[Bf-blender-cvs] [6ae72d2d41a] master: OpenSubdiv: Remove topology orientation code

Sergey Sharybin noreply at git.blender.org
Wed Jan 16 11:33:51 CET 2019


Commit: 6ae72d2d41a30bf96e425656bbca166287a5f359
Author: Sergey Sharybin
Date:   Wed Jan 16 10:21:31 2019 +0100
Branches: master
https://developer.blender.org/rB6ae72d2d41a30bf96e425656bbca166287a5f359

OpenSubdiv: Remove topology orientation code

It is no longer used and has some issues in corner cases
which are not handled in a way which OpenSubdiv expects.

===================================================================

M	intern/opensubdiv/internal/opensubdiv_converter_factory.cc
M	intern/opensubdiv/internal/opensubdiv_internal.h

===================================================================

diff --git a/intern/opensubdiv/internal/opensubdiv_converter_factory.cc b/intern/opensubdiv/internal/opensubdiv_converter_factory.cc
index df78e12104d..0e8af7b8cdb 100644
--- a/intern/opensubdiv/internal/opensubdiv_converter_factory.cc
+++ b/intern/opensubdiv/internal/opensubdiv_converter_factory.cc
@@ -119,70 +119,6 @@ TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
     IndexArray dst_edge_faces = getBaseEdgeFaces(refiner, edge_index);
     converter->getEdgeFaces(converter, edge_index, &dst_edge_faces[0]);
   }
-  // TODO(sergey): Find a way to move this to an utility function.
-#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
-  // Make face normals consistent.
-  vector<bool> face_used(num_faces, false);
-  stack<int> traverse_stack;
-  int face_start = 0, num_traversed_faces = 0;
-  // Traverse all islands.
-  while (num_traversed_faces != num_faces) {
-    // Find first face of any untraversed islands.
-    while (face_used[face_start]) {
-      ++face_start;
-    }
-    // Add first face to the stack.
-    traverse_stack.push(face_start);
-    face_used[face_start] = true;
-    // Go over whole connected component.
-    while (!traverse_stack.empty()) {
-      int face = traverse_stack.top();
-      traverse_stack.pop();
-      IndexArray face_edges = getBaseFaceEdges(refiner, face);
-      ConstIndexArray face_vertices = getBaseFaceVertices(refiner, face);
-      for (int i = 0; i < face_edges.size(); ++i) {
-        const int edge = face_edges[i];
-        ConstIndexArray edge_faces = getBaseEdgeFaces(refiner, edge);
-        if (edge_faces.size() != 2) {
-          /* Can't make consistent normals for non-manifolds. */
-          continue;
-        }
-        ConstIndexArray edge_vertices = getBaseEdgeVertices(refiner, edge);
-        // Get winding of the reference face.
-        const int vert0_of_face = face_vertices.FindIndex(edge_vertices[0]);
-        const int vert1_of_face = face_vertices.FindIndex(edge_vertices[1]);
-        const int delta_face =
-            opensubdiv_capi::getLoopWinding(vert0_of_face, vert1_of_face);
-        for (int edge_face = 0; edge_face < edge_faces.size(); ++edge_face) {
-          const int other_face_index = edge_faces[edge_face];
-          // Never re-traverse faces, only move forward.
-          if (face_used[other_face_index]) {
-            continue;
-          }
-          IndexArray other_face_vertics =
-              getBaseFaceVertices(refiner, other_face_index);
-          const int vert0_of_other_face =
-              other_face_vertics.FindIndex(edge_vertices[0]);
-          const int vert1_of_other_face =
-              other_face_vertics.FindIndex(edge_vertices[1]);
-          const int delta_other_face = opensubdiv_capi::getLoopWinding(
-              vert0_of_other_face, vert1_of_other_face);
-          if (delta_face * delta_other_face > 0) {
-            IndexArray other_face_vertices =
-                getBaseFaceVertices(refiner, other_face_index);
-            IndexArray other_face_edges =
-                getBaseFaceEdges(refiner, other_face_index);
-            opensubdiv_capi::reverseFaceLoops(&other_face_vertices,
-                                              &other_face_edges);
-          }
-          traverse_stack.push(other_face_index);
-          face_used[other_face_index] = true;
-        }
-      }
-      ++num_traversed_faces;
-    }
-  }
-#endif  // OPENSUBDIV_ORIENT_TOPOLOGY
   // Vertex relations.
   const int num_vertices = converter->getNumVertices(converter);
   vector<int> vertex_faces, vertex_edges;
@@ -199,145 +135,10 @@ TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
         converter->getNumVertexEdges(converter, vertex_index);
     vertex_edges.resize(num_vertex_edges);
     converter->getVertexEdges(converter, vertex_index, &vertex_edges[0]);
-// TODO(sergey): Find a way to move this to an utility function.
-#ifdef OPENSUBDIV_ORIENT_TOPOLOGY
-    // Order vertex edges and faces to be in a CCW order.
-    fill(face_used.begin(), face_used.end(), false);
-    // Number of edges and faces added to the ordered array.
-    int edge_count_ordered = 0, face_count_ordered = 0;
-    // Add loose edges straight into the edges array.
-    bool has_fan_connections = false;
-    for (int i = 0; i < num_vertex_edges; ++i) {
-      IndexArray edge_faces = getBaseEdgeFaces(refiner, vertex_edges[i]);
-      if (edge_faces.size() == 0) {
-        dst_vertex_edges[edge_count_ordered++] = vertex_edges[i];
-      } else if (edge_faces.size() > 2) {
-        has_fan_connections = true;
-      }
-    }
-    if (has_fan_connections) {
-      // OpenSubdiv currently doesn't give us clues how to handle fan face
-      // connections. and since handling such connections complicates the loop
-      // below we simply don't do special orientation for them.
-      memcpy(&dst_vertex_edges[0], &vertex_edges[0],
-             sizeof(int) * num_vertex_edges);
-      memcpy(&dst_vertex_faces[0], &vertex_faces[0],
-             sizeof(int) * num_vertex_faces);
-      continue;
-    }
-    // Perform at max numbder of vert-edges iteration and try to avoid
-    // deadlock here for malformed mesh.
-    for (int global_iter = 0; global_iter < num_vertex_edges; ++global_iter) {
-      // Number of edges and faces which are still to be ordered.
-      const int num_vertex_edges_remained =
-          num_vertex_edges - edge_count_ordered;
-      const int num_vertex_faces_remained =
-          num_vertex_faces - face_count_ordered;
-      if (num_vertex_edges_remained == 0 && num_vertex_faces_remained == 0) {
-        // All done, nothing to do anymore.
-        break;
-      }
-      // Face, edge and face-vertex index to start traversal from.
-      int face_start = -1, edge_start = -1, face_vertex_start = -1;
-      if (num_vertex_edges_remained == num_vertex_faces_remained) {
-        // Vertex is either complete manifold or is connected to several
-        // manifold islands (hourglass-like configuration), can pick up
-        // random edge unused and start from it.
-        //
-        // TODO(sergey): Start from previous edge from which traversal began at
-        // previous iteration.
-        for (int i = 0; i < num_vertex_edges; ++i) {
-          face_start = vertex_faces[i];
-          if (!face_used[face_start]) {
-            ConstIndexArray face_vertices =
-                getBaseFaceVertices(refiner, face_start);
-            ConstIndexArray face_edges = getBaseFaceEdges(refiner, face_start);
-            face_vertex_start = face_vertices.FindIndex(vertex_index);
-            edge_start = face_edges[face_vertex_start];
-            break;
-          }
-        }
-      } else {
-        // Special handle of non-manifold vertex.
-        for (int i = 0; i < num_vertex_edges; ++i) {
-          edge_start = vertex_edges[i];
-          IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_start);
-          if (edge_faces.size() == 1) {
-            face_start = edge_faces[0];
-            if (!face_used[face_start]) {
-              ConstIndexArray face_vertices =
-                  getBaseFaceVertices(refiner, face_start);
-              ConstIndexArray face_edges =
-                  getBaseFaceEdges(refiner, face_start);
-              face_vertex_start = face_vertices.FindIndex(vertex_index);
-              if (edge_start == face_edges[face_vertex_start]) {
-                break;
-              }
-            }
-          }
-          // Reset indices for sanity check below.
-          face_start = edge_start = face_vertex_start = -1;
-        }
-      }
-      // Sanity check.
-      assert(face_start != -1);
-      assert(edge_start != -1);
-      assert(face_vertex_start != -1);
-      // Traverse faces starting from the current one. */
-      int edge_first = edge_start;
-      dst_vertex_faces[face_count_ordered++] = face_start;
-      dst_vertex_edges[edge_count_ordered++] = edge_start;
-      face_used[face_start] = true;
-      while (edge_count_ordered < num_vertex_edges) {
-        IndexArray face_vertices = getBaseFaceVertices(refiner, face_start);
-        IndexArray face_edges = getBaseFaceEdges(refiner, face_start);
-        int face_edge_start = face_vertex_start;
-        int face_edge_next = (face_edge_start > 0) ? (face_edge_start - 1)
-                                                   : (face_vertices.size() - 1);
-        Index edge_next = face_edges[face_edge_next];
-        if (edge_next == edge_first) {
-          // Multiple manifolds found, stop for now and handle rest
-          // in the next iteration.
-          break;
-        }
-        dst_vertex_edges[edge_count_ordered++] = edge_next;
-        if (face_count_ordered < num_vertex_faces) {
-          IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_next);
-          assert(edge_faces.size() != 0);
-          if (edge_faces.size() == 1) {
-            assert(edge_faces[0] == face_start);
-            break;
-          } else if (edge_faces.size() != 2) {
-            break;
-          }
-          assert(edge_faces.size() == 2);
-          face_start = edge_faces[(edge_faces[0] == face_start) ? 1 : 0];
-          face_vertex_start =
-              getBaseFaceEdges(refiner, face_start).FindIndex(edge_next);
-          dst_vertex_faces[face_count_ordered++] = face_start;
-          face_used[face_start] = true;
-        }
-        edge_start = edge_next;
-      }
-    }
-    // Verify ordering doesn't ruin connectivity information.
-    assert(face_count_ordered == num_vertex_faces);
-    assert(edge_count_ordered == num_vertex_edges);
-    opensubdiv_capi::checkOrientedVertexConnectivity(
-        num_vertex_edges, num_vertex_faces, &vertex_edges[0], &vertex_faces[0],
-        &dst_vertex_edges[0], &dst_vertex_faces[0]);
-    // For the release builds we're failing mesh construction so instead of
-    // nasty bugs the unsupported mesh will simply disappear from the viewport.
-    if (face_count_ordered != num_vertex_faces ||
-        edge_count_ordered != num_vertex_edges) {
-      return false;
-    }
-#else   // OPENSUBDIV_ORIENT_TOPOLOGY
     memcpy(&dst_vertex_edges[0], &vertex_edges[0],
            sizeof(int) * num_vertex_edges);
     memcpy(&d

@@ Diff output truncated at 10240 characters. @@



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