[Bf-blender-cvs] [a0d456daf80] master: Vertex Paint: support vertex masking

Philipp Oeser noreply at git.blender.org
Tue Jan 8 05:19:20 CET 2019


Commit: a0d456daf80013853743e55602d437a6ee8f21d8
Author: Philipp Oeser
Date:   Tue Jan 8 15:15:35 2019 +1100
Branches: master
https://developer.blender.org/rBa0d456daf80013853743e55602d437a6ee8f21d8

Vertex Paint: support vertex masking

Working in 2.7x, was just disabled in 2.8x.

Fixes T60256

===================================================================

M	release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/modes/paint_vertex_mode.c
M	source/blender/editors/space_view3d/view3d_header.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index e7883ce0bac..6c59dee6377 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -863,7 +863,9 @@ class _defs_vertex_paint:
     @staticmethod
     def poll_select_mask(context):
         ob = context.active_object
-        return ob.type == 'MESH' and ob.data.use_paint_mask
+        return (ob.type == 'MESH' and
+                (ob.data.use_paint_mask or
+                 ob.data.use_paint_mask_vertex))
 
     @staticmethod
     def generate_from_brushes(context):
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a991c51a7c3..0efa98abeae 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -197,9 +197,8 @@ bool DRW_object_use_hide_faces(const struct Object *ob)
 
 		switch (ob->mode) {
 			case OB_MODE_TEXTURE_PAINT:
-			case OB_MODE_VERTEX_PAINT:
 				return (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
-
+			case OB_MODE_VERTEX_PAINT:
 			case OB_MODE_WEIGHT_PAINT:
 				return (me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
 		}
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index d57777675af..db3cd463d65 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -46,6 +46,7 @@ extern char datatoc_paint_vertex_frag_glsl[];
 extern char datatoc_paint_wire_vert_glsl[];
 extern char datatoc_paint_wire_frag_glsl[];
 extern char datatoc_paint_face_vert_glsl[];
+extern char datatoc_paint_vert_frag_glsl[];
 extern char datatoc_common_globals_lib_glsl[];
 
 extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
@@ -56,6 +57,7 @@ typedef struct PAINT_VERTEX_PassList {
 	struct DRWPass *vcolor_faces;
 	struct DRWPass *wire_overlay;
 	struct DRWPass *face_overlay;
+	struct DRWPass *vert_overlay;
 } PAINT_VERTEX_PassList;
 
 typedef struct PAINT_VERTEX_StorageList {
@@ -76,12 +78,14 @@ static struct {
 	struct GPUShader *vcolor_face_shader;
 	struct GPUShader *wire_overlay_shader;
 	struct GPUShader *face_overlay_shader;
+	struct GPUShader *vert_overlay_shader;
 } e_data = {NULL}; /* Engine data */
 
 typedef struct PAINT_VERTEX_PrivateData {
 	DRWShadingGroup *fvcolor_shgrp;
 	DRWShadingGroup *lwire_shgrp;
 	DRWShadingGroup *face_shgrp;
+	DRWShadingGroup *vert_shgrp;
 } PAINT_VERTEX_PrivateData; /* Transient data */
 
 /* *********** FUNCTIONS *********** */
@@ -101,6 +105,11 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
 		e_data.face_overlay_shader = DRW_shader_create(
 		        datatoc_paint_face_vert_glsl, NULL,
 		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+
+		e_data.vert_overlay_shader = DRW_shader_create_with_lib(
+		        datatoc_paint_wire_vert_glsl, NULL,
+		        datatoc_paint_vert_frag_glsl,
+		        datatoc_common_globals_lib_glsl, NULL);
 	}
 }
 
@@ -145,6 +154,15 @@ static void PAINT_VERTEX_cache_init(void *vedata)
 		static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
 		DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
 	}
+
+	{
+		psl->vert_overlay = DRW_pass_create(
+		        "Vert Mask Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
+
+		stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
+		DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo);
+	}
 }
 
 static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
@@ -155,9 +173,11 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
 
 	if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
 		const Mesh *me = ob->data;
+		const Mesh *me_orig = DEG_get_original_object(ob)->data;
 		const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
 		const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f;
-		const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+		const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+		const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
 		struct GPUBatch *geom;
 
 		if (me->mloopcol == NULL) {
@@ -178,6 +198,11 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
 			geom = DRW_cache_mesh_surface_get(ob);
 			DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
 		}
+
+		if (use_vert_sel) {
+			geom = DRW_cache_mesh_all_verts_get(ob);
+			DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
+		}
 	}
 }
 
@@ -188,12 +213,14 @@ static void PAINT_VERTEX_draw_scene(void *vedata)
 	DRW_draw_pass(psl->vcolor_faces);
 	DRW_draw_pass(psl->face_overlay);
 	DRW_draw_pass(psl->wire_overlay);
+	DRW_draw_pass(psl->vert_overlay);
 }
 
 static void PAINT_VERTEX_engine_free(void)
 {
 	DRW_SHADER_FREE_SAFE(e_data.vcolor_face_shader);
 	DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
+	DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader);
 	DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader);
 }
 
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 7ed7d399df4..8f9fb83f785 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -168,9 +168,7 @@ static void uiTemplatePaintModeSelection(uiLayout *layout, struct bContext *C)
 		else {
 			uiLayout *row = uiLayoutRow(layout, true);
 			uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
-			if (ob->mode & OB_MODE_WEIGHT_PAINT) {
-				uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
-			}
+			uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
 		}
 	}
 }



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