_CACHE_FILE) {
 		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
 		render_result_exr_file_cache_write(re);
@@ -778,23 +782,27 @@ int RE_engine_render(Render *re, int do_all)
 	return 1;
 }
 
-void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
-                             const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
+void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+                                    update_render_passes_cb_t callback)
 {
-	/* The channel information is currently not used, but is part of the API in case it's needed in the future. */
-
-	if (!(scene && srl && engine)) {
+	if (!(scene && srl && engine && callback && engine->type->update_render_passes)) {
 		return;
 	}
 
-	/* Register the pass in all scenes that have a render layer node for this layer.
-	 * Since multiple scenes can be used in the compositor, the code must loop over all scenes
-	 * and check whether their nodetree has a node that needs to be updated. */
-	/* NOTE: using G_MAIN seems valid here,
-	 * unless we want to register that for every other temp Main we could generate??? */
-	for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
-		if (sce->nodetree) {
-			ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
-		}
+	BLI_mutex_lock(&engine->update_render_passes_mutex);
+
+	engine->update_render_passes_cb = callback;
+	engine->type->update_render_passes(engine, scene, srl);
+
+	BLI_mutex_unlock(&engine->update_render_passes_mutex);
+}
+
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+                             const char *name, int channels, const char *chanid, int type)
+{
+	if (!(scene && srl && engine && engine->update_render_passes_cb)) {
+		return;
 	}
+
+	engine->update_render_passes_cb(engine, scene, srl, name, channels, chanid, type);
 }
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 4f2f8d67f45..8b091bfa842 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1350,7 +1350,7 @@ static void main_render_result_end(Render *re)
 {
 	if (re->result->do_exr_tile) {
 		BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
-		render_result_exr_file_end(re);
+		render_result_exr_file_end(re, NULL);
 		BLI_rw_mutex_unlock(&re->resultmutex);
 	}
 
@@ -1382,7 +1382,7 @@ static void main_render_result_new(Render *re)
 
 	if (re->result) {
 		if (re->result->do_exr_tile) {
-			render_result_exr_file_begin(re);
+			render_result_exr_file_begin(re, NULL);
 		}
 	}
 }
@@ -2347,7 +2347,7 @@ static void composite_freestyle_r

@@ Diff output truncated at 10240 characters. @@



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