[Bf-blender-cvs] [b64856f308a] master: Fix T61637: Edge extrude always uses normal orientation

Campbell Barton noreply at git.blender.org
Tue Feb 26 16:06:26 CET 2019


Commit: b64856f308ad128f23b6ac5172c7f89f7c6cfdc3
Author: Campbell Barton
Date:   Wed Feb 27 02:05:18 2019 +1100
Branches: master
https://developer.blender.org/rBb64856f308ad128f23b6ac5172c7f89f7c6cfdc3

Fix T61637: Edge extrude always uses normal orientation

===================================================================

M	release/scripts/startup/bl_operators/view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py
index 9e27edaa3be..5ae112e57e4 100644
--- a/release/scripts/startup/bl_operators/view3d.py
+++ b/release/scripts/startup/bl_operators/view3d.py
@@ -101,8 +101,10 @@ class VIEW3D_OT_edit_mesh_extrude_move(Operator):
             bpy.ops.mesh.extrude_region_move(
                 'INVOKE_REGION_WIN',
                 TRANSFORM_OT_translate={
-                    "constraint_orientation": 'NORMAL',
-                    # not a popular choice, too restrictive for retopo.
+                    # Don't set the constraint axis since users will expect MMB
+                    # to use the user setting, see: T61637
+                    # "constraint_orientation": 'NORMAL',
+                    # Not a popular choice, too restrictive for retopo.
                     # "constraint_axis": (True, True, False)})
                     "constraint_axis": (False, False, False),
                 })



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