[Bf-blender-cvs] [3d2ff33c261] master: Fix T60167: wrong shader nodes in Eevee add menu.

Brecht Van Lommel noreply at git.blender.org
Mon Jan 7 17:34:41 CET 2019


Commit: 3d2ff33c261593d5211456500e8a212fb6a2ce82
Author: Brecht Van Lommel
Date:   Mon Jan 7 17:32:40 2019 +0100
Branches: master
https://developer.blender.org/rB3d2ff33c261593d5211456500e8a212fb6a2ce82

Fix T60167: wrong shader nodes in Eevee add menu.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a70d78c16c6..99df0167557 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -203,7 +203,7 @@ shader_node_categories = [
         NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfTranslucent", poll=object_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
@@ -216,7 +216,7 @@ shader_node_categories = [
         NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeVolumePrincipled"),
         NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_shader_nodes_poll)
+        NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
     ]),
     ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
         NodeItem("ShaderNodeTexImage"),



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