[Bf-blender-cvs] [0373ff5e9c3] master: Cleanup: end bgl macros w/ semicolon

Campbell Barton noreply at git.blender.org
Thu Jan 10 02:43:07 CET 2019


Commit: 0373ff5e9c30f01717678b5265df3501891ce5e5
Author: Campbell Barton
Date:   Thu Jan 10 12:37:13 2019 +1100
Branches: master
https://developer.blender.org/rB0373ff5e9c30f01717678b5265df3501891ce5e5

Cleanup: end bgl macros w/ semicolon

Needed for clang-format.

===================================================================

M	source/blender/python/generic/bgl.c

===================================================================

diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index 6e1c28e1310..07c0f81b7ca 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -1072,261 +1072,261 @@ static PyObject *Method_##funcname (PyObject *UNUSED(self), PyObject *args)   \
 }
 
 /* GL_VERSION_1_0 */
-BGL_Wrap(BlendFunc,                 void,      (GLenum, GLenum))
-BGL_Wrap(Clear,                     void,      (GLbitfield))
-BGL_Wrap(ClearColor,                void,      (GLfloat, GLfloat, GLfloat, GLfloat))
-BGL_Wrap(ClearDepth,                void,      (GLdouble))
-BGL_Wrap(ClearStencil,              void,      (GLint))
-BGL_Wrap(ColorMask,                 void,      (GLboolean, GLboolean, GLboolean, GLboolean))
-BGL_Wrap(CullFace,                  void,      (GLenum))
-BGL_Wrap(DepthFunc,                 void,      (GLenum))
-BGL_Wrap(DepthMask,                 void,      (GLboolean))
-BGL_Wrap(DepthRange,                void,      (GLdouble, GLdouble))
-BGL_Wrap(Disable,                   void,      (GLenum))
-BGL_Wrap(DrawBuffer,                void,      (GLenum))
-BGL_Wrap(Enable,                    void,      (GLenum))
-BGL_Wrap(Finish,                    void,      (void))
-BGL_Wrap(Flush,                     void,      (void))
-BGL_Wrap(FrontFace,                 void,      (GLenum))
-BGL_Wrap(GetBooleanv,               void,      (GLenum, GLbooleanP))
-BGL_Wrap(GetDoublev,                void,      (GLenum, GLdoubleP))
-BGL_Wrap(GetError,                  GLenum,    (void))
-BGL_Wrap(GetFloatv,                 void,      (GLenum, GLfloatP))
-BGL_Wrap(GetIntegerv,               void,      (GLenum, GLintP))
-BGL_Wrap(GetString,                 GLstring,  (GLenum))
-BGL_Wrap(GetTexImage,               void,      (GLenum, GLint, GLenum, GLenum, GLvoidP))
-BGL_Wrap(GetTexLevelParameterfv,    void,      (GLenum, GLint, GLenum, GLfloatP))
-BGL_Wrap(GetTexLevelParameteriv,    void,      (GLenum, GLint, GLenum, GLintP))
-BGL_Wrap(GetTexParameterfv,         void,      (GLenum, GLenum, GLfloatP))
-BGL_Wrap(GetTexParameteriv,         void,      (GLenum, GLenum, GLintP))
-BGL_Wrap(Hint,                      void,      (GLenum, GLenum))
-BGL_Wrap(IsEnabled,                 GLboolean, (GLenum))
-BGL_Wrap(LineWidth,                 void,      (GLfloat))
-BGL_Wrap(LogicOp,                   void,      (GLenum))
-BGL_Wrap(PixelStoref,               void,      (GLenum, GLfloat))
-BGL_Wrap(PixelStorei,               void,      (GLenum, GLint))
-BGL_Wrap(PointSize,                 void,      (GLfloat))
-BGL_Wrap(PolygonMode,               void,      (GLenum, GLenum))
-BGL_Wrap(ReadBuffer,                void,      (GLenum))
-BGL_Wrap(ReadPixels,                void,      (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
-BGL_Wrap(Scissor,                   void,      (GLint, GLint, GLsizei, GLsizei))
-BGL_Wrap(StencilFunc,               void,      (GLenum, GLint, GLuint))
-BGL_Wrap(StencilMask,               void,      (GLuint))
-BGL_Wrap(StencilOp,                 void,      (GLenum, GLenum, GLenum))
-BGL_Wrap(TexImage1D,                void,      (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP))
-BGL_Wrap(TexImage2D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
-BGL_Wrap(TexParameterf,             void,      (GLenum, GLenum, GLfloat))
-BGL_Wrap(TexParameterfv,            void,      (GLenum, GLenum, GLfloatP))
-BGL_Wrap(TexParameteri,             void,      (GLenum, GLenum, GLint))
-BGL_Wrap(TexParameteriv,            void,      (GLenum, GLenum, GLintP))
-BGL_Wrap(Viewport,                  void,      (GLint, GLint, GLsizei, GLsizei))
+BGL_Wrap(BlendFunc,                 void,      (GLenum, GLenum));
+BGL_Wrap(Clear,                     void,      (GLbitfield));
+BGL_Wrap(ClearColor,                void,      (GLfloat, GLfloat, GLfloat, GLfloat));
+BGL_Wrap(ClearDepth,                void,      (GLdouble));
+BGL_Wrap(ClearStencil,              void,      (GLint));
+BGL_Wrap(ColorMask,                 void,      (GLboolean, GLboolean, GLboolean, GLboolean));
+BGL_Wrap(CullFace,                  void,      (GLenum));
+BGL_Wrap(DepthFunc,                 void,      (GLenum));
+BGL_Wrap(DepthMask,                 void,      (GLboolean));
+BGL_Wrap(DepthRange,                void,      (GLdouble, GLdouble));
+BGL_Wrap(Disable,                   void,      (GLenum));
+BGL_Wrap(DrawBuffer,                void,      (GLenum));
+BGL_Wrap(Enable,                    void,      (GLenum));
+BGL_Wrap(Finish,                    void,      (void));
+BGL_Wrap(Flush,                     void,      (void));
+BGL_Wrap(FrontFace,                 void,      (GLenum));
+BGL_Wrap(GetBooleanv,               void,      (GLenum, GLbooleanP));
+BGL_Wrap(GetDoublev,                void,      (GLenum, GLdoubleP));
+BGL_Wrap(GetError,                  GLenum,    (void));
+BGL_Wrap(GetFloatv,                 void,      (GLenum, GLfloatP));
+BGL_Wrap(GetIntegerv,               void,      (GLenum, GLintP));
+BGL_Wrap(GetString,                 GLstring,  (GLenum));
+BGL_Wrap(GetTexImage,               void,      (GLenum, GLint, GLenum, GLenum, GLvoidP));
+BGL_Wrap(GetTexLevelParameterfv,    void,      (GLenum, GLint, GLenum, GLfloatP));
+BGL_Wrap(GetTexLevelParameteriv,    void,      (GLenum, GLint, GLenum, GLintP));
+BGL_Wrap(GetTexParameterfv,         void,      (GLenum, GLenum, GLfloatP));
+BGL_Wrap(GetTexParameteriv,         void,      (GLenum, GLenum, GLintP));
+BGL_Wrap(Hint,                      void,      (GLenum, GLenum));
+BGL_Wrap(IsEnabled,                 GLboolean, (GLenum));
+BGL_Wrap(LineWidth,                 void,      (GLfloat));
+BGL_Wrap(LogicOp,                   void,      (GLenum));
+BGL_Wrap(PixelStoref,               void,      (GLenum, GLfloat));
+BGL_Wrap(PixelStorei,               void,      (GLenum, GLint));
+BGL_Wrap(PointSize,                 void,      (GLfloat));
+BGL_Wrap(PolygonMode,               void,      (GLenum, GLenum));
+BGL_Wrap(ReadBuffer,                void,      (GLenum));
+BGL_Wrap(ReadPixels,                void,      (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
+BGL_Wrap(Scissor,                   void,      (GLint, GLint, GLsizei, GLsizei));
+BGL_Wrap(StencilFunc,               void,      (GLenum, GLint, GLuint));
+BGL_Wrap(StencilMask,               void,      (GLuint));
+BGL_Wrap(StencilOp,                 void,      (GLenum, GLenum, GLenum));
+BGL_Wrap(TexImage1D,                void,      (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP));
+BGL_Wrap(TexImage2D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
+BGL_Wrap(TexParameterf,             void,      (GLenum, GLenum, GLfloat));
+BGL_Wrap(TexParameterfv,            void,      (GLenum, GLenum, GLfloatP));
+BGL_Wrap(TexParameteri,             void,      (GLenum, GLenum, GLint));
+BGL_Wrap(TexParameteriv,            void,      (GLenum, GLenum, GLintP));
+BGL_Wrap(Viewport,                  void,      (GLint, GLint, GLsizei, GLsizei));
 
 
 /* GL_VERSION_1_1 */
-BGL_Wrap(BindTexture,               void,      (GLenum, GLuint))
-BGL_Wrap(CopyTexImage1D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
-BGL_Wrap(CopyTexImage2D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
-BGL_Wrap(CopyTexSubImage1D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei))
-BGL_Wrap(CopyTexSubImage2D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
-BGL_Wrap(DeleteTextures,            void,      (GLsizei, GLuintP))
-BGL_Wrap(DrawArrays,                void,      (GLenum, GLint, GLsizei))
-BGL_Wrap(DrawElements,              void,      (GLenum, GLsizei, GLenum, GLvoidP))
-BGL_Wrap(GenTextures,               void,      (GLsizei, GLuintP))
-BGL_Wrap(IsTexture,                 GLboolean, (GLuint))
-BGL_Wrap(PolygonOffset,             void,      (GLfloat, GLfloat))
-BGL_Wrap(TexSubImage1D,             void,      (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP))
-BGL_Wrap(TexSubImage2D,             void,      (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
+BGL_Wrap(BindTexture,               void,      (GLenum, GLuint));
+BGL_Wrap(CopyTexImage1D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint));
+BGL_Wrap(CopyTexImage2D,            void,      (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint));
+BGL_Wrap(CopyTexSubImage1D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei));
+BGL_Wrap(CopyTexSubImage2D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
+BGL_Wrap(DeleteTextures,            void,      (GLsizei, GLuintP));
+BGL_Wrap(DrawArrays,                void,      (GLenum, GLint, GLsizei));
+BGL_Wrap(DrawElements,              void,      (GLenum, GLsizei, GLenum, GLvoidP));
+BGL_Wrap(GenTextures,               void,      (GLsizei, GLuintP));
+BGL_Wrap(IsTexture,                 GLboolean, (GLuint));
+BGL_Wrap(PolygonOffset,             void,      (GLfloat, GLfloat));
+BGL_Wrap(TexSubImage1D,             void,      (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP));
+BGL_Wrap(TexSubImage2D,             void,      (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 
 
 /* GL_VERSION_1_2 */
-BGL_Wrap(CopyTexSubImage3D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
-BGL_Wrap(DrawRangeElements,         void,      (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP))
-BGL_Wrap(TexImage3D,                void,      (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
-BGL_Wrap(TexSubImage3D,             void,      (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
+BGL_Wrap(CopyTexSubImage3D,         void,      (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
+BGL_Wrap(DrawRangeElements,         void,      (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP));
+BGL_Wrap(TexImage3D,                void,      (GLenum, GLint, 

@@ Diff output truncated at 10240 characters. @@



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