[Bf-blender-cvs] [fc10e89918c] master: DNA: rename Object.col -> color

Campbell Barton noreply at git.blender.org
Tue Feb 19 00:09:57 CET 2019


Commit: fc10e89918cbd42a9d787801a896695c78ed7b34
Author: Campbell Barton
Date:   Tue Feb 19 08:44:53 2019 +1100
Branches: master
https://developer.blender.org/rBfc10e89918cbd42a9d787801a896695c78ed7b34

DNA: rename Object.col -> color

Was confusing, unrelated to:
colbits, col_mask, col_group, actcol & totcol.

===================================================================

M	source/blender/blenkernel/intern/object.c
M	source/blender/draw/engines/workbench/workbench_deferred.c
M	source/blender/draw/engines/workbench/workbench_materials.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/render/render_preview.c
M	source/blender/makesdna/DNA_object_types.h
M	source/blender/makesdna/intern/dna_rename_defs.h
M	source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index b9c9cf49d92..ccb5f0d0b02 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -810,8 +810,7 @@ void BKE_object_init(Object *ob)
 {
 	/* BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(ob, id)); */  /* ob->type is already initialized... */
 
-	ob->col[0] = ob->col[1] = ob->col[2] = 1.0;
-	ob->col[3] = 1.0;
+	copy_v4_fl(ob->color, 1.0f);
 
 	ob->scale[0] = ob->scale[1] = ob->scale[2] = 1.0;
 	ob->dscale[0] = ob->dscale[1] = ob->dscale[2] = 1.0;
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index d121dfb407d..f886b88828f 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -934,11 +934,11 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
 		else if (ELEM(wpd->shading.color_type,
 		              V3D_SHADING_SINGLE_COLOR, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR))
 		{
-			if ((ob->col[3] < 1.0f) &&
+			if ((ob->color[3] < 1.0f) &&
 			    (wpd->shading.color_type == V3D_SHADING_OBJECT_COLOR))
 			{
 				/* Hack */
-				wpd->shading.xray_alpha = ob->col[3];
+				wpd->shading.xray_alpha = ob->color[3];
 				material = workbench_forward_get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type, 0);
 				has_transp_mat = true;
 			}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 3f0f119a106..921585122dd 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -63,7 +63,7 @@ void workbench_material_update_data(WORKBENCH_PrivateData *wpd, Object *ob, Mate
 		copy_v3_v3(data->base_color, data->diffuse_color);
 	}
 	else if (color_type == V3D_SHADING_OBJECT_COLOR) {
-		copy_v3_v3(data->diffuse_color, ob->col);
+		copy_v3_v3(data->diffuse_color, ob->color);
 		copy_v3_v3(data->base_color, data->diffuse_color);
 	}
 	else {
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index ac863395ab5..dae1a5a6e30 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -940,7 +940,7 @@ static void DRW_shgroup_empty_image(
 	/* OPTI(fclem) We need sorting only for transparent images. If an image as no alpha channel and
 	 * ob->col[3] == 1.0f,  we could remove it from the sorting pass. */
 
-	if (tex && (ob->col[3] > 0.0f)) {
+	if (tex && (ob->color[3] > 0.0f)) {
 		DRWShadingGroup *grp = DRW_shgroup_create(sh_data->object_empty_image, sgl->image_empties);
 		DRW_shgroup_uniform_texture(grp, "image", tex);
 		/* TODO(fclem) implement DRW_shgroup_uniform_vec2_copy */
@@ -949,7 +949,7 @@ static void DRW_shgroup_empty_image(
 		DRW_shgroup_uniform_int_copy(grp, "depthMode", ob->empty_image_depth);
 		DRW_shgroup_uniform_float(grp, "size", &ob->empty_drawsize, 1);
 		DRW_shgroup_uniform_vec2(grp, "offset", ob->ima_ofs, 1);
-		DRW_shgroup_uniform_vec4(grp, "objectColor", ob->col, 1);
+		DRW_shgroup_uniform_vec4(grp, "objectColor", ob->color, 1);
 		if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
 			DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
 		}
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 3f8936400a2..6cc9a495597 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -921,7 +921,7 @@ static bool select_grouped_color(bContext *C, Object *ob)
 
 	CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
 	{
-		if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
+		if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->color, ob->color, 0.005f))) {
 			ED_object_base_select(base, BA_SELECT);
 			changed = true;
 		}
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 75be3fc3923..fe3a6f96dcf 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -159,7 +159,8 @@ typedef struct ShaderPreview {
 	Lamp *lampcopy;
 	World *worldcopy;
 
-	float col[4];       /* active object color */
+	/** Copy of the active objects #Object.color */
+	float color[4];
 
 	int sizex, sizey;
 	unsigned int *pr_rect;
@@ -443,7 +444,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
 			for (Base *base = view_layer->object_bases.first; base; base = base->next) {
 				if (base->object->id.name[2] == 'p') {
 					/* copy over object color, in case material uses it */
-					copy_v4_v4(base->object->col, sp->col);
+					copy_v4_v4(base->object->color, sp->color);
 
 					if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) {
 						/* don't use assign_material, it changed mat->id.us, which shows in the UI */
@@ -1363,8 +1364,12 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
 		sp->pr_main = G_pr_main_grease_pencil;
 	}
 
-	if (ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
-	else sp->col[0] = sp->col[1] = sp->col[2] = sp->col[3] = 1.0f;
+	if (ob && ob->totcol) {
+		copy_v4_v4(sp->color, ob->color);
+	}
+	else {
+		ARRAY_SET_ITEMS(sp->color, 0.0f, 0.0f, 0.0f, 1.0f);
+	}
 
 	/* setup job */
 	WM_jobs_customdata_set(wm_job, sp, shader_preview_free);
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 88461936bed..cf88d2591b2 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -321,8 +321,8 @@ typedef struct Object {
 	/** Current face map, note: index starts at 1. */
 	unsigned short actfmap;
 	char _pad2[2];
-	/** Object color. */
-	float col[4];
+	/** Object color (in most cases the material color is used for drawing). */
+	float color[4];
 
 	/** Softbody settings. */
 	short softflag;
diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h
index b5b5c3ea957..c492839f4fc 100644
--- a/source/blender/makesdna/intern/dna_rename_defs.h
+++ b/source/blender/makesdna/intern/dna_rename_defs.h
@@ -58,6 +58,7 @@ DNA_STRUCT_RENAME_ELEM(Camera, YF_dofdist, dof_distance)
 DNA_STRUCT_RENAME_ELEM(Camera, clipend, clip_end)
 DNA_STRUCT_RENAME_ELEM(Camera, clipsta, clip_start)
 DNA_STRUCT_RENAME_ELEM(Collection, dupli_ofs, instance_offset)
+DNA_STRUCT_RENAME_ELEM(Object, col, color)
 DNA_STRUCT_RENAME_ELEM(Object, dup_group, instance_collection)
 DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale)
 DNA_STRUCT_RENAME_ELEM(Object, size, scale)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 09bb2c43b31..a70c8a23f3c 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2525,7 +2525,6 @@ static void rna_def_object(BlenderRNA *brna)
 	RNA_def_property_update(prop, NC_OBJECT, "rna_Object_internal_update_draw");
 
 	prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
-	RNA_def_property_float_sdna(prop, NULL, "col");
 	RNA_def_property_ui_text(prop, "Color", "Object color and alpha, used when faces have the ObColor mode enabled");
 	RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);



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