[Bf-blender-cvs] [bdeb9f047a1] master: Keymap: Alt-N to flip normals
Campbell Barton
noreply at git.blender.org
Wed Feb 13 22:49:49 CET 2019
Commit: bdeb9f047a12bcb718de5b2f4a72d418cf3b1f99
Author: Campbell Barton
Date: Thu Feb 14 08:33:32 2019 +1100
Branches: master
https://developer.blender.org/rBbdeb9f047a12bcb718de5b2f4a72d418cf3b1f99
Keymap: Alt-N to flip normals
Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
===================================================================
M release/scripts/presets/keyconfig/keymap_data/blender_default.py
===================================================================
diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
index 56ead14e7bd..0f3151555d3 100644
--- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py
+++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py
@@ -3830,6 +3830,7 @@ def km_mesh(params):
{"properties": [("inside", False)]}),
("mesh.normals_make_consistent", {"type": 'N', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("inside", True)]}),
+ ("mesh.flip_normals", {"type": 'N', "value": 'PRESS', "alt": True}, None),
("view3d.edit_mesh_extrude_move_normal", {"type": 'E', "value": 'PRESS'}, None),
op_menu("VIEW3D_MT_edit_mesh_extrude", {"type": 'E', "value": 'PRESS', "alt": True}),
("transform.edge_crease", {"type": 'E', "value": 'PRESS', "shift": True}, None),
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