[Bf-blender-cvs] [fbd8c7dc4e8] master: UI: hierarchical nesting

William Reynish noreply at git.blender.org
Thu Feb 28 22:54:08 CET 2019


Commit: fbd8c7dc4e8a9b5258d7a9a996c518eb13fe3ff4
Author: William Reynish
Date:   Thu Feb 28 22:54:06 2019 +0100
Branches: master
https://developer.blender.org/rBfbd8c7dc4e8a9b5258d7a9a996c518eb13fe3ff4

UI: hierarchical nesting

Use correct hierarchical nesting in camera and mesh obdata properties

===================================================================

M	release/scripts/startup/bl_ui/properties_data_camera.py
M	release/scripts/startup/bl_ui/properties_data_mesh.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index e47697dfc96..d196fe78387 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -374,12 +374,8 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
         col = layout.column(align=True)
 
         col.separator()
+
         col.prop(cam, "display_size", text="Size")
-        col.separator()
-        col.prop(cam, "show_passepartout", text="Passepartout")
-        sub = col.column()
-        sub.active = cam.show_passepartout
-        sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
 
         col.separator()
 
@@ -389,6 +385,27 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
         col.prop(cam, "show_name", text="Name")
 
 
+class DATA_PT_camera_display_passepartout(CameraButtonsPanel, Panel):
+    bl_label = "Passepartout"
+    bl_parent_id = "DATA_PT_camera_display"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+    def draw_header(self, context):
+        cam = context.camera
+
+        self.layout.prop(cam, "show_passepartout", text="")
+
+    def draw(self, context):
+        layout = self.layout
+        layout.use_property_split = True
+
+        cam = context.camera
+
+        layout.active = cam.show_passepartout
+        layout.prop(cam, "passepartout_alpha", text="Opacity", slider=True)
+
+
 class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
     bl_label = "Safe Areas"
     bl_options = {'DEFAULT_CLOSED'}
@@ -407,7 +424,41 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
         safe_data = context.scene.safe_areas
         camera = context.camera
 
-        draw_display_safe_settings(layout, safe_data, camera)
+        layout.use_property_split = True
+
+        layout.active = camera.show_safe_areas
+
+        col = layout.column()
+
+        sub = col.column()
+        sub.prop(safe_data, "title", slider=True)
+        sub.prop(safe_data, "action", slider=True)
+
+
+class DATA_PT_camera_safe_areas_center_cut(CameraButtonsPanel, Panel):
+    bl_label = "Center-Cut Safe Areas"
+    bl_parent_id = "DATA_PT_camera_safe_areas"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+    def draw_header(self, context):
+        cam = context.camera
+
+        layout = self.layout
+        layout.active = cam.show_safe_areas
+        layout.prop(cam, "show_safe_center", text="")
+
+    def draw(self, context):
+        layout = self.layout
+        safe_data = context.scene.safe_areas
+        camera = context.camera
+
+        layout.use_property_split = True
+
+        layout.active = camera.show_safe_areas and camera.show_safe_center
+
+        col = layout.column()
+        col.prop(safe_data, "title_center", slider=True)
 
 
 class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
@@ -449,8 +500,10 @@ classes = (
     DATA_PT_camera,
     DATA_PT_camera_stereoscopy,
     DATA_PT_camera_safe_areas,
+    DATA_PT_camera_safe_areas_center_cut,
     DATA_PT_camera_background_image,
     DATA_PT_camera_display,
+    DATA_PT_camera_display_passepartout,
     DATA_PT_custom_props_camera,
 )
 
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index bbeb0904daf..aae65044dc1 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -183,10 +183,26 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
         col = layout.column()
         col.prop(mesh, "show_double_sided")
 
-        col.prop(mesh, "use_auto_smooth")
-        sub = col.column()
-        sub.active = mesh.use_auto_smooth and not mesh.has_custom_normals
-        sub.prop(mesh, "auto_smooth_angle", text="Angle")
+
+class DATA_PT_normals_auto_smooth(MeshButtonsPanel, Panel):
+    bl_label = "Auto Smooth"
+    bl_parent_id = "DATA_PT_normals"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+    def draw_header(self, context):
+        mesh = context.mesh
+
+        self.layout.prop(mesh, "use_auto_smooth", text="")
+
+    def draw(self, context):
+        layout = self.layout
+        layout.use_property_split = True
+
+        mesh = context.mesh
+
+        layout.active = mesh.use_auto_smooth and not mesh.has_custom_normals
+        layout.prop(mesh, "auto_smooth_angle", text="Angle")
 
 
 class DATA_PT_texture_space(MeshButtonsPanel, Panel):
@@ -489,6 +505,7 @@ classes = (
     DATA_PT_vertex_colors,
     DATA_PT_face_maps,
     DATA_PT_normals,
+    DATA_PT_normals_auto_smooth,
     DATA_PT_texture_space,
     DATA_PT_customdata,
     DATA_PT_custom_props_mesh,



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