[Bf-blender-cvs] [b64856f308a] master: Fix T61637: Edge extrude always uses normal orientation
Campbell Barton
noreply at git.blender.org
Tue Feb 26 16:06:26 CET 2019
Commit: b64856f308ad128f23b6ac5172c7f89f7c6cfdc3
Author: Campbell Barton
Date: Wed Feb 27 02:05:18 2019 +1100
Branches: master
https://developer.blender.org/rBb64856f308ad128f23b6ac5172c7f89f7c6cfdc3
Fix T61637: Edge extrude always uses normal orientation
===================================================================
M release/scripts/startup/bl_operators/view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py
index 9e27edaa3be..5ae112e57e4 100644
--- a/release/scripts/startup/bl_operators/view3d.py
+++ b/release/scripts/startup/bl_operators/view3d.py
@@ -101,8 +101,10 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator):
bpy.ops.mesh.extrude_region_move(
'INVOKE_REGION_WIN',
TRANSFORM_OT_translate={
- "constraint_orientation": 'NORMAL',
- # not a popular choice, too restrictive for retopo.
+ # Don't set the constraint axis since users will expect MMB
+ # to use the user setting, see: T61637
+ # "constraint_orientation": 'NORMAL',
+ # Not a popular choice, too restrictive for retopo.
# "constraint_axis": (True, True, False)})
"constraint_axis": (False, False, False),
})
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