[Bf-blender-cvs] [670b2944f4b] master: Cleanup: indentation (right shift)

Campbell Barton noreply at git.blender.org
Fri Jan 4 09:09:17 CET 2019


Commit: 670b2944f4bdbb8efec9ac7d18e58c0b36aa1f44
Author: Campbell Barton
Date:   Fri Jan 4 19:08:09 2019 +1100
Branches: master
https://developer.blender.org/rB670b2944f4bdbb8efec9ac7d18e58c0b36aa1f44

Cleanup: indentation (right shift)

===================================================================

M	source/blender/draw/engines/basic/basic_engine.c
M	source/blender/draw/engines/eevee/eevee_lightcache.c
M	source/blender/draw/engines/eevee/eevee_render.c
M	source/blender/draw/intern/draw_cache.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/draw/modes/overlay_mode.c

===================================================================

diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index cf0605c7eda..885c449c4e3 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -146,9 +146,10 @@ static void basic_cache_populate(void *vedata, Object *ob)
 	    (ob->dt == OB_WIRE))
 	{
 		int flat_axis = 0;
-		bool is_flat_object_viewed_from_side = (draw_ctx->rv3d->persp == RV3D_ORTHO) &&
-		                                       DRW_object_is_flat(ob, &flat_axis) &&
-		                                       DRW_object_axis_orthogonal_to_view(ob, flat_axis);
+		bool is_flat_object_viewed_from_side = (
+		        (draw_ctx->rv3d->persp == RV3D_ORTHO) &&
+		        DRW_object_is_flat(ob, &flat_axis) &&
+		        DRW_object_axis_orthogonal_to_view(ob, flat_axis));
 
 		if (is_flat_object_viewed_from_side) {
 			/* Avoid losing flat objects when in ortho views (see T56549) */
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 440ee8c8264..38983afa5f3 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -281,32 +281,34 @@ LightCache *EEVEE_lightcache_create(
 void EEVEE_lightcache_load(LightCache *lcache)
 {
 	if (lcache->grid_tx.tex == NULL && lcache->grid_tx.data) {
-		lcache->grid_tx.tex = GPU_texture_create_nD(lcache->grid_tx.tex_size[0],
-		                                            lcache->grid_tx.tex_size[1],
-		                                            lcache->grid_tx.tex_size[2],
-		                                            2,
-		                                            lcache->grid_tx.data,
-		                                            IRRADIANCE_FORMAT,
-		                                            GPU_DATA_UNSIGNED_BYTE,
-		                                            0,
-		                                            false,
-		                                            NULL);
+		lcache->grid_tx.tex = GPU_texture_create_nD(
+		        lcache->grid_tx.tex_size[0],
+		        lcache->grid_tx.tex_size[1],
+		        lcache->grid_tx.tex_size[2],
+		        2,
+		        lcache->grid_tx.data,
+		        IRRADIANCE_FORMAT,
+		        GPU_DATA_UNSIGNED_BYTE,
+		        0,
+		        false,
+		        NULL);
 		GPU_texture_bind(lcache->grid_tx.tex, 0);
 		GPU_texture_filter_mode(lcache->grid_tx.tex, true);
 		GPU_texture_unbind(lcache->grid_tx.tex);
 	}
 
 	if (lcache->cube_tx.tex == NULL && lcache->cube_tx.data) {
-		lcache->cube_tx.tex = GPU_texture_create_nD(lcache->cube_tx.tex_size[0],
-		                                            lcache->cube_tx.tex_size[1],
-		                                            lcache->cube_tx.tex_size[2],
-		                                            2,
-		                                            lcache->cube_tx.data,
-		                                            GPU_R11F_G11F_B10F,
-		                                            GPU_DATA_10_11_11_REV,
-		                                            0,
-		                                            false,
-		                                            NULL);
+		lcache->cube_tx.tex = GPU_texture_create_nD(
+		        lcache->cube_tx.tex_size[0],
+		        lcache->cube_tx.tex_size[1],
+		        lcache->cube_tx.tex_size[2],
+		        2,
+		        lcache->cube_tx.data,
+		        GPU_R11F_G11F_B10F,
+		        GPU_DATA_10_11_11_REV,
+		        0,
+		        false,
+		        NULL);
 		GPU_texture_bind(lcache->cube_tx.tex, 0);
 		GPU_texture_mipmap_mode(lcache->cube_tx.tex, true, true);
 		for (int mip = 0; mip < lcache->mips_len; ++mip) {
@@ -465,8 +467,9 @@ static void eevee_lightbake_create_resources(EEVEE_LightBake *lbake)
 	lbake->cube_prb = MEM_callocN(sizeof(LightProbe *) * lbake->cube_len, "EEVEE Cube visgroup ptr");
 	lbake->grid_prb = MEM_callocN(sizeof(LightProbe *) * lbake->grid_len, "EEVEE Grid visgroup ptr");
 
-	lbake->grid_prev = DRW_texture_create_2D_array(lbake->irr_size[0], lbake->irr_size[1], lbake->irr_size[2],
-	                                               IRRADIANCE_FORMAT, DRW_TEX_FILTER, NULL);
+	lbake->grid_prev = DRW_texture_create_2D_array(
+	        lbake->irr_size[0], lbake->irr_size[1], lbake->irr_size[2],
+	        IRRADIANCE_FORMAT, DRW_TEX_FILTER, NULL);
 
 	/* Ensure Light Cache is ready to accept new data. If not recreate one.
 	 * WARNING: All the following must be threadsafe. It's currently protected
@@ -889,9 +892,10 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
 
 	if (lbake->bounce_curr == 0) {
 		/* We only need to filter the visibility for the first bounce. */
-		EEVEE_lightbake_filter_visibility(sldata, vedata, lbake->rt_depth, lbake->store_fb, sample_offset,
-		                                  prb->clipsta, prb->clipend, egrid->visibility_range,
-		                                  prb->vis_blur, lbake->vis_res);
+		EEVEE_lightbake_filter_visibility(
+		        sldata, vedata, lbake->rt_depth, lbake->store_fb, sample_offset,
+		        prb->clipsta, prb->clipend, egrid->visibility_range,
+		        prb->vis_blur, lbake->vis_res);
 	}
 
 	/* Update level for progressive update. */
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 45bfba09890..eddebdbec4c 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -209,11 +209,12 @@ static void eevee_render_result_combined(
 	RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
 
 	GPU_framebuffer_bind(vedata->stl->effects->final_fb);
-	GPU_framebuffer_read_color(vedata->stl->effects->final_fb,
-	                           vedata->stl->g_data->overscan_pixels + rect->xmin,
-	                           vedata->stl->g_data->overscan_pixels + rect->ymin,
-	                           BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
-	                           4, 0, rp->rect);
+	GPU_framebuffer_read_color(
+	        vedata->stl->effects->final_fb,
+	        vedata->stl->g_data->overscan_pixels + rect->xmin,
+	        vedata->stl->g_data->overscan_pixels + rect->ymin,
+	        BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+	        4, 0, rp->rect);
 
 	/* Premult alpha */
 	int pixels_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
@@ -238,11 +239,12 @@ static void eevee_render_result_subsurface(
 		RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_COLOR, viewname);
 
 		GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
-		GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
-		                           vedata->stl->g_data->overscan_pixels + rect->xmin,
-		                           vedata->stl->g_data->overscan_pixels + rect->ymin,
-		                           BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
-		                           3, 1, rp->rect);
+		GPU_framebuffer_read_color(
+		        vedata->fbl->sss_accum_fb,
+		        vedata->stl->g_data->overscan_pixels + rect->xmin,
+		        vedata->stl->g_data->overscan_pixels + rect->ymin,
+		        BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+		        3, 1, rp->rect);
 
 		/* This is the accumulated color. Divide by the number of samples. */
 		for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -254,11 +256,12 @@ static void eevee_render_result_subsurface(
 		RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_DIRECT, viewname);
 
 		GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
-		GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
-		                           vedata->stl->g_data->overscan_pixels + rect->xmin,
-		                           vedata->stl->g_data->overscan_pixels + rect->ymin,
-		                           BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
-		                           3, 0, rp->rect);
+		GPU_framebuffer_read_color(
+		        vedata->fbl->sss_accum_fb,
+		        vedata->stl->g_data->overscan_pixels + rect->xmin,
+		        vedata->stl->g_data->overscan_pixels + rect->ymin,
+		        BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+		        3, 0, rp->rect);
 
 		/* This is the accumulated color. Divide by the number of samples. */
 		for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -289,11 +292,12 @@ static void eevee_render_result_normal(
 		RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_NORMAL, viewname);
 
 		GPU_framebuffer_bind(vedata->fbl->main_fb);
-		GPU_framebuffer_read_color(vedata->fbl->main_fb,
-		                           g_data->overscan_pixels + rect->xmin,
-		                           g_data->overscan_pixels + rect->ymin,
-		                           BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
-		                           3, 1, rp->rect);
+		GPU_framebuffer_read_color(
+		        vedata->fbl->main_fb,
+		        g_data->overscan_pixels + rect->xmin,
+		        g_data->overscan_pixels + rect->ymin,
+		        BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+		        3, 1, rp->rect);
 
 		/* Convert Eevee encoded normals to Blender normals. */
 		for (int i = 0; i < rp->rectx * rp->recty * 3; i += 3) {
@@ -336,11 +340,12 @@ static void eevee_render_result_z(
 		RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);
 
 		GPU_framebuffer_bind(vedata->fbl->main_fb);
-		GPU_framebuffer_read_depth(vedata->fbl->main_fb,
-		                           g_data->overscan_pixels + rect->xmin,
-		                           g_data->overscan_pixels + rect->ymin,
-		                           BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
-		                           rp->rect);
+		GPU_framebuffer_read_depth(
+		        vedata->fbl->main_fb,
+		        g_data->overscan_pixels + rect->xmin,
+		        g_data->overscan_pixels + rect->ymin,
+		        BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+		        rp->rect);
 
 		bool is_persp = DRW_viewport_is_persp_get();
 
@@ -373,11 +378,12 @@ static void eevee_render_result_mist(
 		RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_MIST, viewname);
 
 		GPU_framebuffer_bind(vedata->fbl->mist_accum_fb);
-		GPU_framebuffer_read_color(vedata->fbl

@@ Diff output truncated at 10240 characters. @@



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