[Bf-blender-cvs] [ec559912fbc] blender2.7: Fix T61470: inconsistent HSV node results with saturation > 1.0.

Brecht Van Lommel noreply at git.blender.org
Wed Feb 13 19:04:38 CET 2019


Commit: ec559912fbcb51b713e1f33d4931af5fb52fd85b
Author: Brecht Van Lommel
Date:   Wed Feb 13 16:58:54 2019 +0100
Branches: blender2.7
https://developer.blender.org/rBec559912fbcb51b713e1f33d4931af5fb52fd85b

Fix T61470: inconsistent HSV node results with saturation > 1.0.

Values outside the 0..1 range produce negative colors, so now clamp to that
range everywhere. Also fixes improper handling of hue > 2.0 in some places.

===================================================================

M	intern/cycles/kernel/shaders/node_hsv.osl
M	intern/cycles/kernel/svm/svm_hsv.h
M	source/blender/gpu/shaders/gpu_shader_material.glsl
M	source/blender/nodes/shader/nodes/node_shader_hueSatVal.c

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_hsv.osl b/intern/cycles/kernel/shaders/node_hsv.osl
index 8d9e50fed6b..9d7b7cde23a 100644
--- a/intern/cycles/kernel/shaders/node_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_hsv.osl
@@ -28,9 +28,8 @@ shader node_hsv(
 	color Color = rgb_to_hsv(ColorIn);
 
 	// remember: fmod doesn't work for negative numbers
-	Color[0] += Hue + 0.5;
-	Color[0] = fmod(Color[0], 1.0);
-	Color[1] *= Saturation;
+	Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
+	Color[1] *= clamp(Saturation, 0.0, 1.0);
 	Color[2] *= Value;
 
 	Color = hsv_to_rgb(Color);
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index 41538d1138d..e69a4ee9154 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -37,9 +37,8 @@ ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, ui
 	color = rgb_to_hsv(color);
 
 	/* remember: fmod doesn't work for negative numbers here */
-	color.x += hue + 0.5f;
-	color.x = fmodf(color.x, 1.0f);
-	color.y *= sat;
+	color.x = fmodf(color.x + hue + 0.5f, 1.0f);
+	color.y *= saturate(sat);
 	color.z *= val;
 
 	color = hsv_to_rgb(color);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index ab044fff100..970bbe641d4 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -881,12 +881,9 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou
 
 	rgb_to_hsv(col, hsv);
 
-	hsv[0] += (hue - 0.5);
-	if (hsv[0] > 1.0) hsv[0] -= 1.0; else if (hsv[0] < 0.0) hsv[0] += 1.0;
-	hsv[1] *= sat;
-	if (hsv[1] > 1.0) hsv[1] = 1.0; else if (hsv[1] < 0.0) hsv[1] = 0.0;
-	hsv[2] *= value;
-	if (hsv[2] > 1.0) hsv[2] = 1.0; else if (hsv[2] < 0.0) hsv[2] = 0.0;
+	hsv[0] = fract(hsv[0] + hue + 0.5);
+	hsv[1] = hsv[1] * clamp(sat, 0.0, 1.0);
+	hsv[2] = hsv[2] * value;
 
 	hsv_to_rgb(hsv, outcol);
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
index 62465000719..b52681190b4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
@@ -46,9 +46,8 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat
 		float col[3], hsv[3], mfac = 1.0f - fac;
 
 		rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2);
-		hsv[0] += (hue - 0.5f);
-		if (hsv[0] > 1.0f) hsv[0] -= 1.0f; else if (hsv[0] < 0.0f) hsv[0] += 1.0f;
-		hsv[1] *= sat;
+		hsv[0] = fmodf(hsv[0] + hue + 0.5f, 1.0f);
+		hsv[1] *= clamp_f(sat, 0.0f, 1.0f);
 		hsv[2] *= val;
 		hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2);



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