[Bf-blender-cvs] [9f51fc656e2] master: EditUV: Only clear data VBO when selection changes
Clément Foucault
noreply at git.blender.org
Fri Jan 11 20:09:44 CET 2019
Commit: 9f51fc656e2ae7b4464240775600dcc81ba2df00
Author: Clément Foucault
Date: Fri Jan 11 19:07:33 2019 +0100
Branches: master
https://developer.blender.org/rB9f51fc656e2ae7b4464240775600dcc81ba2df00
EditUV: Only clear data VBO when selection changes
This is a small optimisation that make UV selection faster.
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 5ed1bcb2f43..e29d87fe13d 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -2319,8 +2319,14 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
- /* For now same as above. */
- mesh_batch_cache_discard_uvedit(cache);
+ GPU_VERTBUF_DISCARD_SAFE(cache->edituv.loop_data);
+ GPU_VERTBUF_DISCARD_SAFE(cache->edituv.facedots_data);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
break;
default:
BLI_assert(0);
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